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Messages - Minotaur

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1801
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: March 24, 2015, 10:30:41 pm »


First i thought it was too weak. "Wow, you need to have a good card in play, and even then you have to spend a Token!" Then i realized that if you bought it early enough, you'd have played it a few times before you'd want to gain a card, anyhow. Using its TT for other cards is really just a minor bonus to me.

The only thing comparable i can think of is Talisman. Talisman is limited to non-VP cards, but as you usually can't play those anyhow, it makes only a minor difference. Both cards are Treasures, which you'll play late in your turn, so timing isn't that different, either. The deal-breaker is the fact that Talisman is limited to cards costing $4 or less, which is pretty huge. On the other hand, Trade Goods can only gain cards you allready have, meaning it will take longer to have an effect. That together with the TT restriction seems fine at $4. Of course you also have to spend a buy on Talisman, so i'd say Trade Goods is better all-in-all. Which isn't much, considering that Talisman isn't exactly a power card. I think it's fine.

Yeah, Talisman sort of dooms itself to being a niche card in a way that this one doesn't.  With Talisman, I just hope that I can ignore it...

1802
Variants and Fan Cards / Re: Really bad card ideas
« on: March 24, 2015, 08:53:30 pm »
Concession
Action
Cost: $2

You may play an Action card from your hand twice.  If you do, trash it and gain an Action card costing exactly $1 less than it.
I actually kind of like this.

Oh man, have I failed at RBCI again?  :(

1803
Variants and Fan Cards / Re: Really bad card ideas
« on: March 24, 2015, 03:05:58 pm »
Concession
Action
Cost: $2

You may play an Action card from your hand twice.  If you do, trash it and gain an Action card costing exactly $1 less than it.

1804
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: March 19, 2015, 03:02:46 am »
Maybe you could do a playtest with 2 players where one player can only have Trade Goods while to the other player all cards from the Trade Goods pile are Investments. Have you ever tried something like that? Or is it a stupid idea?

It's not a stupid idea, but I only know one playtester who wouldn't mind putting up with that. Most of the players I test with are pretty casual. And when I play with that one guy, I'm almost always playing with others as well.

Tricky! You have to buy it in advance, but you don't know how long it will take before it will do something for you, and before then it's just a copper. Hard to tell if its effect will be enticing enough for people to buy it. I wonder how it will play in the presence of other TT cards.

Yeah. I'm hoping Trade Goods isn't an awful opening, honestly. By the time Turn 5 comes around, you should have at least one card in your deck that you want more copies of.

I think Trade Goods is the version I'm going to test first. I prefer when it's an interesting decision when to use your Trade tokens. Old Craftsman was at least a decision based on whether you had extra Actions. Investment and New Craftsman don't really have that so much. Trade Goods will, I think. Do you spend a token now to get a Village, or do you save it to get something better later?



I wish I could have found some more colorful artwork, but this could be worse.

More of a Magic Mirror variant?  The token gain/use makes it both cheaper and more flexible.  The set seems to be getting more token gainers lately.  That might not be a bad thing, but it's definitely at the point where you can't balance around the assumption that they're going to be really rare things that you get at most once per buy.

1805
Dominion General Discussion / Re: Homage to the Best Card
« on: March 15, 2015, 09:46:48 pm »

Edgar Allen Poe isn't doing well here?  Or is it the small text at the bottom that's being missed?

1806
Dominion General Discussion / Re: Homage to the Best Card
« on: March 15, 2015, 05:03:09 pm »

1807
Dominion General Discussion / Re: Homage to the Best Card
« on: March 15, 2015, 11:31:51 am »


Also, there was some confusion about Pearl Diver:  http://en.wikipedia.org/wiki/Nevermind

An additional take on the "Nevermind" text is that Pearl Diver's Action is so weak that one might as well not even bother with it, but I'm not sure that was intentional.

1808
Variants and Fan Cards / Re: Really bad card ideas
« on: March 11, 2015, 11:24:58 pm »
New action subtype "Rat", which gives +1 Card when trashed.  Several cards require errata though, including Rats itself.

This would make some original cards so much simpler!

Cultist
Action/Attack/Looter/Rat
+2 Cards. Each other player gains a Ruins. You may play a Cultist from your hand. | When you trash this, +2 Cards.

Overgrown Estate
Victory/Shelter/Rat
0 VP

Wouldn't it be simpler to give the Cultist the type Rat:3?

1809
Variants and Fan Cards / Re: Really bad card ideas
« on: March 11, 2015, 08:58:12 pm »
All these combo with Bureaucrat!

And Pirate Ship.

