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Dominion General Discussion / Re: Replacing Dominion cards
« on: December 10, 2018, 08:34:39 am »
If just some scout could find it. but scouting apears to be a lost Art.
Or a Overlord/Band of MisfitsWhy can't Miser reserve non-Copper treasures?I wanted to avoid potential confusion on the Tavern mat. The only card there that isn't a Reserve card is Copper.
I have made it a habit not to click on links announcing that an element at a particular index of a list was soandso or would make me do thisandthat.
I can't help but think that this is an odd survey. I love attacks, they are my favourite mechanism in the game I must say and without it Dominion probably would be a game that couldn't catch my interest for too long. Strong, well-balanced, attacks are yum. All love to Mountebank and Goons. The fact that many of the cards without the attack type can intervene with other players deck shows that this types of interactions are essential to the game.
Now I'm not saying that anyone here disagrees with me necessarily, I just rather want to chose which attack I love the most. (Swindler, I think.)
I chose Urchin however. I've been trying for a while to always open Urchin/Urchin and I have yet to feel that that was the wrong choice. The chance to get a salty opponent yelling about "luck" when you hit Mercenary turn 3 is rather high too. Could be without, honestly.
Possession. Not an attack, I know. And yet....
Oracle is my least favourite attack, but it's missing from your list.
(It's just so fiddly! You play it, players reveal cards, you make a choice, they make a choice. And then someone decides order matters, so it's you play it, player on your left reveals, you choose, they choose, next player reveals, you choose, they choose, and so on. Once you're finished, it was such a pissy little attack it wasn't worth all the bother.)
RTT
Great videos. I am fairly new to Dominion and was wondering if these strategies hold up well in games with 3 or 4 players which is what I often play?
Really? I can think of a lot of things i would rather inherit then islands.That part is good too, but what happened was, if you can Inherit Islands, you do it. Nothing competes.You can't Inherit Victory cards.
Likely to prevent this sort of thing from being a question.