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Messages - Jacob marley

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51
Dominion General Discussion / Re: When did you start playing?
« on: August 29, 2017, 03:19:25 pm »
2011.  I was introduced to it by my then future (now ex) brother in law.

52
If your payload is treasure cards, City Quarter looses a lot of its punch and you are better off with other draw.  If you have action card payload and can trash your starting cards, City Quarter becomes a monster.

53
Both have extremely powerful effects, and don't have the awkward no copper restriction on GM.  Especially if there are good engine components and trashing, City Quarter is an absolute must for drawing your deck, then you have 2 actions to play all the actions you just drew.  Name another card that could let you draw up to 4 cards as a first play (more with beginninge of turn handsize increasers) then gives you two actions...

And who doesn't want to double their money.  The hope of doing so is what keeps all the casinos in business.

54
eh, i've been finding more and more that cultist is overrated.  empires added at least a couple significant counters to it (city quarter & advance), but it likely never was as good as we had thought.  witch-BM beats cultist-BM, for instance.

also, minion & torturer should absolutely be replaced with butcher & groundskeeper

Cultist without good thinning just isn't reliable enough, it can definitely trade places with wharf.

55
  What would it even mean to say "Mountain Pass is strong"? 

I have this same question about all Landmarks. With cards and events, one simple way to think of the ranking is "how often to you buy this"? Or, "if you could choose a card that you can buy but your opponent couldn't, which would you choose"? But with Landmarks, those ideas don't work.

My guess for a meaning "how high is this Landmark ranked" would be something like "how likely are you to play differently because this Landmark is in the game". Is that how other people think of it?

That's how I think of it.

I don't see the point of ranking landmarks at all, as they are not something you buy, they are just there, and if anything, they may change the relative value of the other cards/events in the kingdom due to their effects, not that they have value relative each other or other elements of the game.

56
Settlers and Forager.  The settlers can find your untrashed coppers in your discard.  Works for other trash from your hand cards as well.

57
Dominion General Discussion / Re: Rules mess ups you haven't seen?
« on: June 09, 2017, 12:24:06 pm »
I've never seemed someone whip out a drawing pad and start sketching the dominion card back when they were told to draw a card.

Suddenly I have visions of Amelia Bedelia dancing through my head...

58
Just had a ridiculous game (#3817959 on tokyo) with 5 potion cards (Transmute, Apothecary, Alchemist, Familiar, Possession), no Villages, no +Buy other than Seaway (which doesn't really work with ), and Steward.  Opponent went heavy on Familiars, and I opened Steward and spiked an early Possession.  Since I took all but one Curse (lucky Giant hit), my deck was crap, and a few times I was glad to be Possessed.  Meanwhile I was consistently grabbing Golds (for Palace) or even Provinces from his deck.  Ended up winning. :)

And who said Alchemy cards weren't cool?

Alchemy cards are cool.  It's just that the potion cost makes them awkward.

59
I've also never been slowrolled.  I'm in mid 40's and play good match.  But then I don't play that many games a week.

60
Dominion General Discussion / Re: Interview with Donald X.
« on: May 09, 2017, 03:25:52 pm »
What were to happen to Dominion if you were to die.  Does it go to your estate? Does it belong to Rio Grande?

By the way...stay safe.

Donald already has at least fifteen youthful clones set aside for that very possibility.

The rights to dominion will go to his Estate.  As to who Inherits the Estate, only Donald and his lawyer can say...

61
This should really be in the game reports or general forum, not the ShuffleIt forum, which should be for discussions of the client, not specific games.

62
Let's Discuss ... / Re: Let's Discuss Adventures Events: Save
« on: April 24, 2017, 03:46:58 pm »
So how does this affect openings?

Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.

Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.

What other ways can you change your opening with Save?

Most 6's aren't very good to open with though. The main ones that come to mind are Altar and Goons. The rest are... kinda mediocre. You can open with a 7 with this and Baker or Borrow. Seems kinda edge-casey, and most 7's aren't very good to open with anyway. But the possibility to do so is kinda neat. Turning 5/2 into 3/3 is pretty good I think, there are lots of boards where that's better.

Bank could be a good opening if you want a money strategy.

63
We were tied at 3 VP each, Ruins and Fishing villages were empty, and Dame Josephine was the last knight.  My opponent missed buying her on his last turn.  I didn't:  Dame Jo for the WIN!

64
The Butcher, the Baker and the Candlestick Maker.

65
Game Reports / Re: Dear My Opponent: I am Sorry
« on: April 03, 2017, 05:02:52 pm »
I'm sorry that you bought 2 Possessions and I bought one, then on my turn possessing you I drew and discarded both of your possessions...

66
Or, for that matter, the opportunity cost on not Ferrying a more powerful card.  I could only see this being a thing if Adventurer is the best card in the kingdom, which is really hard to imagine.

67
There is a case to be made for -2 cost whenever there is a vital 5 cost card in the kingdom since on 3/4 or 4/3 it guarantees you getting the 5 cost card before the first reshuffle.

68
There is a lot of discussion of a game clock on the ShuffleIt forums.  There is no consensus on if or how to do one.  What is more urgently needed is to be able to blacklist abusive players so you don't have to deal with them.  Ultimately, policing by the Devs/Mods and personal blacklists is the solution to the problem, not a game clock.

69
Dominion General Discussion / Re: More new promos?
« on: March 06, 2017, 02:24:05 pm »
Check the secret histories, there is an article by Donald about why reflecting the attack does not work.

70
Dominion General Discussion / Re: Rules mess ups you've seen?
« on: March 06, 2017, 01:38:33 pm »
I pulled off KC-KC-Br-Br-Br in a Colony game and took all provinces, and my opponent tried to continue to play thinking that emptying province in a colony game was not an end condition.  Ironically, this was the same person who introduced me to Dominion.

71
Should post that log in Bug reports.

72
However, the ShuffleIt interface at least looks like you are playing a card game.  Isotropic didn't.  Really, I don't have much trouble with playing on ShuffleIt, and most of the trouble I have stems from needing to click in the log area.  There is improvement to be done, but I find the implementation playable.

Another issue, however, is that Dominion is by nature a complex game that can be intimidating for newcomers.  If you sit someone who has never played before with a game including durations, victory tokens, the tavern mat and Adventures tokens (+1 action, etc.) I'm willing to bet that their reaction would be that the game to unfriendly to beginners too.

It comes back to the fact that, yes, there are improvements needed, but at least part of the battle is for each player to learn the interface and the cards.

73
Dominion General Discussion / Re: Bandit Fort hates Bandit lol
« on: February 21, 2017, 12:31:11 pm »
Second the statement about not being too afraid of BF.  I played a BF game and build a monster engine, but was too scared to buy Gold and Silver (I think 1 silver), then found that I had no payload, where my opponent bought at least 4 S/G (don't remember exactly), and was double provincing against my single province turns for the win.

74
Edge case: Vineyard

Still has the problem of rats hitting vineyards unless you can pseudo-trash which is tricky to execute.

75
Game Reports / Re: It Finally Happened: A Game Where Scout Was Good
« on: February 08, 2017, 01:18:19 pm »
This made me remind of a game where my opponent got a bunch of scouts (actually BUYING a couple of them) and making fantastic use of them for the win. I caught up to what he was doing and got scouts of my own, making it so we actually completely drained the scout pile, but unfortunately it was to late for me...

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160416/log.0.1460790797397.txt



Donīt let Roadrunner see this... It was actually a scout slaughter...

But really, scout was only important for the cost, not it's effect.  Basically any 4 cost card would do since it was only really used as fuel for Upgrade into key 5 cost cards.

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