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Messages - Donald X.

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1
Dominion General Discussion / Re: is royal seal underrated?
« on: June 24, 2018, 02:27:20 pm »
Itíd be fine at $4.
It would, except, as Donald X once said, "look, I can't make a Treasure that gives $2, has some other effect that is always beneficial, and costs $4; that's just better than Silver, and people by Silver for $4 all the time".

And then he made Delve.
The main problem with Silver-with-a-bonus for $4 (for games where people want Silver and aren't gaining it with a Silver-gainer) is that the pile just automatically empties. It's also not great that then you have that bonus in your deck, but didn't care about it at all, weren't making a decision there.

Delve has neither issue; it hits the Silver pile rather than a new 10-card pile, and those Silvers have no other abilities.

2
I think that just illustrates what Awa was talking about; that sometimes what's best for competitive online Dominion is not the same as what's best for casual IRL Dominion. I definitely agree that casual players would get annoyed at both their time being wasted and their cards being discarded.  But like Commodore said, to get a better experience for the opponents IRL, you do have to sacrifice the experience for the one playing several Chariot Races in a row.
No, not at all. Do not agree.

During playtesting, Chariot Race was a popular card. The fact that your opponent might reveal Copper or Province and lock in your Chariot Races for the turn did not in any way ruin it for us. It's not that we never played multiple Chariot Races; man, how could that be. I've played five a turn plenty of times. And I personally am a fan of the card, despite that.

I am looking through a playtesting thread for competitive players and hey here's Stef. He preferred Chariot Race leaving the card on top. He didn't like the randomness, on the receiving end, of getting your card turned over; the randomness on the other side is simply the price you pay for going for Chariot Races. And you even get to affect that sometimes.

So it's not like there's some straight divide, competitive players preferring it one way and casual players the other.

3
But I agree that Chariot Race sounds like it would just be more exciting in general if it discarded your opponent's card as well.
Tested and rejected! We also tried putting their card on the bottom of their deck. It's less attacky, but a bother.

It's totally nice to have the result be more average, as discarding their card accomplishes. Not flipping over the card was even nicer.

4
Chariot Race and Secret Cave are some examples of cards that are somewhat detrimental for competitive Dominion in their current state, which could have been more obvious during testing if testing had been more oriented towards competitive playing.
The goal as always wasn't to make the online game as fun as possible, but to make the physical game as fun as possible. Concessions to the online game, if any, are very minor.

In the physical game, you can tell your friends, "I don't like Chariot Race, let's not play with it," and so much for that. Whereas you can't tell your friends, "I like Sheep, let's play with it," because there is no card Sheep. If you see what I mean.

We had lots of fun with those cards, and there they are so other people can have fun with them. As a wise man once said, if there were no cards some people hated, there would be no cards some people loved.

5
Or, worse yet, a broken interaction is missed because playtesting wasn't done at certain player counts (Masquerade pin, anyone).
Player counts is not how that got missed.

When that combo broke, the previous front page article was about a particular board that had King's Court and Masquerade on it. Despite writing an article about playing that board, theory somehow didn't note how you could trash 3 of your opponent's cards each turn. https://dominionstrategy.com/2011/03/15/annotated-game-5/

6
but online doesn't create revenue for Donald X.

Is this true (zero revenue for Donald) or just mostly true (tiny revenue compared to IRL)? Curious.
For the last year of MF, our share of the take was $0. But yes, tiny is the correct answer.

Not that I do that math to decide how to playtest. I have people that want to play, I play with that many people.

There were two-player online games from very early on, because I wrote a program for playing online and we used that. And then there was isotropic for all those years.

7
General Discussion / Re: Random Stuff Part IV
« on: June 20, 2018, 01:40:04 pm »
I was 21 years when I wrote this song
I'm 22 now but I won't be for long


8
Dominion General Discussion / Re: Fix the worst cards
« on: June 16, 2018, 07:47:40 pm »
HoP = Horn of Plenty.

GSSHoP = a hand containing Gold, Silver, Silver, Horn of Plenty.
IHoP = International House of Pancakes

9
Dominion General Discussion / Re: Interview with Donald X.
« on: June 10, 2018, 12:27:09 am »
While we're talking about art, why is the art for Ruined Village a ruined looking Walled Village? That was a promo so the vast majority of Dominion players will never have played the card and they won't make the connection. Why not, you know... just a ruined version of Village?
That was something Jay did. Note though that Village does appear on Pillage in the same set (and on Scrying Pool). So he may have just been avoiding doing two callbacks to Village at once.

