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3851
I probably won't participate. All my card ideas are either taken, bad, or not allowed :(

3852
General Discussion / Re: Start A Conversation!
« on: September 19, 2013, 07:21:33 am »
I always liked drawing, but i'm horrible at drawing real people, or at least i don't like doing it. I'm more into a personal style, which is a mish-mash of Bande Dessinée, japanese Manga and German Expressionism. Now that i think about it, that sounds really weird... People tell me i'm good at drawing, though.

3853
Dominion General Discussion / Re: Homage to the Best Card
« on: September 19, 2013, 06:52:40 am »
"Need to name a card for Rebuild?"



3854
Variants and Fan Cards / Re: Really bad card ideas
« on: September 18, 2013, 08:26:49 pm »
Memory Aid--$2
Action
----
+$1
While this is in play, you may scrawl notes on your belly using your own blood.

This card turned morbid fast.   :(

After playing Memory Aid, you may wish to play Band of Aids.

I expected to read "Band Aid"...
Edit: Or is that the same...? (non-native english speaker)

This is a joke that works on several levels.  The instigating card, named "Memory Aid", references writing with one's own blood.  This suggests that one is injured.  When one is injured, an adhesive bandage may be applied to cover the wound.  In many places (including Canada and the US), the brand name "Band-Aid" has become genericized for any such adhesive bandage.  Thus, a Band-Aid could be used to cover the injury implied by the text of Memory Aid.

Here we come across the first point of humour -- both "Memory Aid" and "Band-Aid" have the word "Aid" in them.  This similarity is not actually that funny, but people may find it amusing for some reason.  It has the feeling of a pun, though it really isn't.

The actual humour comes from the twisting of the "Band-Aid" brand name into "Band of Aids".  The overall context of this joke is that this is a forum for the Dominion card game, and the "Memory Aid" card is a "bad card idea" posted therein.  Note that Dominion has many cards in many expansions, one of which is "Band of Misfits" from the Dark Ages expansion.  And thus we have our play on words -- "Band of Aids" is similar to "Band of Misfits".  We have come full circle, and as we all know, circles are the funniest shape.

Oh. I guess i got all the pieces, but somehow didn't manage to bring them together. I would have understood band-aid, and i assumed Band of Misfits had something to do with it, but i didn't get why you would give up both the similarity to the brand and to memory aid for a BoM-pun. So i figured "Band of Aids" meant something on it's own, and i really wondered what that would be. My conclusions were unpleasant.

3855
Dominion Strategy Wiki Feedback / Re: Card Combos on the wiki
« on: September 18, 2013, 07:45:42 pm »
I don't know that many combos by heart, but i allowed myself to change "Horny of Plenty/Mandarin" into something more boardgame-related.

Edit: This is not a joke, by the way.

Also edit: Trusty Steed/Feodum isn't important enough for it's own entry, i guess? After all, when you have Prizes, you allready are on a path to victory.

3857
Variants and Fan Cards / Re: Really bad card ideas
« on: September 18, 2013, 06:39:53 pm »
Memory Aid--$2
Action
----
+$1
While this is in play, you may scrawl notes on your belly using your own blood.

This card turned morbid fast.   :(

After playing Memory Aid, you may wish to play Band of Aids.

I expected to read "Band Aid"...
Edit: Or is that the same...? (non-native english speaker)

3858
Hmm... Probably you are right.
I think i will implement both methods for random sets you mentioned, LastFootnote - the first because it seems interesting, the second because it's almost done anyhow.

Edit: Changed thread title because it probably was misleading. I now get where SirPeebles was coming from.

3859
Dominion General Discussion / Re: Homage to the Best Card
« on: September 18, 2013, 06:25:44 pm »
Damn those blindbags! I have enough Sir Michaels to make a kingdom pile of them, and not a single Sir Bailey! I'll trade one of my "Special Looter Edition" Chancellors they gave out with the "Dominion - the Movie" tickets for one of those.

The Looter Chancellor isn't any different from the regular Chancellor, you just put out the Ruins when he's in the game.

Chancelooter, Action - Looter, 3$
+2$
You may put your deck in your discard. You may look at the top Ruins of the Ruins pile.
----
In games using this, if neither Cultist, nor Death Cart or Marauder are used in the game (or are in the Black Market), you may not buy nor gain cards from the Ruins pile.


