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Messages - Thanar

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101
Variants and Fan Cards / Re: Card Idea: Almoner
« on: June 18, 2012, 09:43:04 pm »
Illustration needed? Here are a few possible images for the Almoner card:

Belisarius Receiving Alms by Jacques-Louis David (1781)
http://www.wga.hu/art/d/david_j/1/109david.jpg

St Anthony Distributing his Wealth to the Poor by Master of the Osservanza (c. 1440)
http://www.wga.hu/art/m/master/osservan/anthony2.jpg

St Lawrence Distributing Alms by Fra Angelico (1447-50)
http://www.wga.hu/art/a/angelico/10/2north/61north.jpg
http://www.wga.hu/art/a/angelico/10/1west/30west.jpg

102

This is the best I could come up with that was in the public domain:

Minutemen – Members of a highly mobile, rapidly deployed American colonial militia in the American Revolutionary War.

The First Fight for Independence, Lexington Common, April 19, 1775 by William Barnes Wollen (1910). Minutemen facing British soldiers in the first battle in the War of Independence.
http://2.bp.blogspot.com/_ptAqeqIdoX0/S8_amYJbQFI/AAAAAAAAAEM/sWksAf8jmuo/s1600/Battles+of+Lexington+and+Concord+(19+April+1775).jpg

103
Since I enjoy searching for these kinds of things, here are some image suggestions for the cards without images:

Rook = A swindler or cheat, especially at games

The Cardsharps by Michelangelo Merisi da Caravaggio (1595)
http://www.caravaggio.com/preview/database/enlarged.php?id=000004

Cheater with the Ace of Diamonds by Georges de La Tour (1635)
http://www.wga.hu/framex-e.html?file=html/l/la_tour/georges/1/06cheat.html&find=cheat

Rook - The chess piece

“Charles d'Angoulême et Louise de Savoie jouant aux échecs” from Échecs amoureux (16th cen.)
http://en.wikipedia.org/wiki/File:Marguerite_de_Navarre.jpg

“Cybèle. Numa Pompilius et Égérie” from Sanctus Augustinus, De civitate Dei (traduction Raoul de Presles), France, Paris (15th cen.)
http://a10.idata.over-blog.com/0/04/43/94/Enluminures-religieuses/cybele-numa-pompilius-et-egerie.

York Walls - http://wikitravel.org/upload/shared/c/c7/York_Walls.jpg

Misfit = A badly adjusted person

Boy Bitten by a Crab by Michelangelo Merisi da Caravaggio (1592)
http://www.caravaggio.com/preview/database/enlarged.php?id=000006

A Marked Man by F. M. Howarth (1901)
http://digitalgallery.nypl.org/nypldigital/dgkeysearchdetail.cfm?trg=1&strucID=470118&imageID=1190400

Turncoat = One who traitorously switches allegiance

The tempter and the traitor--the treason of Arnold on the night of September 21, 1780
by John McNevin (1860)
http://digitalgallery.nypl.org/nypldigital/dgkeysearchdetail.cfm?trg=1&strucID=701655&imageID=808878

Finally, a couple of medieval-style image suggestions for Sawmill:

Two Undershot Watermills with Men Opening a Sluice by Jacob Isaackszon van Ruisdael (1650s)
http://www.wga.hu/framex-e.html?file=html/r/ruysdael/jacob/1/water_m1.html&find=mill

Photo of a Tide mill on the island of Brehat (Bretagne, France) by Flore Allemandou
http://en.wikipedia.org/wiki/File:Moulin_maree_brehat.jpg

(Though it wouldn't make a good card image, I can't resist mentioning this sketch of a medieval sash-type sawmill by the French engineer Villard de Honnecourt (13th cen.): http://web.archive.org/web/20050721141522/http://www.newcastle.edu.au/discipline/fine-art/pubs/villard/album44.jpg - The sawmill is in the upper left corner)

