Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jacob marley

Filter to certain boards:

Pages: 1 [2] 3 4 ... 7
26
Dominion: Nocturne Previews / Re: Bonus Preview #3: Fool
« on: October 25, 2017, 01:41:49 pm »
How do states work with Possession? If I possess my opponent and play Fool, who 'receives' the Boons?

#banpossession

27
Dominion: Nocturne Previews / Re: Previews #2: Shepherd, Pooka, Cemetery
« on: October 24, 2017, 07:02:04 pm »
After only few games, my initial take on Cursed Gold is, as long as there is decent trashing, don't be afraid of the curses.  Especially if there is an engine, cursed gold is a massive accelerator since you can easily open 4/5 for 2 components.  I just one one with Cemeteries and  Pookas (not  really important, I should have skipped for a Market) in which Cursed Gold helped me get 7 GM and 6 Conspirators, supported by Ghost town and  Ghost.  On the last turn, I paid off $16 debt from Mountain Pass and bought the last 4 cemeteries to pile out (GM and curse were empty).

28
Dominion: Nocturne Previews / Re: Previews #2: Shepherd, Pooka, Cemetery
« on: October 24, 2017, 02:08:03 pm »
Wait....

Did Shepard just make Scout good???   :o

29
Dominion: Nocturne Previews / Re: Previews #2: Shepherd, Pooka, Cemetery
« on: October 24, 2017, 02:02:46 pm »
Fun fact: With Cursed Gold you can now open Province Turn 1 with Baker or Borrow on the board.

Throw in Alms to open Provence/Tournament

30
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 03:26:34 pm »
Or Exorcist interacts with Hexes.

Now if we only know what Hexes actually do...

31
Dominion General Discussion / Re: Best Uninteresting Moments in Dominion
« on: October 04, 2017, 01:45:32 pm »
Throne Room and Kings Court are both in the kingdom...

I play Library Big Money

32
some players forget this simple point and overbuy Secret Passage, thinking, “It’s cheap and it’s still +2 Cards, +1 Action, right?”

Does this really happen? I'm sure people overbuy it, but do people play it and think their handsize is increasing?

Only once...

33
Dominion General Discussion / Re: Cards I would ban / errata
« on: September 28, 2017, 01:51:54 pm »
(1) Possession

Everyone's least favorite card. It makes games take forever, it gives a huge advantage to players with detailed rules knowledge (debt, tokens, etc.), it leads to degenerate game states, and it forces weird rules contortions for other cards. If there was ever a card that should simply exit the game, this is it.

No argument there, I would ban this, despite the errata, because you can use it to destroy your opponent's deck in other ways, such as moving +action/buy/card/coin tokens on the possessed players deck to hurt them, but it is not an attack, so in 3+ it gets political

Quote
(4) Cultist

Like Tournament, Cultist is overpowered and very swingy. It is an attack, draw, and a village, costed the same as cards that do much less. If just one player goes Cultist, the game is usually unwinnable for the other. If both players go Cultist, very often one player will have a turn that chains many together, either emptying the Ruins or junking the other so much they can no longer effectively chain in retaliation.

Actually, Cultist is not a village, you just get to maybe chain a few together, but everytime you do, you risk dead-drawing other actions (unless you already played a village).

Quote
(5) Sauna / Avanto

In a continuing theme, these cards do too much and are very swingy. They are early game trashing, and late game both village and draw. On many boards, if one player manages to collide Sauna + Silver early and the other doesn't, they can easily win the Sauna / Avanto split, trash much faster, and have a much stronger engine in the endgame. Sometimes there is better early trashing available and you can combat Sauna by not buying it yourself, so that it takes a long time to get to Avanto, but much of the time Sauna is the best or only trashing going, and both players are forced to contest it. The player who loses the split very often has no way to come back, since, as I said, this combination basically does everything.

Of course these are just my opinions, and I'm nothing special at Dominion, but based on my experience these cards really do make the game worse. And I don't just mean I have less fun---they make the games more frustrating, confusing, and especially high variance. I feel pretty strongly they should change or go.

Maybe it's just me, but I just plain like Sauna/Avanto (even having been on the bad side of the split a time or two).  It is very strong, and swingy, true, but it's fun to play (for me)

Rebuild, I agree with you, it could stand to go.

34
Game Reports / Re: Advance "Golden" deck
« on: September 26, 2017, 11:17:07 am »
That's why I put the golden in quotes.  It's not a true golden deck in the sense of the Bishop golden deck, but, as Awaclus points out, I was able to reduce his score every turn even if not getting points myself.  In retrospect, I could have waited until there were 2 IGG left before greening, and only do that once then end the game the next turn with the remaining IGGs.