The more i think about it, the more i think they were just trying to make money :(

3860
Dominion General Discussion / Re: Homage to the Best Card
« on: September 18, 2013, 02:54:47 pm »
Damn those blindbags! I have enough Sir Michaels to make a kingdom pile of them, and not a single Sir Bailey! I'll trade one of my "Special Looter Edition" Chancellors they gave out with the "Dominion - the Movie" tickets for one of those.

3861
Variants and Fan Cards / Re: Solving the Good Curse Card problem?
« on: September 18, 2013, 02:47:43 pm »
In most cases, though, reactions don't over-counter cards, though in some cases, Secret Chamber often makes attacks good for you. But almost nothing is quite as damaging as a Moated BSoL, way in excess of the opportunity cost of Moat.

Any trashing attack/Fortress? Any junker/Trader? Your card can't be good on every board, and no card can. Well, except maybe some very few exceptions, but usually that's not a good thing about those cards (looking at you, Rebuild). If your card works on every board, it's boring. You likely wouldn't go for Sea Hag on a Masquerade board, and you wouldn't go for BSoL on a Moat board.

I admit an attack that also harms yourself is unusual, but the point is that a non-attack that harms opponents is the much bigger deal.

3862
Variants and Fan Cards / Re: Solving the Good Curse Card problem?
« on: September 18, 2013, 02:32:46 pm »
I think the definition of an attack should be "any kind of card that has an usually undesirable effect on your opponents, where 'usually' means 'ignoring interaction between kingdom cards'". Council Room, Masquerade and Possession only give a negative effect provided certain other kingdom cards (like Pillage, Militia, Baker), and all attacks are only non-negative on boards with certain other cards (reactions, draw-up-to, etc).

Keep in mind that only 3 of oh so many Dominion cards can actually block your card. Ignoring them, your card will always harm your opponents, and this is enough for an attack type.
Council Room does give a negative effect in a single-card kingdom, too, it triggers unwanted reshuffles. Masquerade sometimes makes you pass a good card even without hand size reduction attacks and Possession can make you skip a good hand. And Margrave, Minion, Soothsayer, Thief, Fortune Teller, Saboteur, Rabble, Ghost Ship and Pirate Ship can help opponents without the presence of any other cards, even if you're not trying to help your opponent with them. "Undesirable" is relative, so basically what your definition actually is, is "it should be an Attack if the card feels like what the word 'attack' means" which is a flavor reason.

There is no reason to have an Attack type if there are no cards that interact with the type Attack. If there was, there also should be a Splitter card type, a Trasher card type, a Virtual-Coin type etc.

Hmm... Good points.

Disagree, those weren't good points.

Not good against yours or eHalcyon's points, but capable of interfering with my argumentation that it was all about ignoring kingdom cards. I still think the card should be an attack.

3863
Schneau, thanks for the idea with the veto mode. I'll see how much trouble adding something like this will give me.

LastFootnote, doing more sets isn't actually a problem, i just figured 3 would be enough. Probably not. Guess i'll just squeeze in a few more. The thing about a set number of randomly chosen expansions is a nice idea, thank you for that. Also yes, my "biased random" criterias are arbitrary, which was why i hoped for some input as to how to change that. Maybe i didn't make that clear enough.

SirPeebles, i expected something more helpful from you.

3864
As some of you might have noticed by looking at my "personal text" at the left, i am currently working on a randomizer app that will allow adding your selfmade fan cards. I am doing this for android devices, and most of it is allready done. This is the status quo:
  • Complete random choice of cards from the sets you choose
  • Option to bundle Potion cards, that is, either 0 or 3-5 show up
  • Option to play without attacks
  • Sort chosen cards by cost, Set or name
  • Exchange chosen cards by click on them
  • Exclusion list and favourite list
  • Add own cards, where a card has:
    • A name
    • A cost from 0 to 99, any number of Potions and possible overpay
    • Any combination of types excluding Shelter, Ruins and Knights
    • Any number of setup rules and additional materials, including mandatory Platinum/Colony/Shelters, Potion (without having Potion cost), a Bane card (if Young Witch is used, both share the bane) and any material used by other cards, including tokens, mats and non-supply-cards, as well as any completely new material. The only thing not implemented yet is an automatic "additional pile" option.
  • Storing those cards in up to 3 different fan sets that can also be renamed
  • English and german language

Right now i am working on an option for biased randomization (if that combination of words makes sense).
Edit: The bias is not very good right now, and i'd appreciate input on what i should probably change. Actually, that's the main point of this post. These are some ideas i had:

If "biased random is chosen",
  • at least two 5$ cards are included
  • if there are at least 3 terminals, a Village is added
  • not more than 3 attacks are on the board
  • Thief and Noble Brigand only show up at the same time if Platinum or a Kingdom Treasure is used
  • Woodcutter and Nomad Camp don't show up at the same time.
  • Chancellor and Scavenger don't show up at the same time.
  • Shelters are used when Rebuild is chosen

What should be added here? What are bad ideas? Halp!

