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Messages - Minotaur

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51
Variants and Fan Cards / Re: Really bad card ideas
« on: March 29, 2021, 04:59:04 pm »


TL;DR, cost $4. +$1 and +1VP if you like jazz.

52
Variants and Fan Cards / Re: Really bad card ideas
« on: March 02, 2021, 12:54:55 am »
Turn Bettering Batter Baker
Project
Cost: <8>

Once per turn, you may either gain a Silver to your hand when you play Turn Bettering Batter, or you may gain the gained Action card to your hand.

53
Variants and Fan Cards / Re: Really bad card ideas
« on: March 02, 2021, 12:43:38 am »
Turn Bettering Batter
Action
Cost: $2

You may trash this and a Silver from your hand.  If you do, gain an Action card costing $5.

54
Variants and Fan Cards / Re: Really bad card ideas
« on: February 23, 2021, 06:44:00 pm »
With Cat-Like Disregard
Action
Cost: $5

Knock a Supply pile off of the table.  (Whenever all remaining piles are empty, this counts as a three-pile ending.)
-----
Setup:  Add the Event This Fucking Cat I Swear To God to the game.


This Fucking Cat I Swear To God
Event
Cost: $2

+1 Buy
Take a pile from the floor and return it to the Supply.

55
Variants and Fan Cards / Re: Really bad card ideas
« on: February 22, 2021, 02:10:05 pm »
Pennants
Project
Cost: $3

When you discard an Attack card from play, you trash it for +1 VP

56
Variants and Fan Cards / Re: Really bad card ideas
« on: February 21, 2021, 02:36:04 pm »
Prominence
Project
Cost: $5

At the start of each turn, you may do one of the following exchanges from your hand:

Herbes De Provence for Provenance (Herbes De Provence goes to the Trash as if it came from there as a Supply pile)
Provenance for a Providence
Providence for a Province
Province for a Promenade (build it in place of "gaining" it)


Promenade
Project
Cost: $12

+3 VP when you build this.
At the start of your turn and when you gain or exchange for a Victory card, +1 VP.

57
Variants and Fan Cards / Re: Actually Passable Card Ideas
« on: February 21, 2021, 11:35:02 am »
If you play 2 Giants in a row, first with Journey token face down then face up, which counts as the "first attack"?

Both times it's a card with the "attack" type.  I don't know if the issue has ever come up before, but presumably online Dominion gives you the option to reveal Moat for no particular reason?

That's what I would have thought, but the new Noble Brigand says "When you buy this, do its attack", which implies that the "attack" is only the part of the card that affects other players. If you word it as "the first Attack card they play", there's no confusion, but if you word it as "the first Attack they play", then...

The real question is why Noble Brigand was updated to still exist.

58
Variants and Fan Cards / Re: Actually Passable Card Ideas
« on: February 20, 2021, 11:02:13 pm »
If you play 2 Giants in a row, first with Journey token face down then face up, which counts as the "first attack"?

Both times it's a card with the "attack" type.  I don't know if the issue has ever come up before, but presumably online Dominion gives you the option to reveal Moat for no particular reason?

59
Variants and Fan Cards / Re: Actually Passable Card Ideas
« on: February 20, 2021, 10:39:10 pm »
I think maybe Hillfort should prevent the first attack from affecting you instead of everything-but.  Works better on a board with no Villages and only terminals, etc.  And it's a lot more likely to do *something* in general, while the best case scenario isn't as great.  And if it's Militia or Raider, both fail equally well at preventing two copies, but at least the prevent-the-first will prevent the whole thing a *lot* of the time.

60
Variants and Fan Cards / Re: Really bad card ideas
« on: February 17, 2021, 01:04:14 am »
Inconvenient water-filled Trench
Attack- Reaction
+2 cards
---------
when another player plays an attack card, you may reveal this from your hand to have them be unaffected by it

You know, I made a joke card once, and it played off of "victory" propaganda of WWII era by being a victory card.  It's Actually Passable IMO, just...  Bomb Shelter - Victory/Reaction - Cost:$3 - Worth 2 VP - You may reveal this when another player plays and Attack card to not be affected by the attack.  (The theme isn't quite Dominion but other than that...)

61
Dominion General Discussion / Re: Homage to the Best Card
« on: February 13, 2021, 01:50:33 am »

62
Variants and Fan Cards / Re: Really bad card ideas
« on: February 13, 2021, 01:37:32 am »
Nap
Action-Ruins

You may play a Night card from your hand.

63
Variants and Fan Cards / Re: Really bad card ideas
« on: February 07, 2021, 07:45:58 am »
won't a debt card immediately give you a nightmare?

<X> neither costs more nor less than $2P.

64
Variants and Fan Cards / Re: Really bad card ideas
« on: February 07, 2021, 12:21:27 am »
Hmm. "Way of the noob" makes me think "Way of the boon".

I wonder if "+1 Action, receive a Boon" would be too strong for a Way?

The +1 Action is probably unnecessary.  "Way of the Fool" feels like a good name, even though it's not the only boon card.

65
Variants and Fan Cards / Re: Really bad card ideas
« on: February 07, 2021, 12:19:59 am »
Undeadery
Night
Cost: $3P

+P
+$1
Gain a Nightmare whenever you gain a card costing $2P or more this turn.
You may play a Treasure from your hand.
You may buy a card costing P or more.