104
Variants and Fan Cards / Re: Card Idea: Flower Seller
« on: June 07, 2012, 06:32:52 pm »
In keeping with the idea of someone who produces something of small value (gain a copper) and travels (+1card +1action gives that sense), I'd suggest the following name ideas based on actual medieval occupations:

Eggler – An egg dealer, sometimes itinerant
Ragpicker - one who collects rags and refuse for a livelihood
Almoner - a distributer of money and food to the poor

When looking for Medieval occupations, here are a couple of useful lists:
http://arcana.wikidot.com/list-of-medieval-european-professions
http://www.svincent.com/CrystalObelisk/Economics/MedievalOccupations.html

105
This set looks promising. Thanks for sharing it. Others have commented on the mechanics of the cards, so I'll offer a few corrections and suggested images:

Corrections
- For many of the cards that have extra room, the text needs to be a bit larger and the margins a bit larger.
- The proper spelling is "Exorcist" not "Excorcist"
- The coin symbols on the treasure cards (indicating how many coins they generate) are a bit small and are not centered properly.
- All the cards appear to have a totally black rectangle at the bottom edge of the card (even darker than the black border elsewhere on the card). Not sure if it is some overlay that was left on or what, but it might show up when the card is printed.

Hanging Gardens - There is a fairly iconic public domain image (painted before 1902 so the copyright has expired) of the Hanging Gardens of Babylon by Ferdinand Knab here:
http://www.artchive.com/web_gallery/F/Ferdinand-Knab/The-Hanging-Gardens-of-Babylon.html Another possibility is here: http://en.wikipedia.org/wiki/File:Hanging_Gardens_of_Babylon.jpg

Carpenter - I'd suggest this portrayal of Joseph as a medieval carpenter by Robert Campin:
http://en.wikipedia.org/wiki/File:Robert_Campin_-_M%C3%A9rode_Altarpiece_%28right_wing%29_-_WGA14422.jpg

Vice-Chancellor - Here are a few possibilities:
Matthew Parker, Vice-Chancellor of Cambridge University (1559-75): http://upload.wikimedia.org/wikipedia/commons/archive/4/40/20090217172154!Matthew_Parker_%28Archbishop%29.jpg or http://www.archbishopofcanterbury.org/canterbury/data/files/media/imagelibrary/56/1559-Matthew-Parker.jpg

William Juxon, Vice-Chancellor of the University of Oxford (1626-27): http://www.milesbarton.com/work.htm?ID=158 or http://en.wikipedia.org/wiki/File:WilliamJuxon.jpg

Once some of the improvements have been implemented, I would certainly like a higher-res set to print out and play-test.

106
Variants and Fan Cards / Re: Custom Card: Clerk
« on: May 16, 2012, 10:30:43 pm »
I definitely like this version of Clerk much more than the previous one. Any chance of getting an image of this card (and any other cards in the set that you've made improvements to) so that I can do another playtest?

107
Variants and Fan Cards / Re: Card Idea: (Unnamed)
« on: May 03, 2012, 03:58:23 pm »
Also, I'm open to suggestions for the name of this card.

Here are a few possible names, which I gleaned from some lists of medieval professions:

Exchequer
A department or office of state in medieval England charged with the collection and management of the royal revenue and judicial determination of all revenue causes. http://www.merriam-webster.com/dictionary/exchequer

Merchant Banker
A banker who provides capital to companies in the form of share ownership instead of loans.
http://en.wikipedia.org/wiki/Merchant_bank
http://en.wikipedia.org/wiki/History_of_banking#Emergence_of_merchant_banks

Fence
A receiver of stolen goods or a place where stolen goods are bought. (See http://en.wikipedia.org/wiki/Fence_%28criminal%29)

Usurer
One that lends money especially at an exorbitant rate. (See http://en.wikipedia.org/wiki/Usury)

Thanar

108
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: April 10, 2012, 04:06:09 pm »
Hmm, it's interesting to hear that Cathedral was so powerful. I'll have to do some more playtesting and see if the card needs to be toned down. Did you use the version that gave one Cathedral token when gaining it, or the version that gained two? Did the trashing even get used much?

