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Messages - yed

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51
Goko Dominion Online / Re: Logsearch and Isotropish leaderboard for 2.0
« on: November 23, 2015, 12:56:20 pm »
Merged and updated from Android phone :) Thank you again MdLC!

53
Does it let you play both of these bane cards? Does the copy stays in your deck after you reshuffle?

54
Goko Dominion Online / Re: Helping MF Make Dominion Online a Success
« on: November 11, 2015, 05:31:07 pm »
You can donate by buying useless ducats.

55
I'm talking about auto-play for trivial logistics only; I'm not going to include stuff that auto-builds you a game-winning engine (pretending for a second that I could).
So not engine, but #AutoBMSmithy yes?

56
Dominion League / Re: Season 11 - Announcing Livestreams
« on: November 08, 2015, 07:25:08 am »
Maybe just have one thread same for all league seasons? So that we don't need to re-enable notifications for each season.

57
There will be no new Linux version from me. Now that animations are fine, porting MMF is not worth it for me.

58
Update: http://tash-kalar.singlepicture.org/DominionWithFriends.0.2.tar.gz

Fixes:
Protect against preferences delete if xmlstarlet is missing (add && before move and run)

59
Dominion friend list for Linux



This script will modify your preferences, so that your friends are in challenge name suggestions.

How to install and use

1) Run Dominion as normally and challenge or rematch someone. Not necessary if you have done that before.
This creates ChallengePlayer.suggestions config in preferences.

2) Install xmlstarlet
Code: [Select]
sudo apt-get install xmlstarlet
2) Extract http://tash-kalar.singlepicture.org/DominionWithFriends.0.2.tar.gz to the same folder as Dominion.

4) Edit DominionFriends file if you want different friends.
Code: [Select]
["Stef", "SheCantSayNo", "Mic Qsenoch", "Rabid", "yed", "Wandering Winder", "jsh357", "2.71828.....", "gamesou", "LESPEUTERE", "Beyond Awesome", "awaclus", "Assemble Meme", "Adam Horton"]Later you can edit the list even when the game is running. But restart is needed for the changes to take effect.

5) Run ./DominionWithFriends.x86.sh or ./DominionWithFriends.x86_64.sh

61
I think, that the option "Never more than 1000 below my rating" is working with 2.0.43 now. It was probably fixed on the server side when broken 2.0.44 was released.

62
Goko Dominion Online / Re: Logsearch and Isotropish leaderboard for 2.0
« on: October 30, 2015, 03:04:52 pm »
Is the old leaderboard gone for good? http://gokosalvager.com:6080/

Looks fine to me.
Besause I have restarted the old server.

64
Goko Dominion Online / Re: Logsearch and Isotropish leaderboard for 2.0
« on: October 29, 2015, 12:39:09 am »
I have time but very limited skills. I'll see what I can do.
The only programming in python I have done was porting Logsearch to 2.0 ;)

65
Goko Dominion Online / Re: Logsearch and Isotropish leaderboard for 2.0
« on: October 28, 2015, 11:11:32 pm »

Oh, you probably asked just for this:
http://gokosalvager.com/static/logprettifier.html

2) Logpretifier only works with this Chrome extension:
https://chrome.google.com/webstore/detail/allow-control-allow-origi/nlfbmbojpeacfghkpbjhddihlkkiljbi (DISABLE this extension after using logprettifier, it can be a security hole)
Reason MF does not add Access-Control-Allow-Origin: * header as Goko did.


66
Goko Dominion Online / Re: Logsearch and Isotropish leaderboard for 2.0
« on: October 28, 2015, 11:06:43 pm »
https://github.com/yed/goko-dominion-tools/blob/master/web/static/logprettifier.html

Thera are 2 options:
1)Change this static HTML to dynamically generated by python
2)Create python page which would just download and show log. The static pretifier woul use this page instead of original Making Fun log.

67
Goko Dominion Online / Re: Logsearch and Isotropish leaderboard for 2.0
« on: October 28, 2015, 10:25:09 pm »
It is also possoble to fix logpretifier in gokosalvager.com code. The log would need to be downloaded by gokosalvager.com server. I don't have time for this change though :(
If someone does send me pull request or patch:
https://github.com/yed/goko-dominion-tools


69
Goko Dominion Online / Re: Seeing the rating of your opponent?
« on: October 28, 2015, 02:31:28 pm »
You can search for him at http://gokosalvager.com/leaderboard

70
2015 / Re: Goko May Shut Down This Month! What Will We Do?
« on: October 25, 2015, 02:25:05 pm »
Edit: Thought about it more, and I think I prefer models where players have the chance to "go infinite". I'm envisioning something like,

- The in game currency is buyable with real money.
- There are small events/tournaments where you need to pay an entry fee, but if you place highly you can win it back. (And the game siphons a percentage from the pot to make sure this decreases net currency.)
- The cards are buyable with in game currency.

So, in theory you can bankroll yourself and pay very little real money, but only a small percentage of the community can do so. I think anything close to that is still pretty far out.

I think this would be fine, but in addition, there should be extra content that players can buy with the game currency, like emotes and skins like Prismata has. And there should be a lot of it, and some of it should be incredibly difficult to get. Then there would be an incentive for players to keep playing tournaments after getting all of the expansions.

There could also be ads. Not during a game because that would suck, but maybe instead of the crystal ball or something.

No.  Ads, in a product I've already purchased?  That's a good way to drive customers away.  Maybe, *maybe* ads for people who haven't purchased sets.

I think it is totally reasonable for them to put ads in for free users, just like almost every other free game platform. For users that have paid for all or most of the content, it would be nice if they did not, but I can't say I'd be surprised if they still did.  I certainly hope they find a way to make money off of Dominion, because if they don't, we probably won't get very much development time.

It's clearly not used yet, and what it is intended for is anyone's guess, but here is a little peek into one of the Dominion DLLs.


That is probably just some Unity example... see the "Demo" in file name.

71
Linux version does not work with current Dominion Online version 2.0.43. Maybe I will create one during weekend.

72
Goko Dominion Online / Re: Logsearch and Isotropish leaderboard for 2.0
« on: October 20, 2015, 06:01:37 am »
The downloading, parsing and rating takes something less than 2 hours, it will take longer with more games per day. Usually there are new results before 11 am (Europe/Prague time zone).

73
Goko Dominion Online / Re: Logsearch and Isotropish leaderboard for 2.0
« on: October 18, 2015, 07:03:05 pm »
The code is same. Different absolute level does not mean much. That is just trueskillwith different user base. Check relative level in comparison with best player and your rank.

74
Goko Dominion Online / Re: Latest Release
« on: October 18, 2015, 12:08:26 pm »
Are there more people who experience terrible lag right now?

I keep on getting disconnected and stuff. Can't even get two turns in.
I have played a game now and it was ok.

75
Dominion League / Re: Season 11 - Signups
« on: October 18, 2015, 10:09:45 am »

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