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Messages - Donald X.

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5276
Ambassador. In 2p, even with both players ambassadoring at each other, the decks are thinning over time; you return 2 cards, but give out 1. Even if nobody's "winning" the amb war, you're both trashing down and will eventually have slim engines. In 3P, if everybody's playing Ambassadors, nobody's thinning their deck, on average. Each amb play removes 2 cards from your deck and gives out 1 to both opponents, and if both opponents play the same amount of ambs, nobody's deck is getting thinner.
Okay you are looking at, how much does Ambassador do for me when I have it and both opponents do in a 3-player game. It's the red queen's race, the junk just won't go away.

Instead you may want to look at, how big of a difference does buying Ambassador make in these games. How does it play out if say both opponents buy Ambassador and you don't, vs. how it does if you also buy Ambassador.

5277
Dominion General Discussion / Re: Interview with Donald X.
« on: December 23, 2012, 05:01:54 am »
Quote from: nightwishpt
Well, the way he referred to Dominion-inspired games certainly made the respect I had for him take a big notch.
By Dominion-inspired games, do you mean Dominion clones, rather than say the actual Dominion-inspired games, a few of which I specifically cited, saying nothing negative about them at all, even picking a few I'd try? That would make no sense, so you mean the clones, right? Oops that makes no sense either.

Quote from: Sooty
Came here to say the same thing. It was just openly disrepectful to say so much crap about it after he admitted to not ever trying them before.
I openly disrespect Dominion clones. I'm with you there. "So much crap," man, I felt I kept it short and sweet, and was even generous, noting that some people would prefer them. I was answering a question, did you see the question? I didn't say, "World, listen up, I want to talk about Dominion clones."

This is an interesting thing that people do. Because I said that some games were Dominion clones that didn't add anything worthwhile, I must be the most egotistical person who ever lived. But anyone can tell which games are clones and just what they add. Was I supposed to lie and say, wow, Silver costs $4 and it's maids, you've really got something new there? [The game I must be referring to has other things it adds that I am not impressed by, but the sentence wouldn't read as well if I listed them, I am mentioning this so you don't have to.]

When someone interviews you, a lot of the questions will be about how great you are. This question was especially so. "If you wanted to brag" is how it starts. So, I was perhaps being given the option of politely not answering. It was an interview, and I had an answer; I answered. The humble thing is not to do interviews. I was up front about not having played the clones; that should clue you in that what follows is what I've heard about the games, not me fantasizing about how awful they must be because of my greatness.

One question I've gotten a bunch is, "how much do you play games that aren't yours?" At first I would say "basically never," then I worked out to say "basically never, I am too busy playtesting." Both responses would get people commenting, "wow, he's the most egotistical person who ever lived." As if my answer were somehow "all games I didn't make are awful." In one case I specifically cited games I wanted to try when I got the chance, but still got that comment. I further modified my answer to "basically never, I am too busy playtesting; I have time to play other games alone, and play video games, but I only get so much time with other people, and need all the playtesting I can get." This is all in a desperate attempt to reduce the number of people who will think my completely innocent and honest answer is the most egotistical thing ever. At this point my answer would be "Basically never, I only get so much time with other people to playtest, and need to use it all playtesting. In fact I don't get to play my own finished games either." I dunno, I bet someone will find record-setting egotism in there if they want to.

I thought of Dominion. I don't brag about that, like I'm the only one who could have thought of it. Two guys thought of calculus; Knizia had Qwirkle just a few years too late. And so on. Someone else would have thought of Dominion, sooner or later. And the way intellectual property works is awful; awful from the perspective of humanity that is, rather than say rights holders. And if there's say a vegetable-themed Dominion clone, and you prefer that theme, then it's better for you the consumer that that exists than that it doesn't. It's worse for me, but whatever; there are a lot of consumers and only one me. [And one RGG and so on, person who was going to think I was the most egotistical person ever if I didn't mention the obvious fact that I am not the only one cashing checks for Dominion.]

But despite all these things, a Dominion clone is still a Dominion clone. No amount of humility or egotism on my part will make those games stop being clones. And the only clones worthy of respect are actual clones, like that sheep.