1810
Variants and Fan Cards / Re: Really bad card ideas
« on: March 11, 2015, 08:52:24 pm »
Someone do Ratvisor and Ratscout.

Oh god.  That's horrible.

Ratvisor
Action
Cost: $1

+1 Card
+1 Action
Gain a Ratvisor.
Reveal the top three cards of your deck.  The opponent to your right chooses one.  If it does not have "rat" in its name, trash it.  Draw the cards which were not trashed.

1811
Variants and Fan Cards / Re: Really bad card ideas
« on: March 11, 2015, 04:19:43 pm »
Maybe we need a Tongue In Cheek Themed Cards That Aren't Quite That Bad Of An Idea thread?
Oh, for cards like:

John Smith
$4 - Action

+3 Cards

He's a lot like his brother, but John always had more of a thing for flavour text.

All name swaps are RBCIs conceptually, if not mechanically.  (Though three-pile ending edge cases could make a clone and its original worse, as well as lolol Cornucopia considerations.)

1812
Variants and Fan Cards / Re: Really bad card ideas
« on: March 11, 2015, 02:53:19 pm »
Rat Feast
Action
Cost: $7

Gain a card costing $5.
+1 Card
+1 Action
Gain a Rat Feast.  Trash a card from your hand which does not have "rat" in its name, or reveal a hand with no such cards.

1813
Variants and Fan Cards / Re: Really bad card ideas
« on: March 11, 2015, 02:28:30 pm »
Maybe we need a Tongue In Cheek Themed Cards That Aren't Quite That Bad Of An Idea thread?

1814
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: March 11, 2015, 02:17:22 pm »
If your hand is X Oases, you play those Oases, draw X cards, and discard those same X cards, getting $X.

Then you've played Oasis terribly wrong. If you do this, you may as well have just bought Copper instead of Oasis for all X of them.

Probably just typed too fast.  I'm pretty sure almost no one plays Oasis like that consistently.

1815
Variants and Fan Cards / Re: Really bad card ideas
« on: March 11, 2015, 02:13:18 pm »
Indestructible Ratchet

+1 Card
+1 Action
Name a card.

Do the following up to three times, until you reveal the named card:
Reveal the top card of your deck.  If it is the named card, put it in your hand.  If not, put it on the bottom of your deck.

If you do not reveal the named card, trash the top card of your deck.

1816
Variants and Fan Cards / Re: Really bad card ideas
« on: March 11, 2015, 02:06:53 pm »
Rat-Infested Gardens
Action-Victory
Cost: $5

+1 card
+1 action
Trash two cards from your hand that do not have "rat" it its name, or reveal a hand with fewer than two such cards and trash one if possible.  Gain a rat-infested Gardens.

1VP for every 5 cards in your deck, for some reason.

Noble Rats
Action-Victory
Cost: $6

+1 Card
+1 Action
You may trash a card from your hand which does not have "rat" in its name.  If you do, Noble Rats costs $1 less this turn.

2 VP

Fishing Rats
Cost: $4
+1 Action

Now and at the start of your next turn:
Trash a card from your hand which does not have "rat" in its name, or reveal a hand with no such cards.  If you trash a card, gain a Fishing Rats.


Wandering Rats
Action
Cost: $4

+1 Card
+1 Action
Reveal the top three cards from your deck.  Trash the cards which are not actions, and return the others to the top of your deck.  Gain a Wandering Rats for each trashed card.


Plague Rats
(This supply pile is only stocked with four cards)
Cost: $8
Action

+1 Card
+1 Action
Trash one card which does not have "rat" in its name from your hand for each Plague Rats in play (including this), or trash as many as you can and reveal the rest of your hand.  +$1 for each trashed card.
Why does it cost so much?  This is so stupid.  Waste of a booster pack!

1817
Variants and Fan Cards / Re: Really bad card ideas
« on: March 11, 2015, 01:50:28 pm »
Oh god.  This stuff again.  Ok, I'm going in!

Musket
Action-Attack
Cost: $5

Choose one:
* If a Gunpowder is in play, you may return a Rock to the Rocks pile.  Each other player trashes three cards from their hand.
* If a Bayonette is in play, each other player discards down to three cards.
* Gain a Rock from the Rock pile.


When you gain this card, gain a Bayonet and three Gunpowder from their respective piles.

Gunpowder
Action
+1 Card


Bayonette
Action
+1 Card


Colonial Village
Action
Cost: $5

+1 Card
+2 Action
Gain a Gunpowder in hand from the Gunpowder pile.
You may trash a Copper from your hand.  If you do, play this card again.
America, hell yeah.

