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Other Games / Re: Temporum
« on: November 30, 2014, 04:02:28 am »I probably shouldn't speak for Donald but I get the impression he's softened his stance on "the rules are all on the cards full stop." The text, especially on Zone cards, is much briefer and seems just a hair less rigorous than in Dominion. Inquisition for instance has the same interpretation issue as Torturer from Dominion ("can I pick the choice that's impossible to carry out?") with less careful wording. Even the rulebook concedes Inquisition is an "exception to the usual rules," which I take to mean "This FAQ supersedes the card text."I wouldn't say that I've softened any stances. There's a basic conflict between wanting "friendly" rules and "precise" rules. The fewer card interactions you have in your game, the more you should lean towards friendly. At a certain point though friendly is unacceptable, you have to be precise because rules questions will come up. You do have to fit your text on the cards though.
If this is so, it's kind of understandable. Making the rules perfectly clear on the cards is a nice ideal to strive for, and obviously you don't want to stray too far from it, but I guess experience shows that no matter how carefully the card is worded, people will still screw it up until they read the manual (or someone explains it to them).
You are quoting the .pdf; that "exception" business was added by an editor and I got them to take it back out. I am looking at a physical rulebook, it does not have it. Inquisition is not an exception.
I think my big mistake in the card wordings is "another." "When you play another card, draw a card" should be something like "Every time you play a card other than this, draw a card." It's clarified in the rulebook, but sometimes someone sees the printed card and thinks that the rule just happens once ever.