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Messages - Witherweaver

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18776
Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 12:33:10 pm »
I am suspending But How Does It Combo With Scout? for today, since I am a tad busy, and I feel bad about how much free respect I've gotten! (Don't upvote this post.)

Pretty sure this one is obvious.  Scout to draw estates.  Butcher to turn estates into more Scouts.  Win.

But then you have no estates to draw with scout...  COPPERS INTO ESTATES!

I beat you to it, two posts up~!

18777
Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 12:24:43 pm »
Nobody has mentioned that this is a decent Copper trasher. Estate->Silver leaves you an extra token, with which you can Copper->Silver. Though it may often be better to save those coin tokens, especially if there is a better treasure trasher available.

That's actually pretty weaksauce. Mine does the same thing, but it allows you to keep the Silver in your hand, as well as working in other ways, and it's one of the worst $5 cards. I think if you're using Butcher to turn Copper into Silver, you're probably doing it wrong.

But this is so much more useful than Mine overall! And you could also turn copper into a $3 engine piece. Our save up more coin tokens to hit $4 or higher. The Silver example is a minimum which is still decent.

I disagree! I think Butcher will be about as good of a Copper trasher as Remodel, which is to say: very bad. If you're using it to get $3 cost cards, you're giving up a huge opportunity cost of using the coin tokens on other things, such as buying $5 or $6 cards that are going to likely help you much more than turning a Copper into a $3 card.

I agree for the most part. I rarely see myself trashing coppers into $3 cost cards. Instead, I see myself saving the coin tokens for better things. I mean, I am sure there will be a few times where getting that extra engine piece is nice, especially on a board laking +Buy, but overall, using this to trash coppers sounds lame.

Except for, of course, Butchering Coppers into Estates so that you can draw more Estates with Scout, to Butcher into more Scouts.

18778
Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 12:12:30 pm »
I am suspending But How Does It Combo With Scout? for today, since I am a tad busy, and I feel bad about how much free respect I've gotten! (Don't upvote this post.)

Pretty sure this one is obvious.  Scout to draw estates.  Butcher to turn estates into more Scouts.  Win.

But a big problem will be opportunity cost. Instead of butcher, you just could have bought a scout, which is absolutely powerful...

Sure, but you can still buy a Scout after you gain one from Butcher.  So you should win the Scout split getting two a turn.

18779
Dominion: Guilds Previews / Re: Preview #4: Butcher
« on: June 06, 2013, 12:08:12 pm »
I am suspending But How Does It Combo With Scout? for today, since I am a tad busy, and I feel bad about how much free respect I've gotten! (Don't upvote this post.)

Pretty sure this one is obvious.  Scout to draw estates.  Butcher to turn estates into more Scouts.  Win.

18780
Dominion: Guilds Previews / Re: Preview #2: Doctor
« on: June 06, 2013, 11:00:36 am »
Has anyone thought about how a Doctor/Squire opening with Familiar on the board compares with other options to get an early familiar?  With a 2/5 opening you have a 1/3 chance on turn 2 of trashing the squire you bought on turn 1.  Then you actually have a chance (14%?) to draw it on turn 3.  So 4.7% chance to play the Familiar on turn 3.

If you miss it, you can start playing Doctor and naming Squire, and get really annoyed when you draw both.


18781
Dominion: Guilds Previews / Re: Preview #2: Doctor
« on: June 04, 2013, 12:22:28 pm »
Weird thought, what about a Mandarin/Doctor opening? It mitigates Mandarin's speed problems (though not as compared to other Doctor openings), it mitigates the economic costs of Doctor's early Copper trashing, and if necessary you can combo the topdecking ability with Doctor trashing. Getting rid of the Copper is also great for later use of the Mandarin on-buy ability, though that's probably a separate question.

I guess if you buy Mandarin first (say you drew 5 copper), you topdeck 5 copper and draw them next turn, buy a Doctor for 3+3, trashing 3 of the remaining 2 copper and 3 estates, and you're still left with 6 copper and 1 estate or 5 copper and 2 estates.  If you buy doctor first, then you could at most trash 3 cards (with a 5 copper + coin token opening), and if you're lucky they're all estates.  Then you can buy a Mandarin second turn if you don't draw the doctor.  But then you wouldn't draw the doctor again, because the next turn you'd draw 5 copper.  I guess you'd move on with a buy and play the doctor next turn hoping to kill 3 copper.

I'm not sure it works as an opening.  Though playing a Mandarin (and a copper) to buy a doctor does let you trash the card you put back, that seems kind of slow, and you're really just replacing the card on your deck with a doctor in the discard pile.