5278
Dominion General Discussion / Re: Interview with Donald X.
« on: December 23, 2012, 01:13:46 am »
Do you feel your goal of "no politics" in your games is satisfied now that the most popular setting of Dominion is a 2-player game?  ::)
I don't know where you get your data. You mean most popular online?
Certainly, though my experience with ftf is about in the same direction.
Well I am here to tell you that in fact there is plenty of 3+ player Dominion getting played IRL.

5279
Goko Dominion Online / Re: Why aren't *you* playing on Goko?
« on: December 22, 2012, 10:44:26 pm »
On Goko, there are 15 games running (just over 30 playing) and not quite 30 in the lobby.  About 60 people total online.
And how many playing campaigns?

I am told that more people are playing outside of the lobby than in it.

5280
Dominion General Discussion / Re: Interview with Donald X.
« on: December 22, 2012, 05:48:38 pm »
Do you go through phases where you are sick of playing with certain cards?
I can only get so sick of a card while still keeping it in the set. So there's a limit to how bad anything could be for me. Odds are, whatever it is, I like it.

The worst cards for me are Spy variants. Some of them are slow, but all of them make it harder to get testing done. I buy the new card, you buy the Spy, you flip my card over a couple times, and that's that, I am learning nothing about the new card this game. Aside from the speed and testing issue they're fine though. I am happy to have made Rabble, it just messes up playtesting.

IRL I don't look at my hand in Minion games until it's my turn (barring Moat etc. obv.). Online that's not an option, I mean I am sure not closing my eyes when I click on what I'm buying. So Minion gets annoying online, as you look at your hand and wonder if it will vanish.

Some of the cards people cite as not liking are swingy cards and attacks. I like swingy cards; they take the pressure off, and you get fun swings. I like attacks in general, especially trying to beat them.

I guess there was a time period when I didn't like Pirate Ship because there would always be someone who thought it was broken, and while odds were I would beat them handily, it put pressure on the game, I had to make sure they were crushed so they didn't say, "see, see, you sure blew it on this card." And I mean Pirate Ship was trying not to just be awful 100% of the time, so maybe they had a shot. But these days that issue has been settled and I can relax as I beat Pirate Ship.

5281
Dominion General Discussion / Re: Interview with Donald X.
« on: December 22, 2012, 05:21:08 pm »
Do you feel your goal of "no politics" in your games is satisfied now that the most popular setting of Dominion is a 2-player game?  ::)
I don't know where you get your data. You mean most popular online?

5282
Dominion General Discussion / Re: Interview with Donald X.
« on: December 22, 2012, 03:32:40 pm »
What's the coolest mechanic you've seen in other designer's board games? Why?
At one point "rules on cards that interact" was new to me, and if that counts then I have to pick that one. I was introduced to it in Magic, but Magic gets it from Cosmic Encounter expansions and Wiz-War.

"Rules for playing make-believe," from D&D, was pretty amazing in its day, again if that counts as a mechanic.

Dilemmas (simultaneous decisions where the pay-offs vary based on the combination of choices), well I got them from game theory rather than a board game, so I guess they don't count, but they're definitely a mechanic at least.

I'm not sure I can do a good job of answering "why" for those. They are good times. I value that.

5283
Dominion General Discussion / Re: Interview with Donald X.
« on: December 22, 2012, 03:22:57 pm »
Why not design a solitaire game then? There have been some popular ones lately: Friday, Robinson Crusoe (same theme surprisingly), Legendary (deck building game) among others. Well, this isn't a serious question, since you like games with interaction, but still. :)
I've made solitaire computer games. A solitaire card/board game isn't out of the question, although I'd be more likely to make one than to get one published.

Let me ask you this then: Which of your games has taken you most out of your comfort zone? Or do you tend to "stick to what you know"?
I wouldn't exactly say that I stick to what I know. Once you have a good solution to a problem it's hard not to use it when you need it, which makes future games more similar unless you desperately search for a different solution. And I like certain things and so do those things more often. But I've done pretty exotic premises, specifically to be doing something different; Dominion itself was an exotic premise.

I avoid making political games; I guess a political game would count as outside my comfort zone. It's not that I don't think I'd be up to the task though; I just wouldn't want to play it.