3865
Variants and Fan Cards / Re: Solving the Good Curse Card problem?
« on: September 18, 2013, 08:51:25 am »
I think the definition of an attack should be "any kind of card that has an usually undesirable effect on your opponents, where 'usually' means 'ignoring interaction between kingdom cards'". Council Room, Masquerade and Possession only give a negative effect provided certain other kingdom cards (like Pillage, Militia, Baker), and all attacks are only non-negative on boards with certain other cards (reactions, draw-up-to, etc).

Keep in mind that only 3 of oh so many Dominion cards can actually block your card. Ignoring them, your card will always harm your opponents, and this is enough for an attack type.
Council Room does give a negative effect in a single-card kingdom, too, it triggers unwanted reshuffles. Masquerade sometimes makes you pass a good card even without hand size reduction attacks and Possession can make you skip a good hand. And Margrave, Minion, Soothsayer, Thief, Fortune Teller, Saboteur, Rabble, Ghost Ship and Pirate Ship can help opponents without the presence of any other cards, even if you're not trying to help your opponent with them. "Undesirable" is relative, so basically what your definition actually is, is "it should be an Attack if the card feels like what the word 'attack' means" which is a flavor reason.

There is no reason to have an Attack type if there are no cards that interact with the type Attack. If there was, there also should be a Splitter card type, a Trasher card type, a Virtual-Coin type etc.

Hmm... Good points.

3866
General Discussion / Re: Adjective Order
« on: September 18, 2013, 08:09:33 am »
German has some of this. There's a specific order for things like time, place, and manner. I forget though what the order is.

It has, but that's about words in a sentence, not about adjectives. In german "I was home alone yesterday" would be "I was yesterday alone home."

Adjectives have not that much of an order, but numbers are first usually.

3867
Variants and Fan Cards / Re: Solving the Good Curse Card problem?
« on: September 18, 2013, 07:13:41 am »
The point was made that a blockable self-curse card of the Attack type would be unreasonably well-countered by Reactions. Denying the card the Attack type drastically reduces the number of cases where the card is completely invalidated.

I think the definition of an attack should be "any kind of card that has an usually undesirable effect on your opponents, where 'usually' means 'ignoring interaction between kingdom cards'". Council Room, Masquerade and Possession only give a negative effect provided certain other kingdom cards (like Pillage, Militia, Baker), and all attacks are only non-negative on boards with certain other cards (reactions, draw-up-to, etc).

Keep in mind that only 3 of oh so many Dominion cards can actually block your card. Ignoring them, your card will always harm your opponents, and this is enough for an attack type. Every card can live with one or two other cards that make it less desirable - heck, that's part of what makes Dominion interesting. If you really want to improve its interaction with blocking reactions, tie the reveal-benefit to the curse gaining, like Soothsayer does. It won't solve Watchtower, but gee, 1 of 205 cards? Sounds fine to me.

3868
Variants and Fan Cards / Re: Maybe the pure cantrip?
« on: September 17, 2013, 03:20:22 pm »
Actually, adding a TfB on-gain might be interesting...

Pharmland, 6$, Victory
2 VP
----
When you gain this, trash a card from your hand. Gain a card costing exactly 2$ more than the trashed card.

3869
Dominion General Discussion / Re: Cards you always remember wrong
« on: September 17, 2013, 03:13:01 pm »
I don't remember what exactly Doctor and Stonemason do, but i also don't own Guilds (not available in Germany).
Also i can't remember which Knight has which effect, except Sir Michael does the discard attack and the one for 4$ gives two buys. And that the Knights randomizer costs 5$.

3870
Quote
Artefact
Types: Action
Cost: $2
+1 Card. +1 Action. Choose a card from your hand. Trash it, discard it, or put it on top of your deck.

