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Dominion General Discussion / Re: Dominion Anthology/Fan edtion PLEASE
« on: March 17, 2018, 10:46:43 pm »Then too, when a set has multiple mechanics, it's best to minimize how often multiple mechanics show up on one card. Instead of it being, "this is so cool it has both cool things," it's, "if you don't like either of these mechanics, you don't like this." For example, some people like Heirlooms but not Boons. Three of the seven Heirloom-givers have Boons. Turns out, that wasn't the move.I see that issue with multiple novel mechanics, but does it also apply with multiple established mechanics, or a mixture of old and new?
I mean, a few years after Seaside and Alchemy had come out, I'm guessing it was pretty clear that some people would like more Potion cards while others would be horrified by that idea. By contrast, I suspect the number of people thinking "oh no, more Durations" when they saw Adventures was approximately zero. And I suspect you were confident of that in advance.
To be clear, some people might be wanting the return of heaps of existing mechanics for the sake of heaps of mechanics, or watching Courtier break, or whatever. I'm wanting the return of heaps of mechanics because I see what each brings to the party in the right circumstances, and just bet there are fascinating card ideas that are difficult or impossible to achieve without a combination of them.