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3826
Dominion General Discussion / Re: Fan art
« on: September 30, 2013, 03:42:00 pm »
Duchess: "I feel so... discarded..."
Horse Trader: "I... I'm so sorry. Your husband... I mean... He and me, we just work..."


Dominion FanFic?

Harem1: "He's just a Mint!"

Harem2: "No, he's Mine!"


Why doesn't this have more upvotes.  It is amazing.  It's more than a simple Mint/Mine joke, so you Mint/Mine joke haters don't have to hate it!

Done.

3827
Rules Questions / Re: Parentheses are meaningful
« on: September 29, 2013, 10:03:21 am »
Rats have the same Parantheses

Just as Bureaucrat.

3828
Dominion General Discussion / Re: Fan art
« on: September 29, 2013, 10:00:47 am »
There's Dominion Fan Art now? How long will it take until people start making up arbitrary romantic ralationships between card characters?

"Alchemist X Herbalist is so kawaii!

No sorry, i don't actually mind it ;)
It was just for the joke.

3829
Yes, each Duration card would set up an event to happen "at the start of your next turn", and if multiple things happen at the same time (to the same player), that player chooses the order.

Probably better not have Duration cards that attack yourself though...

Actually i kind of like the idea. Usually Durations are bad now and good later. Turning this around could be used in an interesting way, i think.

3830
General Discussion / Re: Pixar Conspiracy Theory!!!
« on: September 25, 2013, 11:34:38 pm »
To think that i will never get the time i wasted reading this back...

3831
Puzzles and Challenges / Re: Easy Puzzles
« on: September 25, 2013, 10:34:17 pm »
I'd say that the statement, "your Dukes are worth 3 points" technically and literally says that the combined VP value of your Dukes is 3 points, which means that you CANNOT have 0 Dukes.  From the given "correct" answer, that wasn't the meaning meant, but that means the problem was incorrectly stated. ;)

"Your Dukes are worth 3 points" can mean a number of things. It can mean the value of all Dukes combined (making the three-Duke solution right), but also that each Duke is worth 3 VP.
In this case, you can either translate it "For all X goes: If X is yours and X is a Duke, it follows that X is worth 3 points" or the same plus "there exists an Y that is yours and a Duke"
In the first case, the implication is true by default if you have no Dukes, in the second it is false by default in this case.

I would suggest to read it the first way.

3832
Puzzles and Challenges / Re: A very strange kingdom/setup
« on: September 25, 2013, 09:55:35 pm »
"Nobles, but no Victories" - Baron
Do i get this right?

3833
I have my idea since quite a while, but i can't decide between two names :(

Edit: and decided :D

3834
Dominion General Discussion / Re: Homage to the Best Card
« on: September 25, 2013, 07:44:51 pm »
I'm pretty sure the bitching about Mine/Mint jokes is a lot more prevalent than the jokes themselves at this point.

It's a meta-gag, then, like explaining jokes. Isn't it hilarious? :D
I don't get it.

Let me explain it, then:
Beginning some time ago, people started making lengthy, boring explanations for gags they did whenever somebody didn't get the original joke. Those explanations were soon considered some kind of meta-joke, that is, a joke about a joke. Consider overly-lengthy jokes, a Seth MacFarlane specialty, where a scene is stretched so much that it's not funny anymore, and this scene gets stretched even more so that some consider it becoming funny again. Explaining jokes work on the same premise that doing something that is inherently un-funny becomes fun if people know it's supposed to be funny. In this concrete case, the meta gag is that some people might consider it superfluous and unfunny to repeatedly critizise the use of a gag that they feel isn't done as much as the act of critizising it. Under the meta-gag premise, this kind of overdoing something unfunny to a gag becomes a gag again. As - if you don't consider Mine/Mint jokes annoying - it works on the same premise as explanation jokes, this makes Anti-Mine/mint-jokes-complaints a meta-joke of their own.

My claim that such meta jokes were hilarious is itself a joke, by the way. Shall i explain it?

3835
Dominion General Discussion / Re: Homage to the Best Card
« on: September 25, 2013, 04:42:33 pm »
I'm pretty sure the bitching about Mine/Mint jokes is a lot more prevalent than the jokes themselves at this point.

