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26
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 26, 2022, 04:26:44 pm »
Fang with townie interactions to liven the game up some more.

I feel like things have stalled a bit for me, but that could just be me.

27
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 25, 2022, 02:36:38 am »
OTOH, I'm a bit mad. Maybe a bit more diplomacy would've flipped e instead of Dylan.

We should have flipped math over Dylan is my thought.

To be honest, I could see all three D1 wagons being on town. We know Dylan is town. I know I am town. Math I am not sure about.

But there were just no other real wagons. Didds was voted for with no traction. Gkrieg was voted for with no traction. This is one reason I mentioned all the stagnate D1 votes. I also like Didds' responses here, so let's go to

Vote: swowl

We should have flipped 2.71 over Dylan.  Or MiX.  Or Didds.  Or pasta.  Hindsight is great to say we shouldn't have flipped Dylan.

But now if you're comparing me, you, and Dylan... I'm sure that me and Dylan are town, but I'm not sure about you.

I don't feel like I am necessarily comparing as I am taking the position it is quite possible all three main wagons at EoD1 were on town.

What do you think of that possibility?

28
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 11:15:44 pm »
OTOH, I'm a bit mad. Maybe a bit more diplomacy would've flipped e instead of Dylan.

We should have flipped math over Dylan is my thought.

To be honest, I could see all three D1 wagons being on town. We know Dylan is town. I know I am town. Math I am not sure about.

But there were just no other real wagons. Didds was voted for with no traction. Gkrieg was voted for with no traction. This is one reason I mentioned all the stagnate D1 votes. I also like Didds' responses here, so let's go to

Vote: swowl

29
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 03:37:18 pm »
MiX, how many missexile do we get before we’re in trouble?

Scum has to do 3 more misexiles to win.

Cool. No danger then.

I’m going to quit fighting with y’all about my D1. There is zero that I can do to prove that I’m not scum beyond flipping. I’m unhatched so it’s no big loss.  Besides, Galz isn’t ever going to be convinced. He’s wrong, but he is stubborn in his wrongness. The piling on is probably telling, but that’s not for me to decide. It’s too frustrating to keep answering questions and be told I’m just digging deeper. I don’t even know what that means in this context.

Who do you think is scum? Do you think there was scum on the Dylan wagon?

30
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 03:29:20 pm »
Oh I see why faust died.

Unvote

And how does that affect your read on Galzria?

I think Galzria was the obvious kill there. That's basically my reason behind voting him, and then unvoting him now that I saw faust was not going to be voted this game.

Pretty sure his reason was "faust was not going to be voted"

31
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 03:22:17 pm »
I can think of a reason faust might have died, but not one I'd be so certain of as MiX is. Scum might have had a reason to want to nk  on wagon, like they could have all been off wagon and didn't want to narrow down that field. Or they want to make it look like they were all off wagon. That seems less likely to me.

No one responded to this. Is it off somehow?

I think it is all a bit of speculation. Is it what you talked about with your scum partners during the night?

I was about to add you to my list of people who camped out on one person most all of D1. Going back and reading your D1 send townie enough though

32
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 03:11:49 pm »
I am also interested in looking more closely at people who voted and never moved. Just stayed there.

Plurality exile makes different people react different ways

For example, swowl votes for math because of an "all-too-early reads list"

Then sits there. There is some follow up, including a statement about how swowl's read is waning but not enough to move anywhere else.

This is also a very comfortable place for scum to be D1 with plurality exile

33
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 02:26:24 pm »
If e and Didds are scum together, their partner is definitely not going to come to their defense here. So if no one steps up to defend them, we know they're scum.


Just kidding, I know that's a fallacy!

Thanks for the defense

34
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 02:26:03 pm »
I could see a Didds/MiX/X team

This is a good team call, since I feel like defending Didds now.

Does anyone think both e and Didds can be town?

I could definitely see them both being scum.

Cool, then vote for e.

So that when I flip town you can use that to call yourself town?

