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Messages - Donald X.

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5551
Goko Dominion Online / Re: I'm kinda liking zaps.
« on: September 23, 2012, 12:09:35 pm »
I made this topic just after completing a match where, by using my zaps just right and crafting finely tuned engine, I was able to just squeak past a big money strategy.  This was satisfying.  I had hopes that adventure mode would continue to be rich with carefully balanced matches where a clever pairing of zaps and strategies would be need to progress, almost like a sequence of puzzles.
Right, if the number of free zaps is enough to beat the level, then it's a puzzle, how do you best use your zaps. Sometimes an easy puzzle but still. And when you beat the level, you beat the level at its defined difficulty level. It's satisfying, even for levels with no special difficulty, where it's just a regular game of Dominion.

But when the bot has six silvers to start and you have two zaps, you have to use non-free-zaps to compete. The non-free-zaps are of course free - you buy them with dominion coins that you get for playing at all. But still you lose that feeling of beating the level as given. Now you are setting the difficulty by how many zaps you spend. You can try to spend the minimum number (using a non-free zap permanently increases that level's zaps, so you can inch up), but then you will have games where it seems like shuffle luck will let you beat it with your current number of zaps, if only you endlessly play and lose.

I have written many long emails to them about this. Having the zaps stick around was an improvement, but it's still not entertaining enough to want to play through the act 2's. Act 1 is fun most of the way. Well I haven't played through them all as they stand today, and some crashing levels need to be fixed before I can, so maybe they aren't, but Dark Ages Act 1 is fun most of the way.

But I quickly discovered that this was not the case.  The last match of Act 1, for example.   How can you overcome CSSSSSSDDP with CCCCCCEEEE and two zaps?  I'm sure there are boards where this is possible, particularly if the bot is using poor enough strategy.  But on this one, with this bot's script?  Has anyone done this?
I wouldn't think so! Originally act one ended with the computer having 7 copper 3 province. Kirian beat that with no zaps. I beat all but two levels with no zaps, and only needed the free zaps on two levels - I think I used three on the last level, but it gave you five. Now it gives you two and the computer has all that Silver.

I'm not aware of the bots having special level-based scripts - I think the bot is specified (conqueror etc.) and that's that. So the early levels of act 1 give you serf, and maybe a few have the attack-loving bot, but you know, it's the regular bots.

By the way, is there anyone to unlock the promo cards without playing adventure mode?
I have been told that there will be another way to get the VP tokens, specifically involving tournaments.

5552
Dominion General Discussion / Re: @@@@@Watch Dredd 3D Online@@@@@
« on: September 23, 2012, 11:42:16 am »
What you can do is, make a Bot Trap subforum. Have new posters be in a special group that can only post in that forum. At one post you graduate to normal poster. Bots don't know to post in the Bot Trap forum and so generally fail to post. New posters have to say hello in the Bot Trap forum but it's not hard.

5553
Goko Dominion Online / Re: so this is out?
« on: September 22, 2012, 11:40:39 pm »
Prosperity Act 2 Level 1
Seaside Act 2 Level 1
Intrigue Act 2 Level 1

Prosperity Act 1 Level 12
Seaside Act 1 Level 16
Intrigue Act 1 Level 4
My understanding is that the first three were due to Duchy being misspelled as "dutchy" in the uh definition files. I don't know why that fix didn't go out. I don't know what the others are but I have seen at least 5 out of these 6 fail myself.

5554
Goko Dominion Online / Re: so this is out?
« on: September 22, 2012, 12:54:57 pm »
This second release is being absolutely put to the sword over on BGG.

Such a tragedy. So much time and effort wasted on developing the "nice to haves" like adventure mode, and the AI (and worst of all those ridiculous avatars).... and way way not enough time spent making sure of the basics like game play, and oh yes, a system by which people can actually log in and register....
It's no surprise that you underestimate the amount of time they have spent on load testing etc., because those things are invisible to outsiders. All you can see is the most visible stuff.

5555
General Discussion / Re: So M:TG is Turing-complete...
« on: September 20, 2012, 08:26:33 pm »
A Turing machine made using the Life cellular automaton, incoming.



5556
Goko Dominion Online / Re: FunSockets Q&A - Part 2
« on: September 20, 2012, 07:50:08 pm »
Also, the "Unexplored Territory" seems too big to be just for Hinterlands, Cornucopia, Alchemy and Guilds.  What else will be there?
Future campaigns that combine expansions.

5557
Goko Dominion Online / Re: Google + Walled Village
« on: September 20, 2012, 12:27:07 pm »
Thread derailing here, but is anyone else now looking at the foreign versions of Dominion cards and trying to work out which cards they are?

No?
Just me then, ahh well!
When you're ready to see the answers for Toho #1, here they are: http://www.boardgamegeek.com/thread/652972/english-paste-ups-almost-ready-can-i-get-some-pr

5558
Goko Dominion Online / Re: Google + Walled Village
« on: September 20, 2012, 12:24:01 pm »
we let them drop the potion clause from Apprentice

BLASPHEMY
It is of course functionally the same unless they print Toho cards with potion costs, and of course their plan was that they never would.