1818
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: March 11, 2015, 01:30:52 pm »
Oasis can be a bit finesse-y.  You at most want as many of them as you have junk or pure VP per hand.  Auction is much more engine-oriented, where Oasis can afford to be a bit agnostic.  And Peddler comparisons are a bit questionable all around, since it just gives you free money without costing any cards or actions at all (unless you draw it dead).  If an Oasis were "just" a Peddler who needs a little fuel, it wouldn't cost $3.  That "just" is an understatement.  It's not a free money- it turns other cards into Coppers, which is a complete deal-breaker when it comes to spamming the suckers.

1819
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: March 11, 2015, 02:29:57 am »


I like it. It's simple, clean, still has something to it. The only thing i'm a bit worried about is that it might make Oasis look a bit superfluous. Sure, Oasis draws a card, but Auction gives a buy, costs less, can't be drawn dead and can make ALL cards in your hand to money. It also seems to be pretty good for Big Money+Draw.


I'm confused... how does this compare to Oasis in any way? Oasis is a cheap Peddler with a penalty. You could play a bunch of them, and then a draw-to-x. Or just play 1 or 2 as if it were a Peddler; discarding a worthless card in the process. Auction is automatically always going to be the last card you can play in a turn. (Edge case: Golem hits Black Market + Card Draw). It's more like a Secret Chamber, in that it turns your worthless cards into Coppers.

All of these are "turn cards into coins" variants.  This card and Secret Chamber both penalize your handsize by one on top of that.  I'd say that this card is stronger than Secret Chamber, if not for the reaction.  Oasis obviously parties the best with Library variants.

Playing X copies of Oasis can have the same effect as playing Auction, except you will have one more card to work with and one less buy.  But you have to have exactly X copies.
Playing Auction once or playing Secret Chamber once can have the same effect as Auction, except for the + buy and Auction won't have terminal collisions.

The only other one I can think of right now is Vault, but that +2 cards is a big deal.  Village-Smithy-Secret Chamber.

1820
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: March 08, 2015, 06:02:37 pm »
Setting it aside is clunkier and takes at least another line of text. It works great on Horse Traders for multiple reasons, but it's not so great here.

I understand the concern about its power, but I'm really not so worried. If you have enough Dignitaries that you're actually pulling it off, your deck has too many Dignitaries. Especially now that it always reduces your hand size when played, it's just not practical to have so many of them. If it's ever a problem in even one of my playtest games, I'll re-evaluate it. So far this reaction has been working great.

Cool, I just wanted to throw the option out there in case you hadn't thought of it yet.  This card would be strongest with a Village and a strong non-junking attack card, I would think.  But then again, it's more useful *with* a junk attack, just less combo-able early.

1821
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: March 08, 2015, 05:40:01 pm »
Dignitary lives, man. It looks like this now:



I was avoiding doing the reaction this way for a long time, since you could potentially do a lot of Dignitary reactions by drawing more Dignitaries. But I've tested it and in practice it's just not an issue.

Anyway, this new version has been working fine for awhile now. I could change the top, but so far nobody in my IRL games is complaining that it's too much like Harbor.

If you wanted to have it not stack with itself, you could instead have Dignitary set itself aside, trash a card, and return itself to your hand on your turn.  It seems like you could trash a ton of cards rapidly in a non-junking attack game, and handsize-neutral trashing is pretty strong when it's totally optional and you have the actual action not depend on trashing at all - it doesn't have the drawback of making itself obsolete like Spice Merchant.

1822
Dominion General Discussion / Re: Homage to the Best Card
« on: March 07, 2015, 03:20:05 pm »


I felt a little iffy about my idea last page, but seeing it put together like this confirms it.  They are the same: mostly derpy with a chance of useful.

1823
Dominion General Discussion / Re: Homage to the Best Card
« on: March 06, 2015, 11:07:11 pm »
Well, KnowYourMeme has as good an explanation as you're going to get. It seems to have more of a point than many things people make memes about.

That explains how it came about and what it is, but certainly not... why.  Then again, "why" could be applied to most memes...



Zoidberg should be exactly the same as Chancellor except that any time you could have gained a Zoidberg (as the choice made by an Action as played up until then or as a buy you had with $3 or more available) but do not choose to do so, you have to explain "why not Zoidberg".

(If you Remodel a Copper, you don't have to explain "why not Zoidberg" even if you had something else like a Silver you could have trashed.  Only if you trashed something costing $1 or more would you have to explain "why not Zoidberg".)

1824
Dominion General Discussion / Re: Homage to the Best Card
« on: March 05, 2015, 08:46:26 pm »
They can't all be the most sophisticated nation.

1825
Dominion General Discussion / Re: Homage to the Best Card
« on: March 04, 2015, 07:15:54 pm »
They can't all be the best Urchin-cost card...

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