When you buy this, set it aside instead of gaining it. Discard it after you next shuffle your discard pile (or when the game ends).

I made Artefact and was surprised that when i playtested it once during the contest, it seemed much stronger than during my playtests before that. I'm probably changing the card to a simple cantrip with forced trashing, instead of the discard and top-deck options:

Artefact
Action, $2
+1 Card
+1 Action
Trash a card from your hand.

When you buy this, set it aside instead of gaining it. Discard it when you shuffled your discard pile the next time (or when the game ends).

Edit: Or i'll cost it at 4$, instead. Will have to see...

The wording below the line caused some discussion, and when i submitted it LastFootnote reworded it on his own, probably thinking he did the card a favour. It (mostly) has to be how it is, though, and so i asked him to change it back. For those wondering why:

  • "When you buy this" provided a nice and sometimes thematic way to get your Artefact earlier (Workshop, Stonemason, Ironworks). This way, the card also became more relevant for Hinterlands, because it got a "gain me, don't buy me" theme. Furthermore, cards like Armory would allow top-decking your Artefact if it triggered "on gain", which is a bit confusing for newer players.
  • "Instead of gaining it" is unnecessary normally because of the lose-track rule, but it makes clear Trader cannot be revealed when buying Artefact.
  • "Discard this" instead of "gain this" had some reasons, too. If it was "gain", three things would cause trouble:
    • You could reveal Trader and Watchtower to a card you bought several turns ago, or even at the end of the game (imagine a Feodum game with only one Silver in the supply as the game ends).
    • You will wonder where your Artefact is supposed to be after revealing Trader for it, and whether it will be discarded later or whether you will have to keep in mind which of your Artefacts can still be gained and which not.
    • Possession, if timed correctly, could effectively steal all your Artefacts.
    Edit: I feel "put it in your discard pile" is even better, but maybe people would argue you could put it in your freshly shuffled discard pile, then.
  • "After you next shuffle your discard pile" instead of simply "after your next shuffle" was necessary, because otherwise Inn triggers the discard and then a 2/5 opening would be much better than a 5/2 opening. Also i have no idea whether it's correct english, my original wording was "when you shuffled your discard pile the next time", which also avoided the ambiguous "after" (because, you know, six turns later is still "after"). That got lost somehow.
  • Edit: "Or when the game ends" is probably necessary, because unlike Horse Traders and such cards there's no real connection between Artefact and your deck until you put it in your discard pile.

I'm still curious whether anyone voted for it. The "gain me, don't buy me" concept seemed like my best idea for Hinterlands.

3871
Dominion General Discussion / Re: Homage to the Best Card
« on: September 16, 2013, 05:01:57 pm »
Please, make it stop...  :'(

3872
Another benefit of reading the secret histories is that you learn of the different ways that Donald X. was able to simplify cards where possible. For example, there was an action card that was put back into your hand when you played it. It became Diadem. Another gave you +1 coin whenever you played another card or something. It became Horn of Plenty. I'm really happy none of those cards with vanilla bonus multiplier/swapper mechanics made it into a set.
I do love those stories. Or the one where "Dominion 2" became Kingdom Builder. Donald seems to have a knack for turning obvious-but-bad ideas into interesting-and-good products in such a way that you have to know the connection to realise the two are related.

Quiz: Which card is (basically) a Treasure-Duration, that is, a Treasure that stays in play until you buy a Victory card?

Solution:    Treasury 

3873
Dominion General Discussion / Re: Homage to the Best Card
« on: September 16, 2013, 02:01:03 pm »

3874
Dominion General Discussion / Re: Homage to the Best Card
« on: September 16, 2013, 01:32:20 pm »

This picture confuses me.  What is going on here?  I'm a flower with a stem and theory is a different-colored stemless flower?

So I tried the link below it, looking for explanation -- nope.  Please help!  ???

The flowers are pansies. The link is a fan made card that at one point was called Flower Seller but not anymore. Tying it all together is too much to ask of pretty much anyone, though, so don't feel bad. Now that I've explained the joke is it more or less funny? I think less but then it came into the world rapidly approaching zero humor, anyhow.

Wow, you managed to be offensive in two entirely different ways now. Congratulations.

3875
Hmm... I admit i would have liked a more interesting mechanic to win. There's absolutely nothing wrong with Diviner, and most of my votes had to have some things changed (including my own card), but still...

Anyhow, Diviner is a fine card, so congratulations jamespotter :)

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