5559
Goko Dominion Online / Re: Google + Walled Village
« on: September 20, 2012, 12:21:28 pm »
I actually don't know what I mean exactly, I just don't think it's correct that just because an event may happen it's the same as if you set the probability of the event happening to 1.
I agree. But the issue is, how much does Dominion lose by losing Envoy.

Let's say you decide to have a marathon session involving every card, after Guilds comes out. 200 cards, that will take 20 games, let's say for simplicity that Young Witch and Black Market are in the last game. And Envoy is in the last game. So you play 19 games without Envoy. 19 out of the 20 automatically don't have Envoy, whatever order you do them in, again ignoring Black Market what is this Black Market nonsense.

Are those 19 games not Dominion etc. See this way I dodge the probability issue and don't have to figure out the odds of 100 games without Envoy. I bet the chance of some card not showing up in 100 games is high but whatever.

Maybe this is easier from my perspective. I have played with tons of Dominion cards that did not get published. Dominion didn't need those cards to such an extreme that it didn't get them. And Walled Village and Envoy are two of those cards, they just came out anyway.

5560
Goko Dominion Online / Re: Google + Walled Village
« on: September 20, 2012, 12:08:10 pm »
waitwaitwaitwaitwait

You mean to tell me somebody made a Touhouminion?

I love you and respect your intellectual property and all that but I need those cards.
Dude, that's an official licensed retheme, I get my cut and everything. There's more than one; there are a few Toho Shisoroku ones, a few Nitroplus ones, and something called Dominion Characters (all from the Japanese publisher). BGG only lists two Toho ones right now, but I think three are out. They are all just actual Dominion cards in different groupings, except we let them drop the potion clause from Apprentice (which I think is a promo).

5561
Goko Dominion Online / Re: Google + Walled Village
« on: September 20, 2012, 12:04:23 pm »
You play 100 games on isotropic with me with me stating that we have random cards.  Each has the KC-Goons-Masq pin.  Huh were those 100 games broken?
You're acting like this question is relevant, but it isn't. Unless you just mean, you don't like that card combo, which would be a new topic.

5562
Goko Dominion Online / Re: Google + Walled Village
« on: September 20, 2012, 12:03:35 pm »
Only if Woodcutter is middle right...although all of them make me feel a little like a dirty pervert!
You have successfully identified Woodcutter.

5563
Goko Dominion Online / Re: Google + Walled Village
« on: September 20, 2012, 11:06:47 am »
And when I yahoo searched.......oh wait, nobody bothers to use Yahoo Search anymore.
Altavista was so much better than Yahoo.

For some reason I keep expecting someone to post the actual Dominion sell-out cards. Man, maybe you guys don't know about them?



I know what you're thinking. That's a pretty sweet Woodcutter.

5564
Goko Dominion Online / Re: Google + Walled Village
« on: September 20, 2012, 11:01:46 am »
Can you enumerate which cards are essential and which are not?  Envoy, for instance, is often used as a classic BM example, though it is a promo.
You play 100 games on isotropic with random cards. As it happens, Envoy doesn't show up in any of them. Huh were those 100 games broken? Were you not really playing Dominion?

5565
Goko Dominion Online / Re: Google + Walled Village
« on: September 20, 2012, 10:59:27 am »
I have tried to balance the expansions such that pure random works reasonably well with any mix of expansions a person might have. The promos are not factored into this.
Nor are the half-sets on Goko.
Are you just saying I did a poor job of it? I worked with what I had, but I certainly knew some people might have only one half of a particular set and that I wanted the game to work well for those people.

In Prosperity, all but one of the kingdom treasures and two of three attacks are in one set; all of the megaturn cards and VP cards are in the other set.  Both villages (City and WV) are in the same set.  If you really want to have the best chance of winning, just get the "Bigger and Better" half set.  Intrigue, meanwhile, is set up specifically for Scout!  One set has Scout and all the dual-type cards.  The other set has most of the attacks.
Intrigue evenly divides the interactive cards - why single out attacks? Treasure Trove has a pile of treasures, which you can play multiples of without villages. Having the best chance of winning via Bigger and Better would be a specific comment on how well you personally play with those cards vs. other people or the bots. I can't account for you personally and don't even try.

Pure random will work with the sets, therefore, but not with Goko.
You say "therefore" as if you've demonstrated something. You've got nothing, and pure random works fine on Goko.

5566
Goko Dominion Online / Re: Google + Walled Village
« on: September 19, 2012, 10:26:21 pm »
My point: what turns up in uniform random matters.
I have tried to balance the expansions such that pure random works reasonably well with any mix of expansions a person might have. The promos are not factored into this.

5567
Goko Dominion Online / Re: Google + Walled Village
« on: September 19, 2012, 12:12:55 pm »
But it was good enough to be programmed and added before 70 cards that did make it into expansions.
Obviously false.

