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Messages - ragingduckd

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26
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: March 05, 2015, 01:02:10 pm »
As I understand it, if the game has #vpon in the title, the tracker should be locked on, and your opponent shouldn't be able to disable it.  I haven't had an issue, but I don't think I've ever seen anyone attempt to #vpoff my game.  I also don't think I use the quick game button.

Does your tracker print the message "The VP tracker is on and locked because the game title contains #vpon"?

It always works the way it should when I actually host the game I create with quick game. The game created through automatch doesn't have #vpon in the title though, it just has "For <opponent's name>", but until now it hadn't been a problem because I've only gotten matched with people who wanted the vp counter on anyway.

Do you have the option checked in the automatch settings for VP counter always on?

Yeah, but I don't think the automatch settings are even relevant when you do the quick game automatching thing.

I checked the server logs.  This was your game with sangatsu, right?

This is a really ugly and long-standing bug.  There's a rare situation where the client can get confused and submit an improperly-formatted seek request.  I was never able to find and fix it, so I added a hack to the server side instead.  In this case, my hack didn't work right and ended up telling sangatsu's client to create a game without #vpon.

I've hacked my hack some more.  That may fix the problem, or it may make your computer explode.

27
Goko Dominion Online / Re: Bot "Pro" Games Effect Leaderboard
« on: March 03, 2015, 04:19:55 pm »
I'm messing with the leaderboard... please temporarily ignore anything that looks weird.

All is restored.

I'm considering excluding bot games from Isotropish.  After reading this thread and comparing the two boards, I'm leaning heavily towards making the switch.  The modified leaderboard can be viewed at https://gokosalvager.com/leaderboard_nobots

28
Goko Dominion Online / Re: Bot "Pro" Games Effect Leaderboard
« on: March 03, 2015, 02:32:13 pm »
I'm messing with the leaderboard... please temporarily ignore anything that looks weird.

29
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: March 03, 2015, 02:11:18 pm »
Gokosalvager.com seems to be down at the moment.

Thanks.  I can't figure out what happened, but I started it up again.

30
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: February 20, 2015, 09:26:57 pm »
LA: thanks, that's what I needed.  It'll be a few days before I can fix it, but it looks like it shouldn't be hard.

jsh357: I agree with your comment and plan to make the fix you recommend.  I deleted it to avoid spreading that information too widely.

31
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: February 19, 2015, 06:01:18 pm »
EDIT: I think I figured out when it works and when it doesn't (besides only when the kingdom generator is on). It works when I use the 'create game' button, but crashes when I use the 'quick game' button.
So only when kingdom generator is on and young witch is in the kingdom and I use the 'quick game' button...

Earlier, when I tried to reproduce the bug, I used 'create game' so I could keep rerolling the kingdom until I got young witch (also using the kingdom generator to make young witch more likely to show up). Just now I used quick game, using the kingdom generator to force young witch in the kingdom and it crashed.

Code: [Select]
...

This appears to be the playdominion.com page source.  What I need to diagnose the bug is your Javascript log.

If you're still using Chrome, you'll find the JS console in the main menu under "More Tools >> Javascript Console."  It's also Ctrl-Shift-J on Windows or Cmd-Alt-J on mac.  Once you have it open, select all the log text (Ctrl-A), copy it, and paste it into a post here.

PS: I don't get a notification when you edit a post.  Better to create a new post or PM me if you're providing debugging information for me.

I can confirm that this IS the extension, and not Dominion Online, because disabling the thing, the site is working fine.
What if it's your avatar?

Uh, well most of the time it doesn't know my avatar, it isn't loading it at all. I also don't understand why that would make a difference.

It definitely wouldn't.  I think liopoil was joking.

I can't reproduce the errors you're encountering, so I'll need a bug report to diagnose or fix them.  Instructions are here.

32
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: February 03, 2015, 10:39:20 pm »
2.5.5.0 is the newest beta I can get from the google store.
And the game has crashed using young witch (and hasn't when not using young witch) since I posted. I haven't figured out what was different about that one day.

To be clear, it (probably) didn't auto-update the day I posted that. I don't normally pay attention to version number or when it auto-updates, so I just assumed that's what must have happened to explain why it worked that day and not before.

You're right.  The v2.5.5.1 beta is only on my server, not the chrome store.  I'll look into the YW issue, but I'll need a JS log or a way to reproduce the error.