Nightmare
Night
Cost: $1P (not in the Supply)

+5 Cards
+1 Action
Return this to its pile

66
Variants and Fan Cards / Re: Really bad card ideas
« on: February 02, 2021, 02:20:38 am »
What if one of the decisions is "Name a card"? We know that technically the named card doesn't have to be a Dominion card, but do you just include "Ace of Spades" as a single option with equal probability to all named Dominion cards, or do you have to have a list of all cards that exist in any form - including "Autographed 1948 Yogi Berra Rookie card" and "The Christmas card I received back in 2014 from a family my parents used to be friends with and who send a card every year with a newsletter of their grandchildren's accomplishments"?

Hmmmm, cat walks on keyboard for this step.  If you don't have them, get them, and then resume your turn.

67
Variants and Fan Cards / Re: Really bad card ideas
« on: February 01, 2021, 07:11:14 pm »
To me, the Really Bad part of that Card Idea is the problem with working out how to weight different possibilities. How do you choose "randomly" among the possibilities for what Chapel does, for example? (-8

For gainers, the gaining step could involve making a complete numbered list and then using RNG, such as assigning them cards from a Poker deck and shuffling, etc.  Cellar would require N coin flips.  You probably have to reveal your hand a lot of the time, and you may have to reveal anything else that would require a choice, such as optional choices involving card types...  It's thematically appropriate but hell for offline play.

68
Variants and Fan Cards / Re: Really bad card ideas
« on: January 31, 2021, 10:13:32 pm »


Somnambulism - $2
Night
Reveal your hand. If you have any Action cards, randomly select one and play it. If the card's text requires making any choices, choose randomly from among all of the possibilities.
-------------
This is gained to your hand (instead of your discard pile).

Generally weaker than Necropolis (except when drawn by terminal draw).  As a Night card, it doesn't even play well with terminal draw that would draw Treasures, but if it returned you to your Buy phase, that could be interesting and playable.  At that point, it almost might as well be a Treasure except for theme reasons, but there are occasionally Treasure abilities that could make some difference.  The randomness is also on-theme, but strongly suggests online-only, and the card seems weak enough without it.

For a Night card that doesn't return you to an earlier phase, setting aside as many as you wish face-up and playing them in any order seems reasonable for $2.

/RBCI critique as actual balance discussion

69
Variants and Fan Cards / Re: Really bad card ideas
« on: January 31, 2021, 10:34:20 am »
Way Of The Crow
You may discard a Treasure to deal the next Way from the Crow deck and then play this card again.  Otherwise, follow the instructions of the most recently dealt Way.

70
Variants and Fan Cards / Re: Really bad card ideas
« on: January 30, 2021, 07:11:18 pm »
Hang on a sec: there's no default place to Exile stuff from. Every card with the mechanic says "Exile this", or "Exile X from the Supply", "Exile Y from your hand", etc.

Not saying where to exile from would be Really Bad, especially if someone thought to Exile a card that belonged to another player. (-8

(What was the intent of Way of the Prince? Exiling from the supply is pretty strong; exiling from your hand somewhat less so!)

From the Supply, yeah.  It also exiles itself, so it's supposed to be not too strong, but I also didn't say that the card played from Exile stays there.  The exiling itself is just a weaker Camel Train.  Exiling from your hand would be just about unplayable mostly, except for post-Curse curser or whatever.

71
Variants and Fan Cards / Re: Really bad card ideas
« on: January 30, 2021, 12:32:51 am »
Way Of The Pauper
Play a non-Command action in the Supply costing at most $2 less than this, leaving it there.


Way of the Prince
Exile this.  Play an Exiled Action costing more than this, or Exile an Action from the Supply costing more than this.

72
Variants and Fan Cards / Re: Really bad card ideas
« on: January 26, 2021, 06:16:04 am »
Pyramid
Night/Victory/Duration
Cost: <8>

Put any number of your Treasures in play under this face down.  At the start of each turn, put one of them into your hand.
-----------
Worth 1 VP for each Treasure under this.

73
Dominion General Discussion / Re: Homage to the Best Card
« on: January 20, 2021, 05:10:34 am »
(Anyway, the joke is that Tracker gives you an extra buy and topdecks Fisherman, so you can buy a second one in the same turn also for $2.)

74
Variants and Fan Cards / Re: Actually Passable Card Ideas
« on: January 19, 2021, 07:46:16 pm »
It's a little odd that it doesn't flip the token outright, though.  Such a departure from the usual rules and I don't think there's a strong enough justification here to break convention.

75
Variants and Fan Cards / Re: Actually Passable Card Ideas
« on: January 19, 2021, 07:44:14 pm »
EDIT: This might be a bit weak for $5. Probably the card I already entered is better...

idk, it's probably fine?  Sometimes it won't be worth it, but even if it's the only trasher on the board for example, it's already not half bad.  The "you may" clause on the gain makes it a lot stronger than if you *had* to gain, say, a Copper after you trash two Copper, or a $2 after trashing a Copper and an Estate.  The while-in-play effect is nice.  I think maybe it's more subtle if flipping the Journey token is mandatory?  You have at least two chances to gain or not gain that turn, so the mini-game doesn't need to be any more generous IMO.

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