Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Minotaur

Filter to certain boards:

Pages: 1 [2] 3 4 ... 101
26
Dominion General Discussion / Re: Homage to the Best Card
« on: July 05, 2021, 07:11:25 pm »
is chapel really better than, say, minion or page?

Sir, this is a Wendy's  Sir, this is a meme thread  http://wiki.dominionstrategy.com/index.php/Dominion_Card_Glicko  I mean, no one can say for sure but attempts have been made.

27
Variants and Fan Cards / Re: Really bad card ideas
« on: July 05, 2021, 12:06:18 am »
Pony
Action
Cost: $2

Return this to its pile.  If you did:
+2 Cards
+1 Action

(This is not in the Supply)

28
Variants and Fan Cards / Re: Really bad card ideas
« on: July 03, 2021, 04:28:46 pm »
Black Is The New Gold
Project
$4

After your Night phase, get $3 for each $6 worth of Night cards in play, and you may Buy a card.


I'm Blue
Event
$5

Set aside a Reaction card and an Action card from the Supply.  Any Action set aside this way may be played from your hand any time the Reaction card could trigger if it were in your hand.  (For the purpose of checking whether the reaction could trigger, treat the Reaction card as if it were an extra card in your hand that does not count toward your hand size.)
-------------------------
Setup:  Add three Reaction cards to the Supply.

29
Variants and Fan Cards / Re: Really bad card ideas
« on: June 30, 2021, 07:18:50 am »
Grade
Action-Ruins
Cost: $0

Trash a card from your hand.  Gain it.

30
Variants and Fan Cards / Re: Really bad card ideas
« on: June 24, 2021, 07:15:23 pm »
Suburbs
Project
Cost: $8

During your turns, all cards are named Steve.

31
Variants and Fan Cards / Re: Really bad card ideas
« on: June 17, 2021, 07:08:01 pm »
Scout's Dishonor
Action-Attack
<8>

Each other player reveals the top 4 cards of their deck.  If any Victory cards are revealed, you may trash this to put any number of them into your hand.  Put the rest back in any order.

32
Variants and Fan Cards / Re: Really bad card ideas
« on: June 17, 2021, 07:06:16 pm »
Pearl Conniver
Action-Attack
$2

+1 Card
+1 Action
Each other player reveals the bottom card of their deck, then you decide whether to discard it or leave it there.

33
Variants and Fan Cards / Re: Really bad card ideas
« on: June 11, 2021, 02:49:51 pm »
Silver, Copper, Monument, Chapel thindeck, whoever gets tired of playing turns the slowest wins.  Or is ahead when everyone else resigns or whatever.

34
Variants and Fan Cards / Re: Really bad card ideas
« on: June 11, 2021, 02:17:48 pm »
I was confused but I forgot the extra turn thing with no restrictions.

35
Variants and Fan Cards / Re: Really bad card ideas
« on: June 11, 2021, 12:30:47 pm »
Omnistary
Night
Cost: $3

If you gained a card this turn:
Trash your hand.  Trash all Treasures you have in play.

36
Variants and Fan Cards / Re: Really bad card ideas
« on: June 11, 2021, 01:03:14 am »
Forge five Curses into a Province; living the dream!

Play Livery and a Silver, buy an Estate, gain the Horse pile.

37
Variants and Fan Cards / Re: Really bad card ideas
« on: June 07, 2021, 10:28:35 am »
Edgy Young Heretics Club
Action-Attack
Cost: $4

+$2
Each player gains a card from the trash in turn order, starting with you.
-----------
Setup:  Add a mixed Supply pile consisting of two each of Chapel, Bishop, Monastery, Priest, Goat.

38
Variants and Fan Cards / Re: Really bad card ideas
« on: June 04, 2021, 01:35:30 pm »
Man
Action
Cost: $4

+1 Card
+1 Action
-------------
When you gain this, gain two Horses.
-------------
While this is in play, your Horses gain the Knight ability, with the exception that you trash this card instead of the Horse that was played (which, duh, you Lose Track of anyway).
Setup:  Add the Knights to the Supply

39
Variants and Fan Cards / Re: Really bad card ideas
« on: June 03, 2021, 04:17:39 pm »
Overpopulate
Project
Cost: $5

During your turns, Victory cards are also Action cards.

