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Messages - nkirbit

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51
Hearthstone / Re: New Expansion Speculation
« on: December 04, 2014, 05:14:19 pm »
Isn't Madder Bomber just bad anyway? 3/2 for 2 is on-curve, 5/4 for 5 is below curve, symettric effects have to do a lot of work to make up that difference..

Yeah, maybe.  I wanted to try it out, though.  I'm pretty much taking a lot of new cards just to see how they are.

I can report that the madder bomber animation is not nearly as cool as the mad bomber animation :(

52
Hearthstone / Re: New Expansion Speculation
« on: December 04, 2014, 05:06:09 pm »
My first time I played madder bomber, I had a 2/3 out, my opponent had two 2/4s and a 2/1 stealth out, and my madder bomber shot me twice, my 2/3 3 times, and my opponent once.

Did a very good mad bomber+ impression, hahahahaha.  I forsee much frustration due to that card.

53
Hearthstone / Re: New Expansion Speculation
« on: December 04, 2014, 04:55:22 pm »
Yep.  I'm playing with the new cards right now.. have 8 or so in my deck, I think.  Excited to see how it goes!

54
Hearthstone / Re: New Expansion Speculation
« on: December 02, 2014, 10:05:18 pm »
I wonder to what extent it's going to be correct to continue to play around cards like flamestrike in arena.  The more and more cards that come out, the less number of flamestrikes we will see in any given arena deck.

55
Hearthstone / Re: New Expansion Speculation
« on: December 02, 2014, 06:24:11 pm »
Malganis is whatever.  Might be ok.  Makes the blingtron-harrison combo sexier for handlock.

Implosion is swingy but it's deliberately underpowered like mind control tech so that it won't bother the real players too much.

Malorne is probably useless.  For an x/7 we expect to pay 6 for Boulderfist Ogre but then we're still dissatisfied with that anyway.  So the effect needs to help somehow but it's not a good effect... the effect causes you to draw the card that is overcosted in the first place, so you can only consider it a good card with recursive logic.


Double fatigue situation is no help either.  Druid mill might be supported by GvG but if it is it has no need for a 9/7 for 7.  What, you skip a single Fatigue 4 draw from playing it, and it's a priestess with some extra health?  Playing it yet again is just unrealistic, the game will be over by then.  Healbot, Tree of life, even Alexstraza are all doing its job better.

If the world is full of control warriors, I think Malorne will be an option.

56
Hearthstone / Re: Best 30-of deck?
« on: December 02, 2014, 04:18:27 pm »
Light of the Naaru has a lot of good matchups. 

57
Hearthstone / Re: Worst HS Moments 2014
« on: November 25, 2014, 03:40:11 pm »
This wasn't me, but the Handlock guy I played today tapped with 10 cards in hand.

While playing miracle, I've definitely shadowstepped a Leeroy with a full hand and an auctioneer on the board.

58
Hearthstone / Re: New Expansion Speculation
« on: November 25, 2014, 03:37:17 pm »
Is it still held by taunt?
Read Jorbles' post. If you target a taunt minion but it attacks the wrong enemy, that wrong enemy can a minion without taunt, or a stealthed minion, or even the enemy hero.

Being able to kill a stealthed auctioneer is cool.

I really, really like the design of the random attack minions.  They seem like they're going to be really interesting to play with.  Do you attack with them first, and then respond to the attack?  Or do you attack with other minions first to try and eliminate the worse targets for the minions?  The idea of cards that cause you to change plans mid-turn is sweet, and I don't think this is any exception.

I get that there are bad beats associated with this card (He failed to attack my 3 health opponent 4 turns in a row!!), but I love having cards like this in the game.  Having to make multiple decisions in a turn, instead of one big decision at the start of the turn, is really fun and dynamic.

(Ogre Ninja also seems absolutely insane in arena.  He's a 6/6 for 5 mana.. it hardly matters what he attacks, because he's bigger than everything else!)

59
Hearthstone / Re: New Expansion Speculation
« on: November 24, 2014, 06:03:50 pm »
They're fine, I think.  The idea is that they're a deck that's capable of powering out fast undertaker starts, but is a little slower and has more powerful cards than the hunter deck.  I think you can build it to beat hunter, which is a good feature of every deck.  And it's tons of fun to play.