We used the version that gave one Cathedral token when gaining it, and the trashing was definitely used in every case. I don't think the card is too powerful. I think it is just a solid card and some of the other cards might not be powerful enough. It definitely works well with a money-based strategy, similar to how Courtyard works well with money.

I was trying to figure out an easy way to allow the purchasing of additional Cathedral tokens for more money when you buy the Cathedral (i.e. spend another coin (or two?) when purchasing the Cathedral to get another token with it). It could make for an interesting choice between getting a Gold at 6 or getting a Cathedral with 2 trash tokens... Might be worth trying.

Quote
Monopoly is one of the cards in the set that I'm least happy with. I like the card concept, but I can't really decide how to balance it. Did it ever not gain a Gold when played?

I failed to gain a Gold with it when I played it. I think that happened at least one other time. The problem is that if you fail to get a gold with it, it is a significant setback, since it is a one-shot card that costs four and is then gone. To me it was more of a gamble than Gambler (bigger gain when you succeed, bigger loss when you fail). Perhaps make the self-trashing conditional on guessing correctly?

We also didn't think that it lived up to its name, since trashing one card from the supply doesn't significantly affect the supply. Also, it is rare that any one player would buy very many of them, since its main use is to get a Gold earlier on in the game and its utility decreases later on (plus it can be a bit harder to guess the Kingdom card later on).

You could change the text below the line to read "When you buy this or trash this..." so that you get two opportunities to trash from the supply per Monopoly, rather than one.

Quote
Clerk is the other card I'm not yet happy with. Mostly I need a better action effect. As for the reaction piece and its use against Tax Collector, the idea was that Clerk would allow you to trash a Copper or Curse, after which Tax Collector would be unable to hurt you. Did you play that Tax Collector only hit if the victim had 5 or more cards in hand?

I agree that the action effect of Clerk is not very good/interesting. Perhaps you could also let the person choose to leave one of the three cards on top of the deck? It seems kind of thematic, shuffling papers around on a desk, from the inbox to the outbox...

And now that you mention it, we didn't play the Tax Collector correctly after using the Clerk reaction. I remember still trashing a card for it even though I had already trashed down to fewer that 5 cards with the Clerk.

Quote
Yeah, there's no point to buying Gambler after the first few turns. It's definitely an early game card.

As an early game card, I don't find Gambler to have a stronger effect than, say, Masquerade or other good cost 3 openers that have a bit of trashing. And I think its effect should be stronger than a Masquerade, since you're only going to get to play Gambler a few times before you're "forced" to trash it.

It also doesn't "feel" like a Gambling card, since the only gamble is whether or not it will get trashed. I usually think of gambling in association with a chance to make a lot of money, and getting the silver or other (fairly early-game) buy that I don't want to trash just isn't that big of a reward.

Quote
Hopefully Inventor is not too powerful.

I don't think it is too powerful. Probably similar strength to Cathedral (or a bit less), and it works well with money (like Smithy), but is more helpful near the end of the game, where Cathedral is a bit better earlier on.

Quote
Maybe Surveyor is underpowered as is, though.

To beef Surveyor, how about gaining the card on top of your deck? It seems like it would be fair to get to play it next turn, since you don't get to play it this turn as you have to discard it. You also might want to bump the cost up to 4 with that change since it might compare too favorably to Mint, for instance.


109
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: April 10, 2012, 01:02:41 am »
I playtested all the cards in Dominion:Enterprise tonight with a couple of friends who are familiar with Dominion and several expansions, but had never seen this fan variant.