Of my published games, Kingdom Builder is the least typical for me, simply because it's a board game and I've done more card games. It is pretty recognizable as one of my games in other respects.

5284
Dominion General Discussion / Re: Interview with Donald X.
« on: December 22, 2012, 01:09:10 pm »
Will you still play Dominion after playtesting (for everything: Goko, possible promos, possible future expansions) is finished?

If you do, will you just play with the released cards or will you still sometimes bring new ideas to the table?
The last new prototype images were from January 7th 2012. So it's been done! And I haven't played much non-Goko since then; maybe four or five nights I brought Dark Ages / Guilds to a game night, when I didn't have a new game to work on and it seemed like the previous new games were done. Online is different because you can play it alone, and not waste valuable playtesting time.

Anyway this is typical. Getting lots of playtesting done doesn't just mean I don't have much time for games that aren't mine; I don't have much time for finished games of mine either, unless I can play them alone.

5285
Dominion General Discussion / Re: Interview with Donald X.
« on: December 22, 2012, 03:48:41 am »
Here is a collection of mistakes in the German forums:
http://forum.dominionblog.de/viewtopic.php?f=14&t=1338
This is great, but if you want to go that extra mile, what Goko will need to fix these is fixed text in German. I'm sure they can get someone to translate for them, but you know, if you have fixed text I will give it to them and you will get to have it all just the way you wanted.

5286
Dominion General Discussion / Re: Interview with Donald X.
« on: December 22, 2012, 02:39:36 am »
Why in the rules must there be at least one Prosperity card for Colony games? Why must there be one DA card for there to be Shelters?
The idea is just to have Colony show up proportionally to how much of your collection Prosperity is. If you just have the main set and Prosperity, you get Colony half the time; if you have four large expansions, you get Colony (close to) a fourth of the time, and so on. That's it, that's the idea. I mean how often should it show up? It seemed to me that it shouldn't be every game (except for those people who chose to play that way). So what should the ratio be? And then there it is, why not have it be that the ratio is the same as the rest of the set. If you just have two sets, then half your cards are from Prosperity, half of your experience is Prosperity, and you get Colony half the time. That just sounded perfect.

And then Dark Ages matches that for Shelters. There was no specific intention to prevent Colony from appearing in games without Prosperity cards; the rule that neatly gives the intended ratio just happens to have that side-effect. You could instead roll some dice to determine whether or not to use Colony, and have the same ratio but without limiting Colony to games with Prosperity cards. Or, you know, do whatever you want.

5287
Dominion General Discussion / Re: Interview with Donald X.
« on: December 21, 2012, 02:04:09 pm »
On a similar note, as you maybe know, some translations into other languages are flawed for several cards (I only know about German, but that's probably similar for other languages). Some of those are due to simple oversight (German Procession says "gain a card costing exactly $1 more"), some due to not caring enough about exact wording (German Venture says "Play that Treasure. Discard the other cards"), some due to unawareness of the exact wording which turned out to be crucial for future cards (German Chancellor says "You may discard your draw pile"). Will such things be fixed for the upcoming Goko translations?
Well this is a question for Goko, I mean the only way I would know is to ask them, but it seems really unlikely that they wouldn't at least fix the wording if someone pointed out it was wrong. They don't just have images of the cards, they build them. So it's just a matter of changing the translation text.

They have a German version up on the private site, so I can tell them now about whatever mistranslations you know of, starting with Chancellor.

5288
Dominion General Discussion / Re: Interview with Donald X.
« on: December 21, 2012, 04:16:56 am »
The Powerman question from part I has me referring to an answer that is now in part II.

5289
Dominion General Discussion / Re: Mega Pack on Goko
« on: December 21, 2012, 04:14:26 am »
So, is this whole Gokoins thing supposed to make things easier (lol) or is it just a way to make people pay more than they need (and thus diminish the discount they got for purchasing packages)?
I am guessing it's because they have products other than Dominion, and would like you to have a little left over and consider buying one of them.

