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Messages - Minotaur

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1
Variants and Fan Cards / Re: Really bad card ideas
« on: April 19, 2023, 09:40:10 am »
I had a dream where I saw some new dominion cards and this is the only one I could remember clearly

It also had an insert that said "Tip: This is the best card in the game because it can draw you lots of cards"

Donald is really trying to make Festival good, huh?

2
Variants and Fan Cards / Re: Really bad card ideas
« on: April 02, 2023, 11:51:22 am »
Dropout
Action - $5

+7 Cards
Discard your hand.

The classic Dropout, always seen in the company of the Faithful Hounds he always blames for eating the homework he allegedly completed...

3
Variants and Fan Cards / Re: Really bad card ideas
« on: April 01, 2023, 01:06:12 pm »
Trenchcoat
Action
Cost: $1

You may trash three Rats from your hand. If you do, gain a Three Rats Forged Together.
--------------------
When you trash this, gain three Rats.

EDIT:  I struck out the reaction because it belongs on TRFT.  The Trenchcoat is clearly empty initially.  Whoops.

4
Variants and Fan Cards / Re: Really bad card ideas
« on: October 26, 2022, 11:26:52 pm »
Rename
$3, Action

Name a card. Name it something else. For the rest of this turn, all copies are named the new name.

Sometimes Beggars can be choosers.

5
Dominion General Discussion / Re: Homage to the Best Card
« on: August 05, 2022, 06:31:21 pm »
lol, so I think if you use Messenger to give a copy of Secret Passage to Revenge Witch, she eventually plays the card and can't decide what to do.  Because the AI is based on them never owning cards it isn't going to buy or gain?  Crazy.

This should probably be a comic or meme somehow but I don't have a plot yet.

Revenge witch?

Making Fun/Dominion Online bot #2.  I don't know if the bug is consistent, but I tried gaining a Secret Passage with Messenger and the AI grinded to a halt when they played it and had to choose what to do with a card.

6
Variants and Fan Cards / Re: Really bad card ideas
« on: July 29, 2022, 01:30:15 pm »
Moneylaunderer
Action-Attack
Cost: $4

Each player gains a Curse into their hand.  You may trash a Curse from your hand for +$3.

7
Variants and Fan Cards / Re: Really bad card ideas
« on: July 29, 2022, 01:26:11 pm »
Capital City
Action
Cost: $6

+1 Card
+2 Actions
If one or more Supply piles is empty, +1 Card.
If two or more, +$1 and +1 Buy.
For each additional Supply pile, +2 VP.
If the Province, Colony, or Castle pile is empty, +2 VP for each such pile.

EDIT:  Apparently I forgot that there already is an expansion with a Capital City, but the concept stands I guess.

8
Dominion General Discussion / Re: Homage to the Best Card
« on: July 29, 2022, 12:11:23 pm »
lol, so I think if you use Messenger to give a copy of Secret Passage to Revenge Witch, she eventually plays the card and can't decide what to do.  Because the AI is based on them never owning cards it isn't going to buy or gain?  Crazy.

This should probably be a comic or meme somehow but I don't have a plot yet.

9
Dominion General Discussion / Re: Homage to the Best Card
« on: June 23, 2022, 07:30:01 am »
Yeah, each Copper is a Lump Of Lead (Treasure: +$0) and a Peddler.  I think.  Except you get to play the Peddler before Moneylender trashes the Peddler for $2 and a Lab.  Sort of.
And buying Alchemist removes a Lump of Lead from your deck, but for some reason doesn’t give you Gold in its place.

Yeah, he needs a Potion and a Philosopher's Stone to finish the job.

10
Dominion General Discussion / Re: Homage to the Best Card
« on: June 22, 2022, 03:58:32 pm »
Yeah, each Copper is a Lump Of Lead (Treasure: +$0) and a Peddler.  I think.  Except you get to play the Peddler before Moneylender trashes the Peddler for $2 and a Lab.  Sort of.

11
Dominion General Discussion / Re: Homage to the Best Card
« on: June 21, 2022, 05:20:18 pm »
$3 and trashes a Copper = a terminal Silver that gains a Lab

Terminal Silver that also turns a Peddler into a Laboratory.

12
Variants and Fan Cards / Re: Really bad card ideas
« on: June 19, 2022, 02:47:28 pm »
Online exclusive!

Red Herring
Action ID-##
Cost: <12>

Remove this card from the game.  Return the game to the a state it was in immediately before a stack of things happened which resulted in this card coming into your possession (such as buying it, or playing a Black Market, or playing a throne room to play a throne room to play a Black market, another player playing Masquerade, etc.).  (Red Herrings that were removed from the game are no longer in the game in any way, and may not be returned to the game in this way.  Leave no card at all in place of missing Red Herrings.)

13
Dominion General Discussion / Re: Homage to the Best Card
« on: June 19, 2022, 02:33:27 pm »
How many brains is it if you realize that Moneylender is a terminal Silver (because you would have gotten $1 from the Copper this turn otherwise)?