We played three games, using 7 cards from Enterprise in each game, along with a couple of standard cards, like Village, Remodel, Steward, and Masquerade, and one card from another fan variant, Dominion: Tributary (Dignitary and Hero).

Every game was fun and every game was fairly close. And almost every card was used, and we did work out some interesting combinations of cards as well.

In our first game, the initial buys centered around Mercenary which was a popular buy. But the standout card was Cathedral, which made for a rather quick game, though one with interesting decisions about which cards to put back.

Also in that game, Monopoly also allowed one player to get an early gold which helped him to a victory. I do think that Monopoly can lead to some high variance depending on when it is bought. It is easier to predict things early on, but you might draw it right after a reshuffle when it's harder to guess the cards coming up. We quickly discovered that it did synergize well with Mercenary. Once I left a better card on top of the deck with Mercenary so that the Monopoly that immediately followed was guaranteed to hit.

Aqueduct was also used mostly in an attempt to catch up from being behind in victory points near the end of the game. It definitely helped, but didn't turn the tide.

Clerk didn't seem to be too effective a reaction, at least with the attacks that we were using (from this expansion). The ability to trash one or two cards is not always that helpful when the attack itself (e.g. Tax Collector) is going to trash a card worth 2 or more. It generally left a pretty worthless hand at the end.

Gambler was another card that didn't seem to have much impact on the game. Bought early on, it generally led to trashing a card or two before getting trashed itself when it ran into something of value. It didn't seem very worth buying later in the game. So it was probably the most "meh" card of the entire set.

In the second and third games we removed Cathedral, which allowed Inventor to really shine. Careful use of the card allowed for some very finesse endgames (e.g. Platinums trashed for the benefit of Colonies to clinch a win).

Surveyor seemed interesting, but the one time I bought it and used it it matched up with my hand full of Silver, instead of my hand with the Platinum, but I triggered it anyway just to get it out of my deck... Another player bought one and used it three times without using the self-trash effect. So, it didn't do much for us, but perhaps we didn't really try to make it work...

The Barracks and Conscripts combo was used to good effect in the second game, paired with the Tax Collector to ensure that attack got played many times, leading to my only victory of the night. We were using the Hero card that game, which happens to allow you to gain a prize (from Cornucopia) if you have two Curse cards in hand when you play it! So this actually made me avoid playing the second Conscript in one situation since it potentially could set up the Hero perfectly with gaining a curse in hand. So the change you just made to Conscript to make it a regular gain seems wise.

Mill Town seemed to get used as an OK village variant, since the discard of a card often didn't cause much harm. In our games it rarely triggered the gain of a card, probably because we weren't buying it primarily for that ability and were often trashing Copper.

Finally, Fund was used a couple of times, mostly for the ability to trash it to get a Province with 7 coin, rather than making much use of the extra buy.

After all of that, I don't have any specific suggestions for improvement at the moment, but I might come up with some after a bit more playtesting.

By the end of the night, everyone agreed that the set was interesting, entertaining, and definitely worth playing with again. Kudos to LastFootnote for designing it.

Thanar

110
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: April 06, 2012, 07:09:56 am »
Many thanks for your work on this set! I'll be printing it out and trying it this weekend.

As I was downloading the images, I did notice that the title text "Gambler" on the gambler.png images has some aliasing (jaggies), unlike all of the other cards, which are very smooth. This is the case with both the low and hi-res versions of that card. I thought I'd let you know in case you wanted to fix it.

111
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: April 01, 2012, 01:34:55 pm »
This is an interesting and great-looking expansion. Do you have any higher resolution images and/or 9-up PDFs ready for printing? I'd love to print out a set of these.

112
Game Reports / Re: What happens when the Pope is also a Tactician?
« on: March 05, 2012, 04:42:11 pm »
Quote
Quote
What happens when the Pope is also a Tactician?
I fail to see what this has to do with Papa Benny.