10
Dominion General Discussion / Re: Interview with Donald X.
« on: June 08, 2018, 05:37:21 pm »
How many expansions do you think you'll be making after Nocturne? Is there a set number of expansions you think Dominion can have before every aspect of the game's been fully explored and developed, or is it more a matter of continuing to make sets for as long as you have the ideas for them?
My plan is to slow the pace down after the next expansion. How many you can make depends on how complex you're willing to make them, and how little you require them to evoke the basic experience of the game. If you are loose enough on those issues you can keep going for a long time; if you demand simplicity and a classic Dominion feel, there may not be much more to do.

For me though the big thing is, well it's the war between "time spent on Dominion is time not spent on other games, and I'd like to make other games too" and "I'm not getting anything done on other games and like to feel satisfied with accomplishing things; maybe another Dominion expansion?"

So, how many more expansions, it's really down to how well I do on other projects, which is just so hard to predict.

11
Dominion General Discussion / Re: Interview with Donald X.
« on: June 08, 2018, 03:44:32 pm »
This brings me a question: How are the artists chosen for each card? Do you choose them, or does RGG handle that?
Jay assigned them until Nocturne. I assigned them there, though Jay dealt with, what if they aren't available.

12
I used to just count actions out loud. That works reasonably well. When I saw other people doing trees, I switched to that, or rather, when I have lots of villages I do trees, and when I don't I have a line and it's still a tree but going the other way on the table. I've done pairing up villages with terminals some, that is a fine method also. When I have a crazy number of villages sometimes I do that.

I turn duration cards sideways at the start of the turn they're leaving. Other people flip this, and play them sideways, which is fine too, though it would confuse me at this point.

If a card conditionally makes $, e.g. Pawn, I tilt it ~45 degrees to indicate that. Tracking +Buys tends not to be an issue, because it's memorable, I really wanted that +Buy, and it's much less often conditional. But once in a while I try somehow to track that too with tilting.

When something is going to happen at the start of my turn and I might forget it, I turn the top card of my deck sideways as a reminder.

13
Dominion General Discussion / Re: Interview with Donald X.
« on: June 05, 2018, 11:39:29 pm »
Does it ever annoy you that Dark Ages is the only expansion with two words in the title?
It depends on how you count them - there's Guilds & Cornucopia aka Cornucopia & Guilds aka Mixed Box, and Update Pack and Intrigue Update Pack. And then less-expansion-y things - Big Box, Big Box II, Base Cards. And then other languages and those Japanese rethemes.

But no. I worried that Jay might complain, but he didn't; he likes short names, but Dark Ages was short enough.

14
Feedback / Re: The forum isn't protected by HTTPS
« on: June 05, 2018, 04:55:29 pm »
I agree that because of password sharing etc thereís plenty of reason to go to HTTPS when convenient; all I am saying is that the OPís concerns of someone getting onto the personal WiFi of a prominent FDS user and impersonating them in order to fabricate official rulings is pretty far fetched.
The real Chris is me would never say that.

15
Rules Questions / Re: Inheritance + Island (or Great Hall or Mill)
« on: June 01, 2018, 03:08:27 am »
sure thats strong but if i inherit something that makes my deck actually kick off like a workers village i just buy 6 of the estates while you maybe get 2 of them. and then i have a deck full of villages while you have 3vp islands.
And Inheritance comes with an Island - the one you set aside is yours at the end.

Maybe it wouldn't have messed up the game for a certain caliber of player; it seemed like surely it would be automatic for many players though. And not "this is so fun, us all doing this," just, "well I have to do this."

Briefly there was a version of Inheritance that only changed Estates on your turn. That version allowed Victory cards, and of course the VP didn't add - at the end of the game, it's not your turn.