I think the main reason they're not seen much is that hunter and zoo are just better.  If you're going to play an undertaker deck, shouldn't you just play the best one?  Hunter is significantly more powerful at ending the game quickly against control decks, while priest can't end nearly as quickly and will struggle against decks like Priest, Druid, and Warrior in the late game, and doesn't have hunter's hero power to make handlock a good matchup or provide finishing power in general.  If you're going to be an aggro deck that's playing one drops, you'd much rather have a power that does two damage.  You also don't have the warlock hero power to run a zoo plan as effectively as warlock does.  So you end up in a weird mash of Hunter and Zoo, and that makes you much worse against slow decks.

There should probably be shadow word deaths in that deck.. I forgot to put them in.

60
Hearthstone / Re: New Expansion Speculation
« on: November 24, 2014, 05:47:44 pm »
http://imgur.com/2yhd7Ly.  Try this.  If you're a card or two short, replace it with whatever you fancy.. you should have all the cards for the central focus of the deck from Naxx and basic cards.

61
Hearthstone / Re: New Expansion Speculation
« on: November 24, 2014, 05:41:06 pm »
Do you have the naxx cards?  Undertaker priest aggro is a fine deck if you do.  It runs a few legendaries, but they aren't key to what the deck is doing really.. the important cards are all the deathrattles from Naxx.

62
Hearthstone / Re: New Expansion Speculation
« on: November 24, 2014, 05:23:52 pm »
Does cruel taskmaster make him 14 or 16 attack?

Dodging bgh the turn you play him is always nice. And costing 7, which is a weak spot on the legendary curve currently. I think he'll see some play because people will want to try him out, and he'll be fine but not insane.  I can't imagine him being stronger than highmane

63
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: November 24, 2014, 09:37:54 am »
Out of the six class legendaries I've opened, four have been Edwin Van Cleef.  Out of the 26 legendaries I have, I've only ever actually cast 10 of them in a competitive constructed game.  (Van Cleef, Grom, Thalnos, Loatheb, Cairne, Sylvanas, Black Knight, Ragnaros, Alexstrazsa, and Ysera.  Leeroy would be #11, but I don't currently own him.)  Out of those 11, I've crafted 7, opened 3 (Cairne, Grom, Van Cleef), and obtained one from Naxx, so I haven't been terribly lucky in terms of desirability of ones I've opened. 

64
Hearthstone / Re: New Expansion Speculation
« on: November 21, 2014, 02:58:39 pm »
Certainly a good combo with ancient watcher.

65
Hearthstone / Re: New Expansion Speculation
« on: November 10, 2014, 11:02:59 am »
Piloted Shredder offers that same Harvest Golem look at 4, which is nice.
I kinda dislike the way they did the RNG on this card. I don't mind RNG in general, but I like it better when whether the outcome is good or not depends on the situation and how you use it. For example, if Piloted Shredder only dropped 2-drops of similar power like Raptors, Crocs, and Pint-Sized Summoners, that'd be neat--kinda like how Animal Companion works. The wording makes it sound like it could also drop a Captain's Parrot or Millhouse Manastorm, either of which would be pretty awful for one of the players.


I don't think all the Animal Companions are all that close in value. In most common situations, Huffer > Misha >>> Leokk. And I don't think Millhouse/Engi/Parrot ruin the card. There's a LOT of 3/2s and 2/3s and 2/2s and not a ton of things that are too far off of that, so the chances that you'll get the huge RNG boost are like the chances of a Mad Bomber killing a 2/3 or something.
Yes, Leokk is usually not as good as the other two, but at least it's the same ballpark of power, and sometimes it's actually the best result. Nowhere near 1/1 vs 4/4. I'm not saying that Animal Companion has the fairest possible effect, but it's not needlessly swingy, in my opinion. Though at least with the shredder, by specifying the mana cost, they've moved away from Bane of Doom level swinginess, so that's nice.

Webspinner is super swingy

Rag, too.  Rag is at or near the top of the charts in both power and swingyness, and its still a super interesting, fun, and challenging card to play.. nothing apart from the guy who drops legends seems close to rag in randomness.