My guess is that it refers to using Chapel and Tactician together. Hmm variant ideas... a Pope Julius II can trash a Michaelangelo and a Chapel and gain a Sistine Chapel (http://en.wikipedia.org/wiki/Sistine_Chapel).

113
Variants and Fan Cards / Re: Card Idea: Rebuild
« on: February 17, 2012, 08:59:43 am »
Rebuild is also a defense against cards like Swindler which change cards into ones you likely don't want at the same cost.

One way to decrease the luck factor (i.e. drawing cards you want to rebuild vs. those you don't) is to let you decide whether to "pull the trigger" on the one-shot ability after the sifting ability kicks in. Something like this:

Rebuild
Type: Action
Cost: $5
+4 Cards. Discard 4 cards. Do this up to 4 times: Trash a card from your hand then gain a differently named card with the same cost as the trashed card. If you did that at least once, trash this card, otherwise place this card at the bottom of your deck.

The part about putting it at the bottom of the deck is to speed up your second chance at pulling the trigger. Not sure if it is necessary or not.

114
Variants and Fan Cards / Re: Fan expansion -- Dominion: Anime
« on: February 12, 2012, 12:45:39 pm »
Thanks for this well-designed variant set! Props from a MIT alumnus ('89 Course 6.3).

I'm interested in printing a set out for myself, but I find the images you posted to be too low-resolution. I'd be able to read the text, but everything would be very pixellated. Is there any chance of posting a higher resolution version (in the same 9-up format)?

115
Dominion General Discussion / Re: Dominion Christmas Carols
« on: December 19, 2011, 03:21:06 am »
Province Got Passed to Another Player
(To the tune of “Grandma Got Run Over by a Reindeer”
http://www.youtube.com/watch?v=HuTHxMjVivg)

CHORUS
Province got passed to another player
Followed by another, I’m afraid.
You can say, “Next time veto Possession,
Or don’t buy King’s Court, Scout and Masquerade!”

I’d just bought my seventh Province
With one final turn to go.
But then he played King’s Court/Possession
And my win flew out the door into the snow.
King’s Court/Scout found every Province
On turn one of the attack,
And as each one got Masqueraded,
My foe handed me a curse as a kickback.  CHORUS

It's not Christmas without Provinces
My foe’s emptying the stack.
And I just can't help but wonder
Should I Chapel-trash each Curse or send it back?
Now my foe’s so proud of himself,
He's been gaining cards so well.
See him force me to play Island,
As I set aside a gold, it’s my death knell.  CHORUS

Now the Province pile is empty
And my head’s spun round my neck.
My whole face is green with envy
That would just have matched the cards in my foe’s deck.
I've warned all my fellow players:
Check the Kingdom out before.
If your opponent eyes Possession,
You’re a fool to open dual Ambassador!  CHORUS

116
General Discussion / Re: Game: 1001 random posts
« on: November 19, 2011, 10:48:07 pm »
Post… forum or fence?
Write cryptographically
To make secret sense

117
Rules Questions / Re: Ironworks + Trader
« on: October 31, 2011, 12:29:11 pm »
(relevant portions of)
Trader:  When you would gain a card, you may reveal this:  If you do, instead, gain a silver.
Watchtower:  When you would gain a card, you may reveal this:  If you do, either trash that card, or put it on top of your deck.

Your quote of the relevant portion of Watchtower is incorrect. It does not say "would gain" but simply "gain". So the two card effects are not parallel.

Here is the actual Watchtower quote: "<i>When you gain a card</i>, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck."

118
Variants and Fan Cards / Re: Discard Attacks
« on: September 07, 2011, 12:09:22 pm »
Another variation to consider would be to allow the attacked player to draw a card after the attack. For example,

Tree Pruner
$4 - Action/Attack
+2 Cards
Each player with 4 or more cards in his hand reveals all cards in his hand except for one of his own choosing.  You choose one of the revealed cards for him to discard. He then draws one card.