It's a meta-gag, then, like explaining jokes. Isn't it hilarious? :D

3836
I think the author mashes up two different things and uses the same argumentation on them. He shouldn't.

First there are things like RPGs, where the decisions you make have a lasting, usually not extreme effect.
  • For such games, asymetry has the problem that somethimes you will have to live with a bad decision you made for a long time.
  • Also this asymetry doesn't add too much to the game.
  • Adding more symmetrical content (like levels or enemies) is a simpler way to add play value to those games, though it still means work.

Second there are things like fighters, where the decisions you make have a very short but big effect.
  • For those games the opposite is true, because making a wrong decision will not spoil your long-term gaming experience.
  • Nor is asymetry dispensable for them, because as he states, without it they would grow boring fast.
  • Adding asymetrical content is usually easier here than adding symmetrical content, but it also means work, most notably the issue of balancing.

What i don't understand is why he automatically assumes one kind of game was automatically better than the other. One gets its main value from symmetrical content, and the work is in that content. The other gains it from asymmetrical content, and the work is in that content. so what do we get from that? Don't make a horribly balanced fighter, just as you shouldn't make a RPG with many poorly copy-pasted dungeons. The only difference is that bad balance is more common and less obvious than bad level/enemy design.

On a side note, Blazblue is an amazing fighting game that offers both huge variety and good balance. I wish i hadn't trashed my old X-Box :(

3837
Aw, you both are right. Sorry about that. I looked at the german manual, and even they got it right (well, kinda). Got no excuse this time... :P

3838
Neato.
I have my own version of this, which used a special layer for secondary type colors though, so i could just make it cover a part of the main type card - instead of having one full template for each combination of types. I always felt it looked kinda off though, especially the text and some of the colours. Also the template was a bit askew. Yours looks like a cleaner, more professional option, and i really appreciate it.

3839
I haven't read all of them yet, but here are some things i noticed:
  • Many cards feel overly complex to me. Especially the themes "trash an action" and "get a card from the trash" seem overly present, often enough even combined.
  • Though not that simple either, i absolutely love the idea of Soldier. I didn't even think about whether it's balanced yet, but the idea that it can become both a Madman or a Mercenary is very cool. What i like most is how thematic the card is.
  • My card is different, but it's awesome, too.
  • I'm a bit disappointed by a certain card idea i knew would be at this contest. I feel a version that i made of it was better.

Coming back for more close reviews later.

3840
Rules Questions / Thought on Attacks and things happening at the same time
« on: September 25, 2013, 07:55:53 am »
I just noticed the following:

By Dominion convention and rules, if somebody plays an attack, players resolve its effect in turn order.
Also the rules state that if several things happen at the same time, you decide in what order you have things happening.

So consider "each other player gains a Curse", which is actually a case of several players doing something at the same time. If it wasn't for rule 1, i think the active player could decide which player gets his Curse first (it's his card), and so if they run out in the middle (due to Embargo, Ambassador, Trader...) he could do a political decision. The same applies to non-junking attacks, though not as notably.

Personally i believe Donald X never thought of rule 1 as an exception to rule 2, because rule 1 came first. Still it feels like one to me. Any thoughts?

3841
Variants and Fan Cards / Re: When is "strictly better" ok?
« on: September 25, 2013, 07:15:17 am »
Schancevenger, 3$, Action - Reaction
+2$
You may put your deck in your discard. Look through your discard and put a card from it on top of your deck.
----
When you put your deck in your discard and have no Schancevenger in play, you may discard this. If you do, gain a Duchy and a Gold.

But this card isn't strictly superior than Chancellor.  It requires you to put a card on top of your deck, which, in some cases, may be bad.

Edit: Changed to "may".

3842
Dominion General Discussion / Re: Homage to the Best Card
« on: September 25, 2013, 07:13:24 am »
Pick your favourite:










3843
Variants and Fan Cards / Re: When is "strictly better" ok?
« on: September 24, 2013, 02:52:01 pm »
I think it's okay if a card is strictly better than Ruins, Copper or Curses. For other cards, i'd say it's not a good idea.

Also "strictly" better does not necessaryly mean that in all kingdoms using both cards, one will never be bought or gained. For example, if a card runs out, sometimes people will still take the worse alternative. Or imagine a Market worth Victory points after the Fairgrounds mechanic - of course people would still buy the normal Market, because it interacts with the other one. That doesn't make the stronger card a good idea, though.

I think having your card interact with it's lower brother can work in very few cases. Your card does interacts with the card it's strictly better than, but the problem is that this interaction is irrelevant on most boards.