33
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: February 01, 2015, 04:05:04 am »
...well...  ...I coulda sworn it happened until today...
weird.
I'll let you know if it happens again.

EDIT: Wait, you fixed it just before posting that didn't you? and then it auto-updated and that's why it works now. and that's why my Salvager version says 2.5.5.0.

Nope, I didn't fix anything.  I can't explain why your version auto-updated just now, since it's been months since I've done a release.

The main release is 2.5.4.9 and the beta is 2.5.5.1, so if you're running 2.5.5.0 then something strange has happened.  You might want to try reinstalling.


I have no iso level and no automatch for 2 days. I use salvager in chrome.

Thanks.  Another server problem.  Should be fixed now, but please post again if it persists.

34
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: February 01, 2015, 12:19:11 am »
So, as I think I mentioned before, I wanted to get Salvager on Firefox to see if the bug which makes it so games with Young Witch won't start still happens using Firefox.
I did some more testing, and with both Firefox and Chrome, the bug only happens when I have Salvager enabled, so apparently the bug is in Salvager. A little more testing revealed that the bug only happens when the kingdom generator is enabled.

PS: Now I'm wondering why I didn't think of testing these things a long time ago. I guess it was just unthinkable to me that the bug was in Salvager and not Goko.

What YW bug is this?  I don't have a problem starting games with it -- using Chrome with the Kingdom Generator enabled as well, Salvager v2.5.4.9.

Maybe post your JS log and instructions to reproduce the behavior?

35
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: January 29, 2015, 11:49:19 am »
No, drag into a browser window.  Maybe "Open"ing it from within Firefox would work too, but dragging is what I tried and it worked.

I just tried this to install Salvager on Firefox and it said, "The add-on could not be installed because it appears to be corrupt."

Excuse me, could anyone help me install Salvager on Firefox?

I'm afraid I don't seem to have my download any more.  If a fresh download from the Salvager site still doesn't work then perhaps somebody will have a working copy in their downloads folder that they can put up somewhere.

Has anyone else successfully installed Salvager on Firefox recently?

I think I just fixed a server security error.  As far as I can tell, the "Unknown Error" or "Aw, Snap" error that were happening were actually SSL security problems.

I'm now able to both download the .xpi file and install on Firefox, and I haven't encountered the "add-on ... appears to be corrupt" error.  Is it working for you now?

36
Dominion League / Re: Standings & Results
« on: November 23, 2014, 06:31:35 pm »
C1: ragingduck 6 - tomconerly 0

37
Dominion League / Re: Standings & Results
« on: November 15, 2014, 09:37:21 pm »
C1: ragingduckd 5 - ThaddeusB 1

38
Dominion League / Re: Standings & Results
« on: November 14, 2014, 04:45:53 pm »
C1: ragingduckd 4 - 2 michaeljb

39
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: November 12, 2014, 05:21:23 pm »
Is there a donation button where people that use salvager can support you?

No but you are welcome to implement that too.  :D

gokosalvager.com is back up, but it's still catching up on the logs.  All Salvager features should be back.

40
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: November 12, 2014, 03:27:25 pm »
I just installed Salvager today and it's not uploading my avatar. I resized the file to 100x100 and tried it in both .png and .jpg format. What's going on?

I think when I first uploaded my avatar it didn't take effect right away? The icons might be cached somewhere. You could try refreshing while clearing your browser's cache with like Ctrl-Shift-R (or whatever it is for your particular browser).
It's not that it's not showing up, it's that it won't upload. I keep getting a message that says "Failed to transmit file."
salvager isn't working correctly atm, so I'd assume that's related. I'd try it again once it does.

The problem is space on the linode server.  I finally just upgraded and it'll take at least a half hour to migrate.  If all goes well, everything will be back online after that.

I don't have the time to implement a better solution, but I already know there are lots.  Please refrain from suggesting one unless its how to add space to a linode for less than $1 per GB per month, or you're willing to implement it yourself

41
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: October 14, 2014, 12:11:02 pm »
Log search is down, last recorded game was 12 hours ago.
ISO levels also not working.

Thanks.  Server is back up and log parsing is catching up.

42
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: October 09, 2014, 08:56:22 pm »
If you think automatch is acting up, here's what to do:

1. Log in from two different accounts or find a friend to help you
2. Issue automatch requests from both accounts, preferably for Unrated or something that won't match others
3. If you don't match properly, send me your logs and what time you tested
4. I will try to identify the problem using your logs plus the server logs from the same time

Unfortunately, you really do have to go to all this trouble for me to identify and fix a problem.  I can't do anything useful from just knowing that automatch hasn't matched you much or at all lately.