16
Dominion FAQ / Re: Counterfeit Clarification
« on: May 31, 2018, 12:18:11 am »
One of the greatest innovations in Dominion was the idea of having people draw their next hand during cleanup for the turn before. As well as making various kinds of attack and reaction possible, it means you get to plan your turn a bit while other people are playing.
That was not my innovation. Filthy Rich does that, and I asked its designer, Richard Garfield, about that mechanic specifically, why did he do it that way.

17
Rules Questions / Re: Inheritance + Island (or Great Hall or Mill)
« on: May 30, 2018, 04:14:01 pm »
You can't Inherit Victory cards.

Likely to prevent this sort of thing from being a question.
That part is good too, but what happened was, if you can Inherit Islands, you do it. Nothing competes.

18
Dominion General Discussion / Re: Interview with Donald X.
« on: May 23, 2018, 07:45:23 pm »
Can you share any other news about the next expansion (which may show up too early for some people on BGG)?
I like to leave announcements to the publisher.

19
Dominion General Discussion / Re: Interview with Donald X.
« on: May 23, 2018, 04:32:32 pm »
Can you give any information on when the Base Cards will be back "in stock"?

Right now it seems they are pretty scarce, and cost almost as much as a full 2E base set, which makes me wish I had bought the full 2E base set instead of the upgrade pack.
We did our work on it a while ago, so I expect it soon. I don't have a date though.

20
Dominion General Discussion / Re: Expansions for expansions
« on: May 23, 2018, 02:28:32 am »
For some people, the Intrigue Update pack was an expansion to an expansion.

RGG is not too interested in expanding expansions, and I'm not either. Adventures was kind of a Seaside sequel, and Empires kind of a Prosperity sequel, but of course they don't require the older sets, and it doesn't make sense to.

21
Dominion General Discussion / Re: Card alchemy revelation....
« on: May 20, 2018, 07:40:01 pm »
 
Well you know, it was going to be called Damnminion. Because, man, damn Minions. But it's a minced oath, like Homer says - D'oh! Minion!

22
Dominion General Discussion / Re: Alchemy card revelation...
« on: May 20, 2018, 07:36:26 pm »
No no Awaclus. The Alchemy card Revelation.

Revelation: Action, $P
+1 Card
+1 Action
This turn, you may look at any and all face down cards - in decks, set aside, in the Knights pile, etc.

23
Rules Questions / Re: Inheritance interaction
« on: May 18, 2018, 04:43:09 pm »
Your right hand opponent gains a BoM, then plays it BoM as Caravan; he gains nothing else on his turn. On your turn you play Smugglers. Do you gain BoM because that's what it was when your opponent gained it? Or do you track the specific BoM and gain a copy of what it is at the moment (Caravan)?
You gain a Band of Misfits. Somehow.

24
I sort of half wish Second Edition Base had just included the mythical +1 Card, +1 Action, +$1 costing $4 instead of Merchant and Poacher. That feels more suitable for beginners.
I continue to be pleased that that mythical card doesn't exist. I do think that if I worked on the set today, I wouldn't have done both Merchant and Poacher. They're both fantastic cards to have in the main set, but I didn't need that many Peddlers.

25
In retrospect, I do wish we'd tried Sentry with: "Reveal the top 2 cards of your deck. You may trash one. You may discard one. Put the rest back in any order." Hindsight is 20/20 and all that.

That's a lot of power to lose for the sake of simplicity. Maybe for $4?

Is it really so much power? I think being able to trash 2 cards is problematically powerful for a cantrip $5, so removing that seems great to me. It removes the games where one player gets super-lucky with their early Sentry and just cruises to victory. And then you have the late game where you'd like to discard both cards. But unless they're both Provinces, sometimes you can just discard one and trash the other. You might not have drawn it again before the game ended anyway. Maybe that is too much weaker, though. I don't know, I think it could afford to be weaker and still sit comfortably at $5. A $4 cantrip that trashes from your deck sounds nuts to me.

EDIT: In case it wasn't clear, the idea isn't just simplicity. It's that Sentry is sometimes crazy strong.
Yes. Especially, a turn one Sentry is too big of an advantage. Trashing a single card would have been good enough.

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