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Messages - Donald X.

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3926
So are the tokens part of the base setup now, or are they only in use when there is an event that calls for any specific token?
The tokens are only used when they're used! I'm not sure what you're thinking of doing with them when nothing uses them.

3927
I am guessing that the +1 action token is no longer effective once the supply pile you put it on its empty (a la band of misfits)? Or is it viable for the rest of the game, regardless?

I suppose it is still effective, as you set aside the card (and also it would prevent that card to be bought and count towards emptying the pile).

That's why it prevents setting aside Victory cards. If not, you could set aside the last Province for $7 if you want to trigger the end of the game.
Lost Arts does not set aside a card; Inheritance does.

Inheritance doesn't allow Victory cards because they were too automatic. It's also confusing.

3928
What happen when you put estate token on Sir Martin? (And ruins)?
What happen when the pile of knight or ruins run out?
You set aside the card with the token. So Inheritance on Sir Martin makes your Estates into Sir Martins and that's that; the other Knights aren't involved. Inheritance on Ruined Market makes your Estates produce +1 Buy, etc.

It doesn't matter what happens to the pile you got the card you Inheritanced. Inheritance works on a card not on a pile, and that card is set aside and in front of you. Which was necessary to handle the Knights and Ruins.

3929
How does the -1 Card token work with Venture and Loan? Do they fail to draw their Treasure?
The token only affects drawing, with the additional caveat that Envoy is misworded and does not draw those cards. So Venture for example works normally, and leaves the token on your deck (or, to handle it physically, you take the token off and then put it back, but in game terms it never left).

3930
If I use Inheritance to set aside a card from a pile with a +1 Action token on it, does the estate get +1 Action? Or more fundamentally, does the additional action come solely from the token or does the token imbue the cards themselves with +1 Action?
No, Lost Arts refers to the pile the cards were from. Estates are from the Estates pile (even your starting ones). The +1 Action is a thing that triggers when playing a card from the pile with the token on it.

3931
The -1 card token goes on your draw pile, and the time you would draw a card, instead you just take the token off your draw pile. So if you would draw 5 cards, you draw 4 and remove the token. The Action token goes on a supply pile and is not affected by people buying cards from that pile.
And in fact the -1 Card token has text on it, you don't just need to consult the rulebook there. It says something like "When you would draw a card, remove this instead."

3932
So, Borrow, or the way Donald is talking about it, makes me think that the token will leave your deck when you draw that next card. i.e. you get a 4 card hand 1 time for each use of Borrow. Does this mean that if someone buys a card from the Smithy stack on which I've put my +1 action token for Lost Arts, the token leaves that stack? That would seem to make LA way way worse though. So maybe, especially since nothing says they do, the tokens just always stay there until a card tells you to move them. But in that case, Borrow means you're drawing 4 card hands for the rest of the game, from just one use (of course, I guess after you use it the first time, you can use it every turn after for no penalty). Am I grokking this correctly?

Edit: And re-reading, I can't even get $1 per turn (without something to move my -1 card token somewhere else), just once total ever overall period.
"Once per turn" means you can only buy Borrow once per turn. When you do buy it, you get +1 Buy, and if your -1 Card token isn't on your deck, put it there and get +$1.

When you go to draw cards, if your -1 Card token is on your deck, you remove it in place of one of the draws.

The +1 Action token does not get removed by getting cards from the pile it's on.

3933
I am guessing that the +1 action token is no longer effective once the supply pile you put it on its empty (a la band of misfits)? Or is it viable for the rest of the game, regardless?
The token works even if the pile is empty, and can be put on an empty pile.

3934
So if I buy both Inheritance and Lost Arts calling the same action card, do I get +1 action when I play my Estate?
No. Your Estates aren't from that pile.

3935
Here at last are tokens. They are used some by non-Events too, but today, three more Events. I like to have all of the cards in one preview have the same orientation.