It is also interesting how fast MiX went to the absolute statement "can anyone see both Didds and e as town"

35
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 01:22:30 pm »
That and I feel like Didds is someone who would be on board NKing faust

36
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 01:22:01 pm »
e, why are you voting Didds?

Rudimentary gut reaction PoE really. With Dylan and faust flipping, I am basically thinking someone in those last 3 votes on Dylan is scum.

I just skimmed a bit of EoD1 and Didds seemed to make a point of being around at the end of the day, which I felt was a bit try-hard town, or, in other words, scummy.

So I voted Didds.

37
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 11:23:41 am »
Oh I see why faust died.

Unvote

That's nice. Care to share?

38
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 09:53:16 am »
I could see a Didds/MiX/X team

39
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 09:51:53 am »
I also am getting strong vibes that both joth and fang are town, which means the final wagon against me D1 was all town or MiX is scum. Or I am wrong about joth/fang

40
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 2)
« on: February 24, 2022, 09:46:08 am »
That is unfortunate.

Vote: Didds

41
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: February 22, 2022, 08:04:52 am »
My meeting is about to start, we will see how long it goes.

42
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: February 22, 2022, 08:03:50 am »
There isn't really a case on e. (At least, I posted one, but I flip back and forward on whether I even believe it myself.)

I think most people are voting e for just slightly scummy things / turns of phrase he's said.
First one for me was his second post of the game, where he answers the question that he asked in his previous post.
Joth and Dylan each mentioned other ones when they laid their first votes. Galzria possibly also, I can't remember.

e went through a phase of announcing about 4 different people were town, or day 1 passes for him. Which is possibly towny, but so much of it in a row just seemed like he was laying into the "faust doesn't like this, look I'm going to do it anyway to show I don't care". (Ok, what I'm saying here is maybe just similar to mathdude's "scumhunting" of MiX; I was already thinking e was likely scum by that time.)

Otherwise, I don't think e has done much (or any?) scumhunting. There was a bit possibly on gkrieg, but he didn't have much to say when challenged. And of course in that context there was this exchange, which I still don't know what to make of:
Gkrieg's read-and-reply regarding math feels.... Genuine? But I don't see it as townie.

Just feels like he was about to white knight math then decided to keep some shade going.

Not calling math scum, but just keeping the option alive
Genuine?
White-knighting + shading?
Which one?

Genuine in the sense that he read the first post, reacted one way, then kept reading and reacted another way

And then the interactions with mathdude, who may well be scum.

PPE: 7

Let me vote e because math might be scum

43
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: February 21, 2022, 02:32:05 pm »
Went back and iso'ed mathdude, getting all townie vibes

44
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: February 21, 2022, 02:25:49 pm »
Dylan, what do you think about gkrieg?

45
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: February 21, 2022, 07:32:36 am »
Useful wagon*

My swipe to text failed me

46
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: February 21, 2022, 07:32:13 am »
Alright.

Vote: Didds

Ah, yes. An even more useful session with 24 hours remaining.

47
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: February 21, 2022, 06:28:14 am »
I will go ahead and join the

Vote: Dylan

wagon based on sheeping faust and for the sake of wagons. I do need to go back and iso Dylan, but don't have time right now.

48
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: February 21, 2022, 05:21:39 am »
I am not totally opposed to a lurker exile, not usually what I would do, but for a totally vanilla D1, I don't think it is the worst idea
Why does whether it's vanilla have an impact on whether we should exile a lurker?

I guess my thought is that PRs might act differently. Like when I have a role that (in my head) makes me "too valuable to exile" I might play differently. And get myself in hot water for doing so.

49
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: February 21, 2022, 04:32:35 am »
I am not totally opposed to a lurker exile, not usually what I would do, but for a totally vanilla D1, I don't think it is the worst idea

50
Mafia Game Threads / Re: M137: Hatchling Mafia (Day 1)
« on: February 21, 2022, 04:29:45 am »
I am fine having a discussion about exiles for inactivity, but discussions about moderator intervention are best handled through direct message. Based on my experience as a mod who made a determination to mod-kill a player due to inactivity.

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