5290
Rules Questions / Re: Are Curse gains from Embargo tokens separate events?
« on: December 20, 2012, 04:05:02 pm »
Really? Then what about this post: http://forum.dominionstrategy.com/index.php?topic=1701.msg27082#msg27082
It seems to contradict this.
As the others have noted, there is no contradiction here. You can't gain two curses simultaneously so you order them. First you gain a curse and then you gain a curse (or, if you wanted the other order, first you gain a curse and then you gain a curse).

5291
Dominion General Discussion / Re: Interview with Donald X.
« on: December 20, 2012, 04:02:49 pm »
We haven't heard much from you about Infiltration--no secret history that I could find, for instance. Any chance of that happening? (If there's a contractual obligation with FFG or the like, no worries.) Thanks!
FFG wants to control the flow of information there.

5292
Dominion General Discussion / Re: Interview with Donald X.
« on: December 20, 2012, 03:59:38 pm »
So what was the concern, exactly?  That the existing $7s were just too powerful?  Or that any card at $7 would inherently be too powerful?  The latter seems mistaken; any achievable cost can be "balanced" (even though most of them won't be worth doing).
I had no concerns - I tried a $7 early on. People on BGG would talk about how not having a card costing $7 was good for the game, and reason that thus there would never be a card costing $7. This was poor reasoning because even if not having a $7 is the bee's knees, you still get that experience most of the time if there are a few $7's, while also getting to have whatever experience the $7's give you.

I did not specifically avoid $7 for any value that hole provides - I avoided $7 because it was hard to make those cards sexy enough in non-Colony games. I solved the problem by doing them in Prosperity, then made $7's more special by not doing them in other sets (though I might not have anyway).

The basic cards have a hole at $4, and that caused me to make more $4's than was sensible early on ($5 is the important cost), and to put Potion at $4 (which was fine).

5293
Dominion General Discussion / Re: Kingdom Builder Avaiable on BSW
« on: December 20, 2012, 01:02:28 pm »
tought some dominion fans might care but Kingdom Builder (donald other game) is now avaiable on BSW,a nice gesture from him :D
I didn't do this of course, it was Queen. I am sure the idea is to promote the game, which is why BSW had Dominion.

Incidentally the top-ranked player is one of my playtesters.

5294
Dominion General Discussion / Re: Interview with Donald X.
« on: December 20, 2012, 12:55:37 pm »
If you wanted to brag -- what do you think separates Dominion from other deckbuilders?
Well you can mean this question two ways.

What separates Dominion from the Dominion clones? Man. They are clones. I haven't played them so really this is a question for the people who have. In some cases the answer is just going to be, they aren't balanced as well and different people get paid for them. For others it will be, that plus they added something bad or pointless. Some people will prefer them anyway though, just as I know of someone who intentionally saw the Asylum version of something.

What separates Dominion from the actual new deckbuilding games, such as A Few Acres of Snow and Eminent Domain? Well they are just different games. They are different in all the ways they are different.

We can make a special case for Ascension. When I typed up my original notes for Dominion, I was going to have multiple resources, and have a small number of cards available, where buying a card would cause it to be replaced. Ascension seems like a reasonable thing to try, but I liked my choices for Dominion better.

5295
Dominion General Discussion / Re: Interview with Donald X.
« on: December 20, 2012, 12:27:08 pm »
Have you ever tried a village + trashing effect ?
I'm guessing you mean a Chapel rather than Dame Molly.

I am thinking, what if you ask about something in Guilds? What do I say then? Maybe these kinds of questions aren't so great for this interview.

After Guilds comes out I will probably send theory a collection of shrunken images of some of the more interesting outtakes. It will mostly be stuff covered by the secret histories but may have some entertainment value anyway.

5296
Dominion General Discussion / Re: Interview with Donald X.
« on: December 20, 2012, 12:09:25 pm »
In the Secret History of the Dominion Cards you said that Witch at one time had a penalty of "pay 1 coin". I wonder if you have explored the design space of "activation costs" further and what your findings were. Obviously, there are no cards like this currently in existence, but what would the main problems of a card like that be?
Originally Prosperity was going to have it as a sub-theme, although I never had much of it (see secret histories). There was a trashing attack that trashed an extra card if you paid; then later it trashed a card with a cost based on how much you paid. There was a card that let you pay to draw cards. At the same time I had stuff that let you discard cards, and those cards were just better. They were simpler. If I say "discard a treasure," you will be trying to discard a copper, and the fact that you might be discarding something else is fine.

