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Dominion Articles / Re: Don't Play Everything!
« on: March 13, 2013, 01:35:39 pm »
Without going to the point were you are playing copper one by one, the article could also talk a little about the treasures.
You should not play all your treasures, all the turn for mostly the same reason as for actions:
- giving deck information to your opponent, eg. if you don't need that bank don't play it.
- creating unwanted shuffle with a venture
- or worse play a loan when it as more chance to hit a silver or a gold than a copper (you may only discard it but that still prevent you from playing it)
And the loan example is a point i think may be missing in your article:
the randomization and expectation part of the game.
Sometime an action (or treasure) can have both a possible positive and negative outcome:
So you want to not play a card not only when it's bad for you (with all the details and example of the article) but when the expecting negative outcome is greater than the positive outcome.
And that again also depend on the notion of risk taking.
So that you will not only have to weight negative versus positive of playing something but of the level of risk you want to take:
Let's take a made up example:
you have an hand with a golem and 1 colony. you know that in the rest of your deck you have: 7 poorhouses and 1 ambassador.
with a little luck you could hit 2 poorhouses save your turn and buy a province.
on the same time if you hit the ambassador you will have to give that colony to your opponent.
So you have a decent chance to 8VP but a small but not negligible chance to give 22 points to your opponent.
Do you play it ?
Of course: It depends ^^
in that case it depend on the level of risk taking. if your are currently winning why take the risk ? on the same time if you are losing and that could save you: go for it.
So yes to sum up my point is:
there can be time when you will have to ponder the expected positive outcome of the card versus the negative one. It's not because something as a chance to be positive that you should do it (another example would be playing the sea hag when there is no curse because there is a chance to discard your opponent's good card, don't do it: it helps him seeing that good card more often).
And that pondering will have to take into account all the available information about the current state of the game including the level of risk you are ready to take.
You should not play all your treasures, all the turn for mostly the same reason as for actions:
- giving deck information to your opponent, eg. if you don't need that bank don't play it.
- creating unwanted shuffle with a venture
- or worse play a loan when it as more chance to hit a silver or a gold than a copper (you may only discard it but that still prevent you from playing it)
And the loan example is a point i think may be missing in your article:
the randomization and expectation part of the game.
Sometime an action (or treasure) can have both a possible positive and negative outcome:
So you want to not play a card not only when it's bad for you (with all the details and example of the article) but when the expecting negative outcome is greater than the positive outcome.
And that again also depend on the notion of risk taking.
So that you will not only have to weight negative versus positive of playing something but of the level of risk you want to take:
Let's take a made up example:
you have an hand with a golem and 1 colony. you know that in the rest of your deck you have: 7 poorhouses and 1 ambassador.
with a little luck you could hit 2 poorhouses save your turn and buy a province.
on the same time if you hit the ambassador you will have to give that colony to your opponent.
So you have a decent chance to 8VP but a small but not negligible chance to give 22 points to your opponent.
Do you play it ?
Of course: It depends ^^
in that case it depend on the level of risk taking. if your are currently winning why take the risk ? on the same time if you are losing and that could save you: go for it.
So yes to sum up my point is:
there can be time when you will have to ponder the expected positive outcome of the card versus the negative one. It's not because something as a chance to be positive that you should do it (another example would be playing the sea hag when there is no curse because there is a chance to discard your opponent's good card, don't do it: it helps him seeing that good card more often).
And that pondering will have to take into account all the available information about the current state of the game including the level of risk you are ready to take.