35
Game Reports / Advance "Golden" deck
« on: September 25, 2017, 07:12:53 pm »
Game #7193700
Key cards/events:  Chapel, Baker, Junk Dealer, IGG, Advance

I open Baker/Chapel, then trash rapidly and add an (unnecessary) silver, herbalist and fortress, and Junk Dealer, after advancing my Chapel.  Then with my junk gone, am guaranteed to draw my deck, advance the fortress for another baker, and buy IGG for cursing.  I can do this every turn until the game ends, though I take a side trip for a couple of double province turns to lock in the victory before piling out ICC, Curse and Baker.

My opponent misplays by skipping chapel then cannot trash effectively even adding 2 chapels and a junk dealer, and is never really in contention.

I was not perfect, but a fun game nevertheless.

36
Dominion Online at Shuffle iT / Re: Thoughts on Etiquette Blog Article?
« on: September 25, 2017, 04:51:05 pm »
Regarding pre and post game comments (gl, gg, etc) there is such a wide diversity of opinions in the community that I would not presume to write an article describing the "correct" etiquette for these.  It's too much of a minefield.

37
Just had an interesting Rebuild game (yes it happens!) with two synergies:

Rebuild/Secret Passage
Lets you put the green in your hand right where you want it for Rebuild. Or you can just skip over it.

Rebuild/Triumph
playing 2 Rebuilds and then buying Triumph gives a nice little VP boost and more Rebuild fodder.

Scavenger also works nicely with Rebuild, allowing you to topdeck a Rebuild for next turn, speeding up rebuild plays.

38
Variants and Fan Cards / Re: Chris's Minor Dominion Tweaks
« on: September 12, 2017, 05:57:07 pm »
You are right that Scrying Pool does not need the attack.  From what Donald said in the secret history of Alchemy, was that the set needed another attack, and spy got tacked onto SP to provide that attack.  Thus, I came up with at attack that doesn't stall the game like the spy attack does.

39
Variants and Fan Cards / Re: Chris's Minor Dominion Tweaks
« on: September 11, 2017, 07:11:16 pm »


Scrying Pool may have needed a small nerf, but more importantly it needed to not be so fucking slow in multiplayer! Plus it makes everyone stay around and pay attention and eww, it's long and gross. This helps a little bit. LFN had a similar idea but took out the deck inspection altogether, which I didn't really like.

Edit: I didn't mean to make this a terminal, added +Action

I had a different idea for Scrying pool.  Replace spy attack with:

"If this is the first Scrying pool you have played this turn, each other player reveals their hand until the end of your clean-up phase."

It is thematic, doesn't stack, and only needs to be Moated once.  The attack is weak, but really, you are buying SP for draw, not attack anyway, so a weak attack is fine.

40
Dominion Online at Shuffle iT / Re: Undo Trolling
« on: September 01, 2017, 03:55:55 pm »
Agreed

41
Game Reports / Dame Jo for the Win!
« on: September 01, 2017, 03:22:06 pm »
#6485638

After a brutal knights war I am left with Dames Jo and Anna (all starting estates in trash).  He breaks PPR on turn 20 to take 4 provinces to my 3, but I cannot capitalize, so I take expedition and hope for a choke hand.  He gets 4 for an estate, allowing me to win the next turn by 1 point. 

42
I just say it so they know I'm present and reading the cards.

For that you can also just say "Hi." 

Of course I have no problem with glhf.

The thing is, all you can control are your own motivations, if the other guy takes it wrong, that is his issue, not yours.  Just do what seems right to you.

43
Dominion Online at Shuffle iT / Re: Undo Trolling
« on: September 01, 2017, 02:16:32 pm »
I always resign and blacklist after step 3.

Why would you resign? If you beat someone who denied you the undo earlier it's so much more glorious  ;)

Personally, most people I've played with thankfully allow the undo, but I blacklist anyone who doesn't. If you have a big engine and you accidentally click the smithy first, even though you've technically gotten a bit of new information, it would be pretty rude for the opponent to deny the undo because 1) the new info doesn't matter, you're drawing your whole deck anyway and 2) it's pretty obvious what happened.

Your example is not always that obvious.  Maybe you depend on treasure payload and could play Smithy knowing there is a possibility to dead draw actions, but you are risking that to draw your gold.  Then, if you drew 3 actions, you want an undo.  From where I sit, it's hard to know in advance that you just misclicked the smithy rather than the village next to it.