In what way?  Walled Village is available.  The cards in Alchemy, Cornucopia, and Hinterlands, and 2/3 of the Dark Ages card, are unavailable.
"Good enough." The relative quality of Walled Village was unlikely to be a criteria here. Easy enough, that's what it was.

Not everyone with a Goko account can get the card without having/creating an account at a different site that has absolutely nothing to do with Goko or Dominion.  This limits access.
It sounds restrictive when you don't mention that it's Google. Only people with internet access can get digital Walled Village. That's also a restriction.

5568
Goko Dominion Online / Re: Google + Walled Village
« on: September 19, 2012, 11:06:19 am »
But it was good enough to be programmed and added before 70 cards that did make it into expansions.
Obviously false.

The problem is limited access.  Some people just plain won't be able to get the card.  And that's wrong.
Everyone with internet access can have it. You say false things.

5569
Goko Dominion Online / Re: Google + Walled Village
« on: September 19, 2012, 09:25:12 am »
Well, what's the difference between "individual Dominion expansion" or "Complete Expansion"?  I would expect that if you paid for anything, including a partial expansion (which is only partial compared to the physical sets; they might consider them "complete" for Goko), ads would be gone.
It sounds like this is a bug, that Parade of Misfits should count but doesn't. Obv. it should count.

It is great to see so many diehard Walled Village fans. I didn't know there would be a privacy issue with this. The worst case is that you don't get Walled Village and well it's one of the promos that wasn't good enough to make it into an expansion.

5570
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 06:01:31 pm »
Do you have a contact @ google to complain to?  I assume that goko does.
dude have you tried

googling it

5571
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 05:59:19 pm »
DG, we're only allowed to be complaining about crap that can be changed (...?), not crap that can't be changed! Donald himself said so.
Hi Fabian.

Complain about whatever you want here. Donald X. gives you permission. As if, amirite? But if you are bugging Goko about it then you are teaching them not to read feedback at all, because man they have a game to get launched.

5572
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 05:57:36 pm »
It's bad customer service to tie customers into providers that they don't want to use.

Will the web adverts on Goko be provided by any chance by Google? Will the use of a google id for customer accounts be used for targeted advertising, by any chance?

(I haven't seen adverts in Goko Dominion but I have seen adverts elsewhere in the Goko beta)
I don't have the answers to these or any other such questions.

The Google thing that I know turns out to be public after all. From insidesocialgames.com:

Quote
We saw Dominion in action at Google i/o and have been participating in the closed beta on the web since; the game is a standard take on the original board game with support for up to four players, but can utilize the technology of Google Hangouts so users can see each other while they play.
And to rephrase that: Dominion will be playable on Google, whatever that means exactly, you know, and it will be playable in Google Hangouts, whatever that means.

5573
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 05:47:34 pm »
So will this mean that perhaps other promo cards will require other accounts? If Envoy requires Yahoo, does that mean you won't be able to own both Envoy and Walled Village on the same account? Or can you sign in under both?

If nothing else, this is yet more impetus for me to create an email account specifically for interacting with Goko. Can't be too careful.

In general, I agree that it's ridiculous, and sets a bad precedent. Will I not be able to buy Hinterlands without a specific type of login?
No other existing things have such requirements. As always I am trying to be precise here. I know of no plans to make a new campaign and tie it to Yahoo, or any other such random thing I couldn't possibly anticipate. No such thing will exist at re-launch, because I would know about it already. And I wouldn't agree to tie whatever to Hinterlands etc.

Google wanted a card. What's Google's involvement here, anyway? Man, not for me to say. They wanted a card though, that seems fair to say, and it did not sound unreasonable enough to reject (well, I rejected making a new card for them).

And that's all behind us. They got Walled Village, now you know. Go scream about it to Google if you want. If you want to scream at Goko, scream useful things that can actually result in the game being improved.

5574
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 05:29:29 pm »
Or - I could complain it on the internet, hope that other people do the same, and maybe the company will change its behavior as a response to consumer feedback.
Given that they actually named Google there, I think a change is very unlikely. I think Google is who you have to convince at this point.

5575
Rules Questions / Re: Trader question
« on: September 18, 2012, 05:16:00 pm »
I may be in the minority here, but I'm perfectly fine with implementing reactions so you can only reveal each one once. The only time it matters is in the moat/SC edge case, and I think the huge amount of simplicity you gain is worth that one in a million time when it might actually matter.
Well and in the Moat / Secret Chamber case, it only matters in the Throne Room etc. sense - nothing is keeping you honest, but if it really mattered in say a tournament then someone could come over and watch to make sure you were honest.

Wait but there's the uh Market Square case someone pointed out. Let's see I trash Cultist to Altar, I decide to resolve Market Square first, discard it and gain Gold, then resolve Cultist and draw three cards, shuffling, and draw a Market Square. Is it the same one?

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