Or the card could be swapped with a card from your own hand:

Cardsharp
$5 - Action/Attack
Each player with 4 or more cards in his hand reveals all cards in his hand except for one of his own choosing.  You choose one of the revealed cards that is not a victory card and exchange it with a card from your hand.

This last one is quite situational, and would be more powerful for those who are behind in deck quality.

119
Variants and Fan Cards / Re: Best Strategy Simulating Challenge 1
« on: August 23, 2011, 02:11:18 am »
Here is my entry for the Challenge: Thanar Venture + Courtyard D4E2

It buys Ventures at 5, with no limit. It buys 1 Courtyard at higher priority than Silver, and it also buys more Courtyards when it can’t afford Silver. This leads to a Courtyard/Silver opening with 4/3, and Venture/Courtyard with 5/2. [Up to now this is functionally the same as the bot Dstu just posted.]

I also tweaked the Dutchy buy rule to start buying at 4 Provinces left (rather than 5 used by BMU) and found it worked a bit better.

Code: [Select]
<player name="Thanar Venture + Courtyard D4E2">
   <buy name="Province"/>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="4.0"/>
      </condition>
   </buy>
   <buy name="Estate">
      <condition>
         <left type="countCardsInSupply" attribute="Province"/>
         <operator type="smallerOrEqualThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Gold"/>
   <buy name="Venture"/>
   <buy name="Courtyard">
      <condition>
         <left type="countCardsInDeck" attribute="Courtyard"/>
         <operator type="equalTo" />
         <right type="constant" attribute="0.0"/>
      </condition>
   </buy>
   <buy name="Silver"/>
   <buy name="Courtyard"/>
</player>
Results
80% to 14% vs. BM - Big Money Ultimate
64% to 32% vs. michaeljb Gray’sChallenge1
47% to 43% vs. Dstu (which buys Dutchies at 5 Provinces left)


120
Dominion General Discussion / Re: Any Gossip About Fall 2011 Expansion?
« on: August 06, 2011, 08:51:34 pm »
Quote
So this may just be my limited vocabulary speaking, but is there a reason "Hinterlands" got the nod over "Frontiers" or some other more common synonym?

I think it is due to the fact that the word "Hinterland(s)" has a germanic origin:

    Origin: 1885–90; < German: literally, hinder land, i.e., land behind (http://dictionary.reference.com/browse/hinterland)

...and Dominion was designed and made in Germany.

Other words/phrases with similar origin ideas would be "Back Country" or "Outback" (in Australia) but I think they have connotations that wouldn't jive with the generic medieval theme.

121
Simulation / Re: Dominion Simulator available for download!
« on: June 23, 2011, 11:55:26 am »
First, a big "Thank you!" to Geronimoo for creating this tool and making it publicly available.

Second, a minor bug/limitation: When I first ran it, only the upper left quadrant of the UI showed up (i.e. no VP curve, Money curve, or Results chart). Knowing a bit about programming, I guessed that  my 1024x768 screen size was preventing the window from resizing to fit those additional UI elements. Sure enough, extending my screen size to 1280x960 solved the problem. Trying to resize the screen back down after the program started resulted in a wacky looking UI with most elements missing again. There may be an easy fix for this by just reducing the size of these graph & chart elements a bit to squeak in under 1024x768, or at least some kind of warning or note of the minimum screen size.

Third, I did discover a non-optimality in the _Single Chapel strategy after noticing that it would open Chapel/nothing on a 5/2 split when the $5 hand happened first. This can be easily fixed by adding condition (if available $ < 5) to the Buy Chapel rule, preventing it from triggering until the $2 hand in that one case, resulting in the optimal Silver/Chapel opening. This _Single Chapel Better strategy beats _Single Chapel 48% to 46%. When restricted to a 5/2 start, it wins 65% to 29%.

I'd imagine that similar improvements might be found for the buy rules of other strategies to avoid non-optimal opening buys.

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