Lost Arts produces a +1 Action token, which modifies a pile so that those cards give you personally +1 Action. Each player has their own token. Say you put the token on Smithy; for you, Smithy is +1 Action +3 Cards, but for everyone else, it's still +3 Cards (unless they also put their token on Smithy). For example. So uh there's probably something good you can do with that. That Smithy example doesn't sound half-bad. The token on Smithy affects all of the Smithies you have, and any Smithies you get later; it's just a different card for you. It's like a giant pile of Villages that are always there when you need them for a particular action, for a one-time payment of $6 and a Buy. You are probably wondering, is there also a +1 Buy token, a +1 Card token, a +$1 token? Yes, of course there are those too.

Borrow shows off a minus. There are just -1 Card and -$1; -1 Action and -1 Buy would be no fun. Borrow gives you an extra +$1 this turn, but you'll draw one less card the next time you draw cards, that's what that -1 Card thing is about. You get one less card the next time you'd draw any cards, any which way; for Borrow though that's probably when you draw your next hand. So, four cards that turn instead of five, and well make sure it's worth it. You don't want an endless spiral of debt, where you Borrow turn after turn. -$1 meanwhile (not pictured - well neither one is pictured, but you know what I mean) just reduces how many coins you make by $1 the next time you make any. The minus tokens are used on a few cards each, sometimes to give to yourself and sometimes to make other players take them.

Inheritance is maybe the strangest thing in Adventures. Your Estates turn into another card. Again that's Estates you already have, and any new ones you buy. You put the token on say a Village; now your Estates are cards that cost $2 and are worth 1 VP and are Action-Victory cards and can be played for +1 Card +2 Actions. It is a great feeling when you're staring at your hand and it sucks and then you remember, oh yeah, these Estates are Villages, this hand is awesome. You actually set aside a card with the token, rather than just putting it on a pile, because Dominion has crazy stuff like the Knights from Dark Ages. Lost Arts can give all of the Knights +1 Action for you, but when your Inheritance is Sir Martins, your Estates are all Sir Martin, they aren't any other Knights. And if that's not clear, there's a lengthy FAQ.

That's it for previews, except for the other preview for today, if you haven't seen that one yet. Go see it (if it's not up yet this may take a while). Okay so. That's it for previews. You've seen 20 cards out of 58; there are still 17 more kingdom cards, 14 more Events, 7 more things that Page and Peasant turn into, and 2 mysterious tokens. No doubt someone will post the rest of the set once people have it. We are expecting the set out April 18th and well someone will keep us posted if that changes.

3936
Wait a minute, how does Expedition work with Outpost (if you play/buy both on the same turn)? My guess is that you will draw 5 cards (3 because of Outpost, then an extra 2 from Expedition). But it could also be that Outpost tells you specifically to draw 3 cards, so that's what you would have to draw. Outpost doesn't say 2 fewer cards, it says 3 cards.
You'll get 5 cards. There will be a rulebook, it will cover most of these important questions.

3937
Possession has a funny interaction with Mission.

If I play Possession in my turn and buy a Mission, I get two extra turns. I decide to do Possession first, then my Mission extra turn. Because you took a possessed turn between my turns, I may buy another Mission on my Mission turn.

So all I need is a engine that draws my deck and generates 4$, then I can possess/Mission until you resign (or the random number generator collapses my engine).
You can't decide to do Possession first. When two things happen to different players at the same time, you go in turn order; the Mission turn will happen ahead of the Possession turn.

3938
Dominion: Adventures Previews / Re: Munchkins...???
« on: April 02, 2015, 03:26:52 pm »
Do we know why Amazon lists the release date as April 27? I usually rely on Amazon for getting my Dominion expansions and I don't want to have to wait until the 27th!
Currently they say April 23. However they also say it's an Adventure Time expansion. I don't know how Amazon comes by its info; Jay is still saying April 18.

3939
Question about the interaction of Expedition/Minion...

Does the Minion effect is a next hand? If i Discard my hand and draw the four cards... Is it a new hand?
No. This question doesn't make any sense (I can't play Minion after buying Expedition and before getting my next hand) but that's okay, it's still no.

3940
Actually, I already have a question regarding Mission/Outpost. If I play an Outpost and buy a Mission in the same turn, couldn't I choose to play the Outpost turn first and get 3 in a row? In this case, Outpost is not causing me to take more than 2 consecutive turns (since it's only my second consecutive turn) and at the time that I buy Mission the previous turn wasn't mine, so it seems that that effect should trigger, too. That feels like a stretch, but a legalistic interpretation of the wording on the cards would seem to suggest this is allowed. Am I missing something?
Yes you can resolve the Outpost turn first and still get the Mission turn.

