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Dominion General Discussion / Re: When did you start playing?
« on: August 29, 2017, 03:19:25 pm »
2011. I was introduced to it by my then future (now ex) brother in law.
eh, i've been finding more and more that cultist is overrated. empires added at least a couple significant counters to it (city quarter & advance), but it likely never was as good as we had thought. witch-BM beats cultist-BM, for instance.
also, minion & torturer should absolutely be replaced with butcher & groundskeeper
What would it even mean to say "Mountain Pass is strong"?
I have this same question about all Landmarks. With cards and events, one simple way to think of the ranking is "how often to you buy this"? Or, "if you could choose a card that you can buy but your opponent couldn't, which would you choose"? But with Landmarks, those ideas don't work.
My guess for a meaning "how high is this Landmark ranked" would be something like "how likely are you to play differently because this Landmark is in the game". Is that how other people think of it?
That's how I think of it.
I've never seemed someone whip out a drawing pad and start sketching the dominion card back when they were told to draw a card.
Just had a ridiculous game (#3817959 on tokyo) with 5 potion cards (Transmute, Apothecary, Alchemist, Familiar, Possession), no Villages, no +Buy other than Seaway (which doesn't really work with ), and Steward. Opponent went heavy on Familiars, and I opened Steward and spiked an early Possession. Since I took all but one Curse (lucky Giant hit), my deck was crap, and a few times I was glad to be Possessed. Meanwhile I was consistently grabbing Golds (for Palace) or even Provinces from his deck. Ended up winning.
And who said Alchemy cards weren't cool?
What were to happen to Dominion if you were to die. Does it go to your estate? Does it belong to Rio Grande?
By the way...stay safe.
Donald already has at least fifteen youthful clones set aside for that very possibility.
So how does this affect openings?
Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.
Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.
What other ways can you change your opening with Save?
Most 6's aren't very good to open with though. The main ones that come to mind are Altar and Goons. The rest are... kinda mediocre. You can open with a 7 with this and Baker or Borrow. Seems kinda edge-casey, and most 7's aren't very good to open with anyway. But the possibility to do so is kinda neat. Turning 5/2 into 3/3 is pretty good I think, there are lots of boards where that's better.
Edge case: Vineyard
This made me remind of a game where my opponent got a bunch of scouts (actually BUYING a couple of them) and making fantastic use of them for the win. I caught up to what he was doing and got scouts of my own, making it so we actually completely drained the scout pile, but unfortunately it was to late for me...
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160416/log.0.1460790797397.txt
Donīt let Roadrunner see this... It was actually a scout slaughter...