Maybe I'm thinking of it incorrectly.

Edit: Fixed count.

18782
Dominion: Guilds Previews / Re: Preview #2: Doctor
« on: June 04, 2013, 11:33:03 am »
I feel like now Leo can do some nice Rube Goldbergs involving topdecking with Watchtower and trashing with Doctor.  (And then Cillian Murphy can chime in.)

Notably, this is an interesting Swindler target because the on-buy effect is the big benefit, and it's a terminal action.  You could spam your opponents with Doctors, then he'd have to start Doctoring the Doctors away.

18783
You spend a bunch of Silver to mine for better things.  You're workers are weary, almost giving up.  Then, suddenly, they strike...

A bunch of women.


Almost any card's interaction with Harem is weird.

I think the point of Harem is that you own the Harem (or receive a cut), so it's a source of income as well as property.  So you essentially invest your silver into it.

18784
I guess at some you could have some card saying things like "1 VP per each other victory card giving less than 3 VP in your deck"
I think an appropriate name for this card would be "Paradox". Well, it doesn't actually lead to paradoxes, but then you must accept that different copies of the same card can have different VP values.

For example, if your only victory cards are 8 Paradoxes, then it is consistent to have 3 of them being worth 2 VP and the rest worth 3 VP. But that's still weird.

But to try to get the topic back on topic (which is probably hopeless): I like the fact that OE is a victory card. Then the number of victory cards in your starting deck is reduced from 3 to "just" 1 instead of 0, which matters for quite a few cards.

I had this problem at first, but then I assumed "other" meant other types of victory cards, not other cards than the one you're reading.  So each Paradox is worth N victory points, where N is the number of non-Paradox victory cards that are worth less than 3 vp.  They don't depend on each other.

It does create an interesting scenario where buying an estate or a duchy (or any other card) could increase the value of your Silk Roads, Fairgrounds, Gardens, Feodum and decrease the value of your Paradoxes, resulting in an overall decrease in victory points.

18785
Do you have a problem with the number zero? You know, it has feelings, too.
Well, it's not the loneliest number, that would be 1. So what is zero?
0 implies nothingness, total absence of anything.
How many apples are 0 apples? No apples!

How can something that isn't there still have feelings?

Zero may connote those things (to you), but it doesn't imply them.  Zero is certainly a real number; it exists, it has properties, it can be acted upon by many functions, etc.  It definitely is not the absence of something, but rather a physical existent in and of itself, with special properties (e.g., it's the only real number that satisfies xy=x for every real number y; it also satisfies x+y = y for every real number y).

18786
I play platinum, then Amalgam, then 7 coppers.

Great for you, that's not easy to achieve.

But still, the amalgam doesn't automatically have to be the lowest valued card. It just depends on the kingdom order.

Not the genus?

At first I thought this was a topology joke, but now I donut think it is.


18787
Dominion General Discussion / Re: gman314 rating system :D
« on: May 14, 2013, 02:14:43 pm »
I give you a new random and likely irrational number

I feel like this is going to be hard to implement

18788
Dominion General Discussion / Re: Homage to the Best Card
« on: May 10, 2013, 11:05:12 am »
Clearly you were charged a fine for being convicted of conterfeiting.

18789
Dominion General Discussion / Re: What is your favorite Promo card?
« on: May 09, 2013, 05:11:13 pm »
Speaking of Black Market and the weird things it can do, has anyone effectively gotten Black Market + Poor House to work out particularly well?  Seems like it has a high opportunity cost to set up and needs a lot of enablers, but so does Black Market and double Tactician.

Black Market + double tac doesn't really need any support other than those two, does it?  BM-PH needs Village support, potentially +Buy as well.  Tactician comes with both already.

Well I meant in terms of opportunity cost.  Though maybe it also needs some kind of drawing/filtering to get it going?  I've never actually done it.

I would think Black Market + Poor House would need some drawing, too.  You need at least village, poor house and black market in hand (or a previous fishing village), as well as some treasure (or else the black market would be moot). And I would think definitely +buy or there wouldn't be a return of investment.


18790
Dominion General Discussion / Re: What is your favorite Promo card?
« on: May 09, 2013, 04:59:08 pm »
Speaking of Black Market and the weird things it can do, has anyone effectively gotten Black Market + Poor House to work out particularly well?  Seems like it has a high opportunity cost to set up and needs a lot of enablers, but so does Black Market and double Tactician.

18791
I also feel like Rebuild makes it harder to know who is winning or when the game will end.  I guess any of the remodel-into-victory strategies have this, but since Rebuild is upgrading victory cards you have to take special note that your Province gains are netting you +3 victory points instead of +6, or take time to look into the trash and recount. 

