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Mini-Set Design Contest / Re: Treasure Chest Design Contest — Card #3: Dark Ages
« on: September 19, 2013, 07:40:21 am »
I probably won't participate. All my card ideas are either taken, bad, or not allowed
Memory Aid--$2
Action
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+$1
While this is in play, you may scrawl notes on your belly using your own blood.
This card turned morbid fast.
After playing Memory Aid, you may wish to play Band of Aids.
I expected to read "Band Aid"...
Edit: Or is that the same...? (non-native english speaker)
This is a joke that works on several levels. The instigating card, named "Memory Aid", references writing with one's own blood. This suggests that one is injured. When one is injured, an adhesive bandage may be applied to cover the wound. In many places (including Canada and the US), the brand name "Band-Aid" has become genericized for any such adhesive bandage. Thus, a Band-Aid could be used to cover the injury implied by the text of Memory Aid.
Here we come across the first point of humour -- both "Memory Aid" and "Band-Aid" have the word "Aid" in them. This similarity is not actually that funny, but people may find it amusing for some reason. It has the feeling of a pun, though it really isn't.
The actual humour comes from the twisting of the "Band-Aid" brand name into "Band of Aids". The overall context of this joke is that this is a forum for the Dominion card game, and the "Memory Aid" card is a "bad card idea" posted therein. Note that Dominion has many cards in many expansions, one of which is "Band of Misfits" from the Dark Ages expansion. And thus we have our play on words -- "Band of Aids" is similar to "Band of Misfits". We have come full circle, and as we all know, circles are the funniest shape.
Memory Aid--$2
Action
----
+$1
While this is in play, you may scrawl notes on your belly using your own blood.
This card turned morbid fast.
After playing Memory Aid, you may wish to play Band of Aids.
Damn those blindbags! I have enough Sir Michaels to make a kingdom pile of them, and not a single Sir Bailey! I'll trade one of my "Special Looter Edition" Chancellors they gave out with the "Dominion - the Movie" tickets for one of those.
The Looter Chancellor isn't any different from the regular Chancellor, you just put out the Ruins when he's in the game.
In most cases, though, reactions don't over-counter cards, though in some cases, Secret Chamber often makes attacks good for you. But almost nothing is quite as damaging as a Moated BSoL, way in excess of the opportunity cost of Moat.
I think the definition of an attack should be "any kind of card that has an usually undesirable effect on your opponents, where 'usually' means 'ignoring interaction between kingdom cards'". Council Room, Masquerade and Possession only give a negative effect provided certain other kingdom cards (like Pillage, Militia, Baker), and all attacks are only non-negative on boards with certain other cards (reactions, draw-up-to, etc).Council Room does give a negative effect in a single-card kingdom, too, it triggers unwanted reshuffles. Masquerade sometimes makes you pass a good card even without hand size reduction attacks and Possession can make you skip a good hand. And Margrave, Minion, Soothsayer, Thief, Fortune Teller, Saboteur, Rabble, Ghost Ship and Pirate Ship can help opponents without the presence of any other cards, even if you're not trying to help your opponent with them. "Undesirable" is relative, so basically what your definition actually is, is "it should be an Attack if the card feels like what the word 'attack' means" which is a flavor reason.
Keep in mind that only 3 of oh so many Dominion cards can actually block your card. Ignoring them, your card will always harm your opponents, and this is enough for an attack type.
There is no reason to have an Attack type if there are no cards that interact with the type Attack. If there was, there also should be a Splitter card type, a Trasher card type, a Virtual-Coin type etc.
Hmm... Good points.
Disagree, those weren't good points.
I think the definition of an attack should be "any kind of card that has an usually undesirable effect on your opponents, where 'usually' means 'ignoring interaction between kingdom cards'". Council Room, Masquerade and Possession only give a negative effect provided certain other kingdom cards (like Pillage, Militia, Baker), and all attacks are only non-negative on boards with certain other cards (reactions, draw-up-to, etc).Council Room does give a negative effect in a single-card kingdom, too, it triggers unwanted reshuffles. Masquerade sometimes makes you pass a good card even without hand size reduction attacks and Possession can make you skip a good hand. And Margrave, Minion, Soothsayer, Thief, Fortune Teller, Saboteur, Rabble, Ghost Ship and Pirate Ship can help opponents without the presence of any other cards, even if you're not trying to help your opponent with them. "Undesirable" is relative, so basically what your definition actually is, is "it should be an Attack if the card feels like what the word 'attack' means" which is a flavor reason.
Keep in mind that only 3 of oh so many Dominion cards can actually block your card. Ignoring them, your card will always harm your opponents, and this is enough for an attack type.
There is no reason to have an Attack type if there are no cards that interact with the type Attack. If there was, there also should be a Splitter card type, a Trasher card type, a Virtual-Coin type etc.
German has some of this. There's a specific order for things like time, place, and manner. I forget though what the order is.
The point was made that a blockable self-curse card of the Attack type would be unreasonably well-countered by Reactions. Denying the card the Attack type drastically reduces the number of cases where the card is completely invalidated.
Actually, adding a TfB on-gain might be interesting...
Artefact
Types: Action
Cost: $2
+1 Card. +1 Action. Choose a card from your hand. Trash it, discard it, or put it on top of your deck.
When you buy this, set it aside instead of gaining it. Discard it after you next shuffle your discard pile (or when the game ends).
Another benefit of reading the secret histories is that you learn of the different ways that Donald X. was able to simplify cards where possible. For example, there was an action card that was put back into your hand when you played it. It became Diadem. Another gave you +1 coin whenever you played another card or something. It became Horn of Plenty. I'm really happy none of those cards with vanilla bonus multiplier/swapper mechanics made it into a set.I do love those stories. Or the one where "Dominion 2" became Kingdom Builder. Donald seems to have a knack for turning obvious-but-bad ideas into interesting-and-good products in such a way that you have to know the connection to realise the two are related.
This picture confuses me. What is going on here? I'm a flower with a stem and theory is a different-colored stemless flower?
So I tried the link below it, looking for explanation -- nope. Please help!
The flowers are pansies. The link is a fan made card that at one point was called Flower Seller but not anymore. Tying it all together is too much to ask of pretty much anyone, though, so don't feel bad. Now that I've explained the joke is it more or less funny? I think less but then it came into the world rapidly approaching zero humor, anyhow.