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Rules Questions / Re: Guilds rules?
« on: June 16, 2013, 01:07:06 pm »Missleading for contraband.
I thought about that, but I can't really see how it would help.
Play three coin tokens, then contraband. Opponent thinks it's all the money you have (and you played the contraband last for some reason), and names gold. You play a Silver, buy province.
How is this better than not paying the coin tokens until afterward? Your opponent knows how many coin tokens you have, regardless. And this way, if they do call your bluff and say Province, you've wasted two tokens that you could have saved for later.
Maybe you want to influence their behavior and make them believe you've got enough for Province while you don't? Or vice versa. It's only mindgames, but wanting to know if they are allowed at all is certainly enough to refute "Who cares, there's never any reason to spend Coin tokens till after you've played your Treasures.".