Well, maybe it's not harder, but the "feel" of how the game is going and who has the advantage seems to be different than in other kinds of games.

18792
Or what about this: kingdom is Mint/Feast/Gardens/Hamlet and no other cards of note.

You have a 5/2 opening and decide to go for Gardens (intending to empty the Gardens, Hamlets and Estates). You'd like to have a Mint (you're happy to copy a Copper for the cards and to maintain some economy in the face of greening, and the occasional free Silver makes it even better) but you hate to trash 5 Coppers, so you open Feast/Hamlet.
Ehhh.. I mean it's cute, but no way it's even remotely competitive.

What if Mint was the only $5 card, there were no gardens and you were going to do some weird Coppersmith strategy?  Anyway that could actually be feasible? 

18793
-Never spend $5 on a turn one feast

What if you're first and have a 5/2 open, but there is no $5 that you want right now (e.g. because the only $5 card is Duchy), yet there are a plethora of $4 cards, the relative strengths of which highly depend on how your opponent decides to play (ala Rock-Paper-Scissors). Might it not then be good to get the Feast, hoping that your opponent reveals his plan so that you can get the dominating card rather than the dominated?

Now I have no idea whether such a kingdom actually exists, and whether the advantage you gain outweighs the disadvantage of a slower start, and whether silver is not always the better buy in such a situation (it probably is), but it is not a priori clear that it's completely impossible to occur, so this may depend on the board :P

I bet you could also build a nice Rube Goldberg machine with Market Square to pick up some golds.

18794
Dominion General Discussion / Re: Greatest Dominion moments 2013
« on: May 03, 2013, 11:36:48 am »
Probably depends on the board. I'd say if you got a silver already, that means you probably weren't going for poor houses - or else why would you have gotten the silver?

Right, but I meant, given the bad shuffle luck, is it better to change strategies and be a turn behind his opponent or continue on and likely still be behind with whatever he was going to do.

This is generally the worst possible idea. Playing your opponent's strategy from two turns behind is a great way to lose by two turns, because your deck is going to play out at the same pace as his.

Well, yes, generally.  But could it be better in this specific case?  Or in some specific case.  I could imagine there would be a situation where you made an error and recovering and going for the same strategy your opponent has would actually have a higher chance of winning than any other strategy.  Though maybe actually constructing it is difficult.

18795
Dominion: Guilds Previews / Re: Image teaser?
« on: May 02, 2013, 03:56:39 pm »
The picture is clearly the mat on which you place your new "bread" tokens.

18796
Well if there's a kingdom where BM+FG is best, FG/FG would be the obvious opening. Does such a board exist?

Secret Chamber
Duchess
Perl Diver
Moat
Vagrant
Beggar
Cellar
Poor House
Embargo
Fool's Gold

I buy Embargo and Embargo the Fool's Gold.

Okay, replace Embargo with Lighthouse

Even though Moat is only +2 cards, I suspect BM-Moat is better than pure BM here--but only after the FGs are drained.

But you would still open FG/FG instead of opening Moat.  Ignoring the Fool's Gold would surely lose, right?

18797
Well if there's a kingdom where BM+FG is best, FG/FG would be the obvious opening. Does such a board exist?

Secret Chamber
Duchess
Perl Diver
Moat
Vagrant
Beggar
Cellar
Poor House
Embargo
Fool's Gold

I buy Embargo and Embargo the Fool's Gold.

Okay, replace Embargo with Lighthouse

18798
Well if there's a kingdom where BM+FG is best, FG/FG would be the obvious opening. Does such a board exist?

Secret Chamber
Duchess
Perl Diver
Moat
Vagrant
Beggar
Cellar
Poor House
Embargo
Fool's Gold

18799
Dominion General Discussion / Re: Greatest Dominion moments 2013
« on: May 01, 2013, 02:23:16 pm »
Probably depends on the board. I'd say if you got a silver already, that means you probably weren't going for poor houses - or else why would you have gotten the silver?

Right, but I meant, given the bad shuffle luck, is it better to change strategies and be a turn behind his opponent or continue on and likely still be behind with whatever he was going to do.

18800
Dominion General Discussion / Re: Greatest Dominion moments 2013
« on: May 01, 2013, 02:06:45 pm »
Real life game, my chapel did not connect my estates until after the 5th reshuffle.

My dad killed me that game.
Well at least you culd get rid of your coppers...right?
Opened chapel silver, turn four chapel silver CCC. My dad went for chapel-poorhouse. KILLED me.

Would it have made the most sense to trash the three copper and get a poor house?

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