Schancevenger, 3$, Action - Reaction
+2$
You may put your deck in your discard pile. Look through your discard pile. You may put a card from it on top of your deck.
----
When you put your deck in your discard and have no Schancevenger in play, you may discard this. If you do, gain a Duchy and a Gold.


While this card is terrible, and i didn't care about balance, you see the general concept. It's always strictly better than Chancellor, but if Chancellor happens to be on the board, it gets a boost (let's ignore Procession, allright?). Of course it's hard to do something like this elegantly.

Your card would have to give Cache a boost, like "if the first gained card costs exactly as much as this, you may trash all cards you gain while this is resolved". It would allow to gain your card and Cache, and then trash the Coppers.
Or "When you gain a card during your own turn and did not buy a Vendor this turn, you may reveal this. If you do, trash the gained card."

3844
Rules Questions / Re: Parentheses are meaningful
« on: September 24, 2013, 02:05:56 pm »
There's no point arguing for nonsense that defies the common use of English language, logic, and fair play all at the same time. You're not a lawyer are you?

Dominion is not simple english language, but instead uses special terms associated with the rules of the game.
Also Dominion "logic" is not normal logic, but a set of sequenced directions. Normally, "X or Y" means X,Y, or both are true. "Do X or Y" in Dominion means TRY doing one, but not that any will become true. The parantheses seem to be there exactly to include those rules of normal logic you mean.
Fair play might be a point, but that's about the same as saying "Come on! We all know that's not what the card's supposed to do!". We have a card where this applies, and it's Pirate Ship. Generally, i don't think that's an argument you should use, though.

3845
General Discussion / Re: Start A Conversation!
« on: September 20, 2013, 07:03:48 am »
I always liked drawing, but i'm horrible at drawing real people, or at least i don't like doing it. I'm more into a personal style, which is a mish-mash of Bande Dessinée, japanese Manga and German Expressionism. Now that i think about it, that sounds really weird... People tell me i'm good at drawing, though.

What exactly do you mean by BD ? (they are more than one style of BD that I would consider representative).

The classics, mostly. Especially Franquin, and also Peyo, Morris, Tabary... Not Herge, though.

3846
Variants and Fan Cards / Re: Random Victory card idea
« on: September 20, 2013, 06:40:58 am »
I think somebody allready made that first card, i remember playtesting it. It was fun, but strange.

3847
Variants and Fan Cards / Re: Really bad card ideas
« on: September 19, 2013, 03:37:25 pm »
Memory Aid--$2
Action
----
+$1
While this is in play, you may scrawl notes on your belly using your own blood.

This card turned morbid fast.   :(

After playing Memory Aid, you may wish to play Band of Aids.

I expected to read "Band Aid"...
Edit: Or is that the same...? (non-native english speaker)

This is a joke that works on several levels...

This type of joke explanation was funny once, like a bad pun.  Now, every time it's posted, I want to ask theory to add a "punch user in the nuts" button next to the respect button.

Better than all the Mine jokes... At least explanations take a little effort!
Don't worry, some of your jokes are good!

What about Mine?

Kill me now.

3848
Yarr?

From the EncyclopediAsper:

Yarr, see Arr or Argh - sentence-prefix used to make clear one is talking like a pirate. Comparable to other clichee-sentence-prefixes like Mon dieu or By Toutatis!. Example of use: Yarr, please bring butter from the grocery store. Can be combined with a suffix of the same kind, for example Matey or Captain. The combination with a suffix from another family but clichee-pirate is strongly discouraged. Example: Yarr, that's the way to town square, mein Herr.

3849
Dominion General Discussion / Re: Digging Vagrant more powerful?
« on: September 19, 2013, 03:03:45 pm »
If there's exactly ZERO "bad cards" in your drawing deck, you will have to shuffle your discard pile, and then you will find yourself with more, or at least just as many, "bad cards" than before (since you had zero...) -> bad effect

Unless you are greening, the cards in your discard are often better on average than your deck. Cycling is not a bad effect.

3850
General Discussion / Re: Math discussion from Alchemy
« on: September 19, 2013, 01:41:14 pm »
Could somebody move this thread? I like reading the rules threads, but whenever i see the letters turn dark and think there's a new rules question that i could help answering or learn something from, i have to find it's just some new, incomprehensible hyper-math mumbo jumbo that has nothing to do with dominion anymore. No offense.

Edit: Ah, i see it's about other kinds of metrics now...

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