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Variants and Fan Cards / Re: Re-visiting some Flavor
« on: December 27, 2013, 03:59:43 am »
Shady plans is a bit too similar to nomad camp.
Duchy/Duke, Gardens, Silk Roads all become more interesting if you can get 6 of them instead of 4 or 5. You can also createmoreless time for these strategies by forcing your opponents to get 6 Provinces each instead of48.
Wins no dental plan!Lisa needs braces!
Right, it's more of an engine payload. If you want an engine that plays saboteur every turn, you don't open saboteur.QuoteSoothsayer isn't good for building an engine - it doesn't slow down the opponent in the short term, and it floods you with Gold.An action that lets you gain 6 cost cards can be very good payload in an engine with remodels, apprentices, or even upgrades. The problem is really that the soothsayer pollutes decks with the curses but also accelerates the game with the card draw, meaning that there isn't time to build the engine. The golem in your example game was always likely to be too late.
Also, with this selection, you might have opened Lookout/Potion which isn't the best for getting early Familiars so you've already gotten a bit lucky to be able to get 2 so quickly with your less than ideal opening.Or Lookout/Squire. :-D