14
Variants and Fan Cards / Re: Really bad card ideas
« on: June 19, 2022, 02:31:36 pm »
University but American

Action - 2<20D>

+2 Actions
Gain an action card costing up to 5

oof, I am dead right now.

15

This is against two bots, so don't expect exactly this result, but it's not especially common for Festival to shine like this.  You want to play the Bandit, Library is a strong draw, you like making your hand smaller with vanishing Silvers, the other Bandits might snipe your Golds but Bandit is still sort of good, Artisan likes having a Festival or topdecking a new one otherwise...  Base game 2.0 so this probably isn't news exactly but still not that common.

16
Dominion General Discussion / Re: Homage to the Best Card
« on: November 10, 2021, 10:57:21 am »

Definitely A Horse

17
Variants and Fan Cards / Re: Really bad card ideas
« on: September 06, 2021, 03:38:46 pm »
I suspect a referee (or more likely the server) has to set up identical parallel copies of stuff, but also no one understands how 5DCw/MTT works.

18
Variants and Fan Cards / Re: Really bad card ideas
« on: July 19, 2021, 03:00:19 pm »
Log Forge

$4? -- Action

Trash any number of cards from your hand. Gain a card with a cost equal to the product of the costs in coins of the trashed cards.

Would this be effective, and do I have it at the right price point?

There is no meaningful way to gain a Colony out of this, for example*.  Three estates for a Province would be nice, but you can't trash Copper.  It's kind of RBCI overall, and if all the price points were filled, it would be a bit crazy due to the exponential potential.  (Generally, an empty product is regarded as 1, so you would get a Poor House if you trashed nothing)

Trashing a 2 and a 3 for a 6, or a 4 and a 2 for a province, isn't that amazing, and there just aren't enough numbers and things that factor in enough ways.  The number of ways for things to cost something isn't great enough, and this is very bad at getting rid of 0-cost cards.  If this card existed, the rest of the game and its costs would need to be balanced around it, such as with 0-costs cards being much more rare, and bigger composite numbers being relatively common, such as 10, 24, 30, 36, and 40.

It could also bump 0 up to 1 as a fix, but it has a hard time interacting with any $5 cards whatsoever, and the 2*3=6 interaction seems slow for what it does.

* - Cost lowering works, but yeah.

19
Variants and Fan Cards / Re: Really bad card ideas
« on: July 16, 2021, 01:10:29 pm »
It's got the potential to become genuinely interesting: put a good Boon and a bad one in pile A, put a synergistic pair of medium-good Boons in pile B, for example.

Arguably Advisor could have worked like this.  It wouldn't be the most complicated card in the game, just more than it is now.

20
Variants and Fan Cards / Re: Really bad card ideas
« on: July 16, 2021, 02:40:20 am »
I can see a variant on that which might be actually-passable:

Take the next four boons. Arrange them in two pairs. Player to your left chooses which pair you receive. I kind of "I cut, you choose" mechanic.

I guess usually there would be two that you actually want, and you split them up.  The current version is a more clear shoutout to Advisor though, and needs slightly fewer words.

21
Variants and Fan Cards / Re: Really bad card ideas
« on: July 15, 2021, 05:50:29 pm »
Fey Advisor
Action
Cost: $4

+1 Card
+1 Action
Discard the next three boons.  The player you your left chooses one.  Receive the others in either order.

22
Variants and Fan Cards / Re: Really bad card ideas
« on: July 14, 2021, 07:40:20 am »
Tauxie
Action
Cost: $3

+1 Card
+1 Action
Discard the top two Boons.  You may trash this to receive both of them twice in the order they were discarded.  (The second is set aside while the first resolves)

EDIT: 

23
Variants and Fan Cards / Re: Really bad card ideas
« on: July 11, 2021, 07:52:28 am »
I initially forgot to make Mare a cantrip, and we're lawyering about the Exchange mechanic.

24
Variants and Fan Cards / Re: Really bad card ideas
« on: July 07, 2021, 11:37:07 am »
Sure, it doesn't especially matter for a RBCI, but Foal would need a "when you discard this from play" big-background-arrow thingy like the Page/Peasant lines, rather than a flat-out "exchange". Otherwise you end up in corner-case hell.

This is a discussion I must have missed.  Aside from making it faster to finish a Traveler sequence, what gets broken if we don't wait for this?

25
Variants and Fan Cards / Re: Really bad card ideas
« on: July 06, 2021, 10:30:06 am »
Mare
Action
Cost: $5

+1 Card
+1 Action
Gain a Foal.
(Heirloom: Stallion)


Stallion
Treasure-Heirloom
Cost: $3

+$1
+1 Buy
Mare costs $2 less this turn.
(Also has a non-Supply pile)


Foal
Action
Cost: $2

+1 Card
+1 Action
Exchange this for a Horse, Mare, or Stallion.
(Not in the Supply)

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