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1076
Mafia Game Threads / Re: BM27: Bad Idea Mafia (Day One)
« on: November 16, 2019, 03:48:32 am »
Fuck it
Dayvig: joth

Wait.

Weren't you the SK?
Everyone assumed I was

But most people know what happens when you assume

Yep. That's why I always deduce, never assume

1077
Mafia Game Threads / Re: BM27: Bad Idea Mafia (Day One)
« on: November 16, 2019, 02:19:48 am »
Vote: sudgy

For the "even if joth is town he is now vanilla and as such a 'all right' lynch" mentality

Pubby gets the "best post so far" award and so he gets a pass today.

1078
Mafia Game Threads / Re: BM27: Bad Idea Mafia (Day One)
« on: November 16, 2019, 02:15:57 am »
A vig shot already!

How exciting.

1080
Mafia Game Threads / Re: BM27: Bad Idea Mafia (Day One)
« on: November 15, 2019, 03:59:39 pm »
so you knew our discards would be revealed?

Yeah, the setup post says that "Whichever roles were discarded by each player will be public knowledge, revealed at the start of D1."

Reading the setup

Vote: sudgy

1081
Mafia Game Threads / Re: BM27: Bad Idea Mafia (Day One)
« on: November 15, 2019, 03:35:20 pm »
Also, playing drinking games at a friend's house.

So yeah. I like lynching people

Vote: joth

1082
Mafia Game Threads / Re: BM27: Bad Idea Mafia (Day One)
« on: November 15, 2019, 12:39:26 pm »
I thought we were supposed to only claim if we were a Miller.

You all are doing this all wrong.

Are you a miller?

If we just say "Millers should claim" and leave it at that and then you get copped and claim Miller and we ask "why didn't you claim it day 1?" you can say "because there were a lot of posts and I missed it" or something. But if you claim not miller and then you claim miller, we just get to lynch you because LAL.

No, of course I am not a Miller.

And as far as the other bit, I mean, sure? Not really. We just lunch them

1083
Mafia Game Threads / Re: BM27: Bad Idea Mafia (Day One)
« on: November 15, 2019, 12:36:51 pm »
Another point: best way to vote in BM......

This dice roll may have been tampered with!
Rolled 1d23 : 8, total 8

Vote: WCD

1084
Mafia Game Threads / Re: BM27: Bad Idea Mafia (Day One)
« on: November 15, 2019, 12:35:20 pm »
Another point: best way to vote in BM......

Rolled 1d23 : 8, total 8

1085
Mafia Game Threads / Re: BM27: Bad Idea Mafia (Day One)
« on: November 15, 2019, 12:33:46 pm »
Also,

Flavor Vote: Holiday Party with all your friends

ADK writes some good stuff, let's see if we can rope them into writing flavor for us

1086
Mafia Game Threads / Re: BM27: Bad Idea Mafia (Day One)
« on: November 15, 2019, 12:31:53 pm »
I thought we were supposed to only claim if we were a Miller.

You all are doing this all wrong.

1087
Mafia Game Threads / Re: BM27: Bad Idea Mafia
« on: November 15, 2019, 02:08:09 am »
Reading some of these discarded roles is actually really interesting.

I still just think the idea of MiX being lynchbait is hilarious

1088
Mafia Game Threads / Re: BM27: Bad Idea Mafia
« on: November 15, 2019, 02:04:52 am »
Actually read the child killer role.... Yeah, I would discard that too.

Vote: MiX

Good lynch bait

1089
Mafia Game Threads / Re: BM27: Bad Idea Mafia
« on: November 15, 2019, 02:00:15 am »
Vote: shraeye

How could you discard such a fun sounding role?

1090
Mafia Game Threads / Re: BM27: Bad Idea Mafia
« on: November 15, 2019, 01:59:32 am »
Oh that's interesting, I didn't think you'd tell us who discarded the role.


I know, right? Bastard mod.

Anyway, PPS is town.

1091
Mafia Game Threads / Re: BM27: Bad Idea Mafia
« on: November 11, 2019, 04:37:05 pm »
I just read the setup link and it sounds like the designer actually takes this setup seriously.

1092
Mafia Game Threads / Re: BM27: Bad Idea Mafia
« on: November 11, 2019, 02:41:18 am »
Dibs on Jester

1093
Mafia Game Threads / Re: BM27: Bad Idea Mafia
« on: November 08, 2019, 02:16:02 pm »
This is probably a bad idea.  \in.

Definitely a good idea.

1094
Mafia Game Threads / Re: BM27: Bad Idea Mafia
« on: November 06, 2019, 01:51:44 am »
/in

Have to keep my BM win streak alive

1095
Other Games / Re: Mario Maker
« on: November 03, 2019, 04:15:52 pm »
And now I need to go back and play some of your other levels. But not tonight

1096
Other Games / Re: Mario Maker
« on: November 03, 2019, 04:05:52 pm »
Re-upload: XY8-8VP-2MG

I fixed the things mentioned here. The first room has coins showing you the first few jumps, as well as an indicator showing you that the Goombrat has a key. I don't think any of the other rooms needed any more indicators, because you pretty much just go where you have to go with each jump. The fourth room has a spike block at the beginning so you can kill yourself if you miss the first jump. I also moved everything two columns to the right to add some extra space at the front of the third room, so that the camera scrolls the way it's supposed to when you re-spawn at the first checkpoint.

First Clear!

I think I cheesed the first room a little (went 1, 2, 4, 3 and skipped 5 based on the coin indicators) by utilizing the autoscroll to push me into the opening. Really enjoyed all the rooms as well as the overall progression of the level.

1097
For the two duels we had I feel like town got the two worst PRs on the list.

Double doctor or vig could have really changed the game up rather than neopolitan

We also got super lucky as a scum team with Joseph's investigation.

1098
For the two duels we had I feel like town got the two worst PRs on the list.

Double doctor or vig could have really changed the game up rather than neopolitan

1099
Mafia Game Threads / Re: M124: GPT-2 Mafia (Day 5)
« on: October 13, 2019, 02:19:51 am »
I guess lynching mcmc was the other choice from your analysis, but of course I preferred lynching ADK

1100
Mafia Game Threads / Re: M124: GPT-2 Mafia (Day 4)
« on: October 13, 2019, 02:18:55 am »
If you had not removed that pair, would have looked more like this:

All possible teams:
ADK,e,EFHW
ADK,e,MCMC
ADK,e,Robz
ADK,EFHW,MCMC
ADK,EFHW,Robz
ADK,MCMC,Robz
e,EFHW,MCMC
e,EFHW,Robz
e,MCMC,Robz
EFHW,MCMC,Robz

Exclusions:

EFHW & Robz  (EFHW 240, 510, 1147)
Leaves:
ADK,e,EFHW
ADK,e,MCMC
ADK,e,Robz
ADK,EFHW,MCMC
ADK,MCMC,Robz
e,EFHW,MCMC
e,MCMC,Robz

ADK & Robz (ADK 960, 1287 & Robz 1278)
Leaves:
ADK,e,MCMC
ADK,EFHW,MCMC
e,MCMC,Robz
e,EFHW,MCMC
ADK,e,EFHW

e & robz (e 508, 1040)
Leaves:
ADK,e,MCMC
ADK,EFHW,MCMC
e,EFHW,MCMC
ADK,e,EFHW

and then the obvious result of your precious analysis (lynch ADK) would not have been as clear.

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