3941
Dominion General Discussion / Re: Lack of quality posts
« on: April 02, 2015, 12:36:29 pm »
I tried to start a thread about how cool the color orange is and all anyone did was talk about this stupid new Dominion card.
Just use the [orange] tag. Then people can't talk about other colors.

3942
Dominion: Adventures Previews / Re: Preview: Messenger
« on: April 02, 2015, 12:24:02 pm »
yes, both messenger and ironworks hinge on what the meaning of "it" is. For ironworks, the ruling was that the "it" is the card ironworks tried to gain; since it wasn't gained, ironworks fizzles. Seems clear that "it" should mean the same thing on both cards.

I don't know what "it" is, but he's got it.
Annette Hanshaw - I've Got It But It Don't Do Me No Good

3943
Dominion: Adventures Previews / Re: Preview: Messenger
« on: April 02, 2015, 12:22:30 pm »
Messenger/trader, what happens (i.e. I take a curse and reveal trader to take a silver)? My feeling is no one gains anything ( except I gain the silver ).
I am not at home and so will consider this question some other time, when I have easy access to rulebooks and things.

3944
Dominion: Adventures Previews / Re: Preview: Messenger
« on: April 02, 2015, 12:20:34 pm »
Why does Messenger restrict itself to being your first buy? Why not just have it be the first time you buy Messenger on a turn? I can see some sad days online when you accidentally buy a Province before Messenger.
The text has to fit on the cards. We didn't know the Chancellor part would be scrunched, and with that on two lines you can't fit any more lines.


3945
Do events have the blue randomizer back?  Or a brand new unique back?  I assume it must be blue so that they match with the randomizers because that is how you are supposed to select them, but a new card back would be cooler.
They have the regular randomizer back.

3946
Agreed.  After tomorrow's last round of previews, how about a post from Mr. Tummelson with an update on availability?

Also, what size are the event cards?
As of today Jay says April 18. The Event cards are the same size as all the other cards.

3947
"Once per turn" on Mission means you can't buy it twice in one turn. You can buy it on the Mission turn, but of course that won't do you much good, because the previous turn was yours.

Expedition has the phrasing that means everyone immediately knows what it does. For people who demand more precision, there's a rulebook.


Ohhhh, the "if the previous turn wasn't yours" applies to when you can buy Mission, not when you can take a Mission turn. I was reading that all kinds of wrong. It makes so much more sense now, it's just doing the Outposty no consecutive turns thing.
No. "Once per turn" means you can't buy it twice in one turn. When you buy it, the rest happens, starting with an "if" that may end up true or false. Both things together stop you from taking more than 2 turns in a row with it.

3948
Dominion: Adventures Previews / Re: Teasers!
« on: April 02, 2015, 11:30:41 am »
- maybe a card that gives the 2nd player an advantage (Lost City, Messenger?)
I was thinking of Messenger. A trivial case is, I go 2nd and get 3/4, turn two I buy Messenger and pass out say Silvers. My Silver is shuffled into my deck but yours isn't. And the 2nd player is in a better position for doing stuff like handing out a superfluous Moneylender.

3949
"Once per turn" on Mission means you can't buy it twice in one turn. You can buy it on the Mission turn, but of course that won't do you much good, because the previous turn was yours.

Expedition has the phrasing that means everyone immediately knows what it does. For people who demand more precision, there's a rulebook.

3950
Dominion General Discussion / Re: Lack of quality posts
« on: April 02, 2015, 11:00:39 am »
2) irrelevant tangents for sure. I realize this isn't exactly helpful, but there comes a certain point where discussion of edge cases becomes off topic. I have no idea how to identify this point, though. It's probably subjective; all I know is that I think it should be less than what it is, but not zero. Yup, not helpful at all.
Man Adam, stick to the topic! If you want a thread for discussing what should be allowed in serious-tagged threads, make it in Feedback. This thread is for complaining about the lack of quality posts. And yes this post is off-topic too, but I'm not the one advocating no off-topic posts, so there.

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