43
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: October 09, 2014, 06:00:19 pm »
Hi everybody,

I'm using Goko Dominion Salvager in Firefox but Automatch is not working anymore since 2 or 3 weeks, maybe more. Any idea?

Thanks!

I fixed a major Automatch bug yesterday.  I can't say whether it was causing your problem or not though.

If you keep experiencing problems, PM me and I'll give you further instructions.

44
Dominion League / Re: Signups Season 4
« on: October 09, 2014, 10:42:41 am »
Hah!  First!

Oh, and UTC -7 and (b)

45
Goko Dominion Online / Re: Can Salvager detect if opponent is on iPad?
« on: October 02, 2014, 12:34:47 pm »
Well okay then!  Github issue closed!
So you are saying it is, indeed, not possible to get your opponent's browser?

Probably not.  You're not directly communicating with your opponent's computer, only with Goko.  It's conceivable that Goko's WebSocket interface makes that information available somehow, but I've never seen it.

46
Goko Dominion Online / Re: Can Salvager detect if opponent is on iPad?
« on: October 01, 2014, 05:32:30 pm »
Yeah you can't run salvager on an iPad that's why I was asking if there is some way to detect if your opponent is on an iPad. Probably a lot trickier or impossible but it would let you know that they can't chat or use the vp counter.

Well okay then!  Github issue closed!

47
Goko Dominion Online / Re: Can Salvager detect if opponent is on iPad?
« on: October 01, 2014, 03:23:28 pm »
Alternatively, perhaps it would be better if Salvager tweaked the chat so that you could actually use your keyboard on an iPad. Apologies if this has been discussed before and is infeasible.
Can you even install Salvager on an iPad?  Does that version of Safari support extensions? (Sorry if that's a dumb question, a quick google search did not provide a clear answer.)

Could someone who actually has an iPad chime in here?

48
Goko Dominion Online / Re: Can Salvager detect if opponent is on iPad?
« on: October 01, 2014, 01:37:58 pm »
I like this and have added a feature request for it.  View or discuss the request here.  Contribute to the bounty for this feature here.

A totally separate discussion is there some standardized thing to put in the game title to tell everyone that I can't chat because I'm on an iPad?  nochat (seems like I don't want to chat, rather than I can't chat), iPad (not sure if everyone is aware of the iPad issue so I don't know if that is effective).

There is.  You can add an automated message to be sent at the start of each game.  You'd need to be able to type that message into your iPad to activate it though (at least once) because it's stored locally.

49
Goko Dominion Online / Re: Goko's Rating System, Part 1: ... in a formula!
« on: September 30, 2014, 12:50:35 pm »
Quote
I coded up their TrueSkill parameters and tweaks so that you can verify it.  Just punch in your username and your opponent's, and it'll tell you what to expect after a win, loss, or draw.  It tells you both your "real" new rating and the change that MF/Goko will tell you.  They can diverge if you beat a much lower rated opponent, as in the example below.

Please post a screen shot if you discover a case in which its prediction is wrong, but first double-check that it actually had your rating right before the game.  The process that collects that data can fall behind.

Pro Mode Rating Predictor (Offline)

I'm taking this offline because the only way I found to keep a current list of Goko Pro ratings is an intolerable nuisance.  I'll add the same functionality to Salvager soon.  It's a whole lot easier to do in the client.

Will you still add this? (Or have you and I just didn't find it?)

I have alpha-quality code for it somewhere, but I'm not sure what I've done with it.

It requires adding a trueskill Javascript package to Salvager, querying the ratings from Goko, calculating the predicted changes using Goko's trueskill parameters, and displaying that in the UI.

Um... anyone else want to do that instead of me writing my code all over again?

50
Goko Dominion Online / Re: Salvager reports incorrect ISO level
« on: September 30, 2014, 12:17:57 pm »
so how does this work? does salvager take into account games from both accounts, but the leaderboard does it separately? and how do fixes work?

The leaderboard tracks each player by username only.  When a player changes his username, it thinks that's a new player and starts them at the default starting rating.  That's because the logs don't have player hash or any other unique identifier... only usernames.

A "fix" means linking the new and old player names so that the server knows that they're the same person.  That creates a whole host of other problems though.

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