Another way to pay activation costs is through discarding, like Baron, Stables and Hamlet have, but they are somewhat limited to either a specific card, a specific type or just discarding two in the right order. Could there be a reason against a card like the following to exist (don't mind the details, just the parts about discarding)?
Look through the secret histories and you will see plenty of cards that involve discarding. Obv. I am going to go for something simpler where possible (it's usually possible). Multiple conditionals is generally bad, although when you can make a chart like Ironworks etc. that's not so bad.

5297
i have a real problem with the structure of the sparrow

it's told as a frame story, where you know the protagonist is the only survivor. and then, like 100 pages from the end, basically all the characters are still alive, and it seems like Russell was like "oh crap, gotta kill off all these characters before the end!" and they all die ignominiously.
There's a Nabokov novel, Invitation to a Beheading. At the beginning, our hero is going to be executed. He's waiting in his cell. And he thinks, it's like when you're reading a book, and can tell, there are only a few pages left, somehow everything is going to have to be resolved. And when you read this, you immediately think, yes, but I'm reading Invitation to a Beheading, and have almost all of it ahead of me.

That paragraph, that was Nabokov all over.

5298
Goko Dominion Online / Re: Match Making
« on: December 17, 2012, 11:01:32 am »
EDIT: Also, I was factoring in time for them fixing how on-buy and on-gain effects work. If they don't fix and test that, I could easily see all of Hinterlands being out in January.
In the private version, when I buy Mint with Royal Seal in play, it trashes my treasures and I don't get to use Royal Seal. When I buy a VP card with Hoard in play, I gain the Gold, can Royal Seal it, and then gain the VP card (and can Royal Seal it).

5299
Dominion General Discussion / Re: Interview with Donald X.
« on: December 17, 2012, 10:30:36 am »
Let's say you designed a Dominion card that is balanced and fun, but some aspect of the card makes it unusable in an electronic implementation of Dominion. It plays just fine in paper, but it won't work in Goko, Isotropic, or any other foreseeable digital medium.

Would you be most likely to:

A) Change the digital card to do something different than the paper card (or replace it with a new card for the digital version

2) Just not implement the digital version of the card

iii) Scrap the card altogether and design something new, for the digital AND analog Dominion
I do not find your scenario remotely plausible. It's a fantasy question.

What could such a card look like? Is it a dexterity card? I'm unlikely to ever make a dexterity card; I wouldn't expect it to be "fun" to enough Dominion players. I'm not against dexterity games, but you want to sell them to people who like dexterity games, not throw them into something that people like for unrelated reasons. Similarly I wouldn't be making a card that involved eating cake or something.

In Magic they have physical cards that do not appear online - the Un- sets - and have had online stuff that is not physical - the Astral set from an old dead computer implementation, "avatars" with special rules, and reprints that they can't reprint physically due to the reserved list. The Un- set cards are silly things that sometimes involve the physical world - eating and flipping cards and how old you are and so on. You couldn't do them online. What Wizards did was to group them together and then not do them online. That seems fine, I don't remember people complaining. It does make those sets less worth making for Wizards though. These days Wizards is not interested in doing more Un- sets, but I think the reason is just lack of interest from players in general, rather than not being able to make an online version. They also are English-only, so that's another strike (the argument there was the difficulty of translating the type of humor they have).

Anyway I don't see an Un- set for Dominion; I don't think the interest is there. But let's say Reiner Knizia died and Jay wanted a commemorative promo, and it had to involve eating cake because that was Knizia's favorite thing to do, and it couldn't just be called Cake-eating Contest or something, it really had to involve eating. I would just do that as a real-world only promo and no-one playing online would feel remotely left out.

5300
Dominion General Discussion / Re: Interview with Donald X.
« on: December 17, 2012, 09:48:51 am »
"Gangnam Style" or "Call Me Maybe"?
My only knowledge of Call Me Maybe is the meme. I've seen the Gangnam Style video. I guess from that I go with Gangnam Style.

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