So, I wanted to do this a long time ago.
I'm posting some of my games here where I think I played really well or totally poor. Maybe some of you would like to take a look and comment the matches.
1)
http://dom.retrobox.eu/?/20140413/log.50e7525ee4b0b5b74140a6c0.1397415110611.txtSwindler, Advisor, Mining Village, Talisman, Treasure Map, Jester, Rabble, Venture, Grand Market, King's Court
This really looks like an engine to me. And it's a Colony game, so I totally want to build that engine.
Mining Village is a village, Rabble is draw that attacks, there's KC and GM. I'm going for it but things never seem to come together, probably because my deck is so bloated. After many painful turns with a lot of bad plays I can go off getting a huge mega turn which is much better than I had expected. My swindler that turn helps me to pile Colonies but I could have simply gotten all the Provinces istead. Overall, I feel I just won because my opponent played even worse than I did. The problem seems to be that there's no trashing and there are a lot of attacks. Maybe I should have just grabbed a few attacks, money and grabbed the points I could get.
2)
http://dom.retrobox.eu/?/20140413/log.50e7525ee4b0b5b74140a6c0.1397417820145.txtTransmute, Crossroads, Stonemason, Lookout, Warehouse, Bridge, Silk Road, Spice Merchant, Harvest, Horn of Plenty
Here's Horn of Plenty, and I really like Horn engines. But the problem is, there is no real draw and only weak trashing. Crossroads is the only village. I'm totally sure that the engine can't work out here. Looking further, I see there's Bridge + Silk Road, which I think is a thing. My opponent opens the same way I do, but is going for the HoP. I think I build up quite well, grab two Silvers, four Bridges and add two Crossroads, which should help me to play multiple bridges early on and with the many expected green cards later. I decide that Crossroads should become the third pile to be depleted. Maybe I could have bought a copper on a spare buy, but other than that, I think I got a really clean win, driving piles quickly. After the match I realized a single Dutchy would have been worth 11VP, but I've been just so far ahead there was no reason to lengthen the game.