66
General Discussion / Heroes of the Storm
« on: October 29, 2014, 06:37:24 pm »
I just got into Heroes of the Storm!  It's pretty fun so far.. my initial impression of it is that it feels like a mix of battlegrounds from WoW and a Moba like League.

Anyone else have it?  If so, feel free to add me (Nick #11795) and we can play some games for that sweet EXP bonus!

67
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: October 28, 2014, 06:30:37 pm »
According to http://hearthstone.gamepedia.com/Arena#Reward_structure , you can start getting legendaries at 8 wins.  I've never seen one at any number.. it feels like they are much more rare as a card than as a pack.

68
Hearthstone / Re: Constructed General Discussion
« on: October 19, 2014, 11:09:56 pm »
I just opened a Grom, which gives me enough incentive to try and finally try out control warrior.  Anyone have a list they particularly like or would recommend?  Just looking around I see quite a variety of different lists, so if anyone has any lists they like that would be as good of a place as anywhere to start.

69
Other Games / Re: MTG
« on: September 02, 2014, 10:06:10 pm »
Fetchlands are cool in that they're being reprinted for modern and legacy, since I can complete my playsets (and more people can afford modern), but I wish they didn't have to come through standard to do so.  I think they're bordering on too good and are annoying to deal with, since adding 5 shuffles into a game really does slow it down.

70
Hearthstone / Re: Best HS Moments 2014
« on: August 22, 2014, 02:12:26 pm »
My opponent just tried to heal their Soulpriest with their hero power. Also, Wailing soul, zombie show, dancing sword, undertaker priest deck at rank 9? Why is he not testing things in Casual?

I don't really ever play casual.  Why would I?  Unless I'm pushing for legendary, which most months I just don't play enough games to make a serious goal, my rank literally means nothing, but in ranked I play against better decks and get progress towards golden portraits.

71
General Discussion / Re: League of Legends
« on: August 13, 2014, 06:57:20 pm »
Markusin, what's your name on league?

72
General Discussion / Re: League of Legends
« on: August 13, 2014, 05:05:59 pm »
Welcome!  We'll add you.  I'm "10b5".  We normally chat using Dolby Axon if you use a headset/mic.

Great! Do you guys usually play normals?

Hey, I'll add you later when I'm on.

We recently started a ranked team, and we try to play that whenever we have 5 people.  It's not a high pressure situation, though.. we routinely rotate players in a desperate attempt to find 5, so pretty much anyone who is online and willing to play is able to.

73
Hearthstone / Re: Arena General Discussion
« on: August 11, 2014, 03:31:29 am »
Worse.
MTG does it only when it has to, like when some players are compromised on big, 2-3 days tournments, cuz some players are at disadvantage if their deck got featured (esp the deck tech) and now everybody got access to it.
But *why* is it worse? Is so much of the intrigue of the game based on surprising your opponents?

I don't see what revealing decklists bring. It's like revealing hands.
You need to consider your plays and predict future plays with much more uncertainty, which means experience and knowing the meta/game and and exact netdecklists as well those more unusual builds/cards some use is more meaningful. And I think that is good and skillful, as that is/should be the part of the game.
I don't know much at all about MtG, but I'm guessing knowing the full decklist would make unpopular, situational cards even more unpopular. Can't think of any good examples of Hearthstone cards that would become even more unplayable than they are now. Anyway, revealing the decklist really ruins secrets too, should you decide to only run a couple for support.

Edit: Unless you hide the secrets, only showing how many the the player has.

In constructed, giving the opponent the knowledge that you don't have Big Game Hunter in your deck is a big deal, for example.

74
General Discussion / Re: League of Legends
« on: August 10, 2014, 12:54:58 am »
Also, we should play some more ranked games so we don't lose our team name!

Yes!  We should arrange a time we can all do it.  For now, I'm pretty much free whenever, so whatever times are best for you all works for me.

75
Hearthstone / Re: Naxxramas cards
« on: August 06, 2014, 08:32:37 pm »
Cabal Shadow Priest was a card I tried, but ended up cutting in that encounter.  Anything I stole would get removed, and I wanted to keep at least one knight in play to make sure his weapon didn't get insanely big.

The key for me was drawing multiple shadow word pains early.. if you can do that, it's a pretty simple encounter.

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