44
Dominion General Discussion / Re: Banning 5 Cards
« on: August 31, 2017, 02:43:56 pm »
Sorry, I don't understand the bolded in your quote.

He is implying that under your system, he could avoid ever playing games with Possession by blacklisting any player he played against when Possession appeared. He is also implying that Possession is so un-fun that he would be personally obligated to do so, and his pool of available players would therefore be reduced.

Ah, I see. But this does imply that having a reduced player pool is still preferable to him compared to playing sometimes with Possession, still an improvement compared to the current situation. Otherwise, he would decide not blacklisting those players would give him greater utility than blacklisting them.

Shvegait is essentually correct.  Now, in reality, I would not really blacklist everyone I play where a Possession comes up, because ultimately I don't want to restrict my opponent list for that reason.  However, I pointed out that this is exactly what I would have to do under your method to insure that I don't see possession.  Thus, what I'm really trying to say is that my goal for the ban list is to never see the hated cards, and using the union of ban lists fails in this regard.

45
I just assume it's a polite greeting and respond in kind.  When someone says gg early, I think that they have decided they will lose, and am often surprised that they think that.

46
Quote
Well, if spending 6 to play a Ruined Library first every turn is worth it...

This is not really accurate.

It's just as accurate as saying that Princing a Pearl Diver is the same as playing a Pearl Diver every turn.

But princing a pearl diver is not the same as playing a pearl diver evey turn, since you get an 2 actions after the princed pearl diver plays each turn, where as you don't if you just have a pearl diver in your hand.

47
Dominion General Discussion / Re: Banning 5 Cards
« on: August 30, 2017, 12:16:10 pm »
What I'd actually like to see is a system where you get to rate each card in terms of how much you enjoy playing with it, and then the average of your and your opponent's ratings determines how likely each card is to show up. Obviously that would take more work to set up.

This is how I think the ban list should work, but without a rating, just a Yes/No. You "ban" some cards, and your opponent "bans" some cards. If both of you have a certain card "banned", you won't play with it. It's not a real ban, but if you and your opponent mutually agree that you would like nothing more than to never see Rebuild, it won't show up, and you'll both have more fun.

But if someone wants to play with a rotation of all the cards, including the most hated ones, they would still get to do that, even at high rankings where maybe a lot of players have Rebuild or Possession or whatever "banned".

The problems with a ban system where one player banning the cards means they absolutely won't show up ever, in auto-matched games, are:
1) Some players may want to play with a selection of all the cards, and don't really have this as a choice if banning cards is popular
2) You could, potentially, game the overall rating system slightly by banning your personal lowest win % cards

Maybe the effects of both of these are very minor. But requiring both players to have "banned" the card to prevent it from showing up would solve these problems. On the flip side, the banning might not do much at all in this case, if hardly anyone uses the feature...

As a compromise, what might work is what Jimmmmm suggested, but only with ratings of 100% and 0% (could still just be implemented as a 5 card ban list). If one player "bans" the card, the chance of it appearing is halved relative to the normal probability of it appearing. If both players ban it, it will never show up. Might be a reasonable compromise, since still any card *could* show up (vs. players who may prefer to see that card), and you would still see your least favorite cards less often.

I flat out disagree.  If the feature is to be implemented, I will ban Possession because I hate the card and find it unfun.  That means I never want to see it again.  With your suggestion, I would then have to restrict myself to playing others who also ban it, which restricts my pool of available players and lengthens wait times.

If we are going to go that route, then why have a ban list?

48
Quote
Well, if spending 6 to play a Ruined Library first every turn is worth it...

This is not really accurate.  Rather the statement should be "if it is worth 6 to play a non-terminal ruined library that increases your handsize is worth it..."

Or, to put it another way, Hireling is like a Lab that you are allowed to put in your hand at the beginning of your turn every turn.

49
Dominion General Discussion / Re: Banning 5 Cards
« on: August 29, 2017, 03:31:55 pm »
I'd assume that anyone who posts their ban list is implicitly answering yes to question 1.  My list:

Possession
Rebuild

50
Yesterday, I got stuck with this miserable kingdom:

Ghost Ship
Witch
Torturer
Rogue
Giant
Sea Hag
Horse Traders
Nomad Camp
Baron
Castles
Wall

Needless to say, I hope no one ever has to play it again.

Could have been worse:  switch baron for Cultist  :o

Pages: 1 [2] 3 4 ... 7

Page created in 0.045 seconds with 18 queries.