40
Variants and Fan Cards / Re: Really bad card ideas
« on: June 01, 2021, 05:55:27 am »
Rebalance
Project
$0

+1 Buy when you build this.
After the game ends, there's an extra round of turns just for players whose turn had not yet come up in the current turn cycle, that comes before extra turns due to Fleet.  Those players do not need to have built this, and this Project doesn't need to have been in the game.

41
Dominion General Discussion / Re: Homage to the Best Card
« on: May 28, 2021, 09:16:09 pm »
TL note: Keikaku means keikaku.

Keikaku is the name of my Junk Dealer.  That's him right there.

42
Variants and Fan Cards / Re: Really bad card ideas
« on: May 28, 2021, 08:43:04 pm »
Poverty
$0 - Project
During every player's turns, Treasures are Actions instead.

Original name was a joke that fell into RSP territory, so I changed the name here.

I think some time ago I joked in "Homage To The Best Card" that "Candlestick Maker is a Communist Ducat".  I think if Capitalism is a canon card, it should be fairly politically neutral to reverse it and call it Communism, provided that no one takes it as an attempt to start debating anything one way or the other.  (In my headcanon, Communism would give Tresaures +1 Action for balance, and it would cost more than $0.  The version without +1 Action could reasonably be called "Poverty" given how it plays out...)

Definitely a RBCI because on most boards, P1 could buy it on turn 1 and the game would never end.  Only the Curses and Coppers could ever empty, and even if that were three piles, there would be no incentive to bell the cat, as they say.  Would be really funny with Poor House - you would probably want to buy Poor Houses and Curses so the Copper wouldn't make the Poor Houses worth nothing.  Maybe Poor House should be in the Supply as a setup clause.  Disclaimer:  I do not volunteer for play testing...

43
Variants and Fan Cards / Re: Really bad card ideas
« on: May 28, 2021, 03:05:14 pm »
Elephant Train
Action
Cost: $5

Exile a Victory card from the Supply costing at most as much as a card you have in Exile.
-------------------
When you gain this, Exile a card from your hand.

44
Variants and Fan Cards / Re: Really bad card ideas
« on: May 23, 2021, 05:31:50 am »
Dwelling Of Virtue
Action-Duration
Cost: $5

+3 Cards
+1 Action
At the start of your next turn, put a card from your hand on top of your deck.

45
Variants and Fan Cards / Re: Really bad card ideas
« on: May 22, 2021, 06:27:15 pm »
Bountiful Booty
$0 - Event
Gain a Spoils per Spoils you have in play.

Needs +1 Buy for balance purposes.

46
Variants and Fan Cards / Re: Really bad card ideas
« on: May 17, 2021, 11:25:22 pm »
Too lazy to figure out card templates and such but...

Sweeny Todd
Project
$12

+1 Buy
Gain and then Prince a Butcher.  Add Definitely Not A Trap to the game.

47
Variants and Fan Cards / Re: Really bad card ideas
« on: May 17, 2021, 06:33:56 pm »
Or wait, would spending a Coffer trigger this also and just give you a Coffer back instead of ?
Yep, exactly. you spend a Coffer to gain a Coffer; you can't have coins

Butcher --> Definitely Not A Trap confirmed.  Looks sus...

48
Variants and Fan Cards / Re: Really bad card ideas
« on: May 17, 2021, 07:36:41 am »
Binastary
Night
Cost: $3

For each card you gained this turn, you may trash up to two cards from your hand or a Silver you have in play.

49
Variants and Fan Cards / Re: Really bad card ideas
« on: April 11, 2021, 07:03:57 pm »
Four Goats In A Trench Coat
Action
Cost: $2

You may trash up to four cards from your hand.

Yes, such a really bad card idea.  It would work so much better if they called it something like "Chapel"!

Goats are atheists though!  I don't get it!

50
Variants and Fan Cards / Re: Really bad card ideas
« on: April 11, 2021, 12:05:45 pm »
Four Goats In A Trench Coat
Action
Cost: $2

You may trash up to four cards from your hand.

Pages: 1 [2] 3 4 ... 101

Page created in 0.203 seconds with 18 queries.