3816
« on: January 09, 2013, 06:46:33 pm »
So I actually haven't played that many games on Isotropic, making for a relatively small sample sizes, but I still feel like
my list does a good job of reflecting what kind of Dominion player I am.
My best board:
$5: Jester, Apprentice, Explorer, Mint, Embassy
$4: Trader, Nomad Camp
$3: Great Hall, Lookout
$2P: University
So I noticed that a lot of these cards can prove to be liabilities when gained. I have a lot of fun with these cards though, so I'm eager to get them if doing so is justified. There's a sense of satisfaction knowing that the card I have the highest effect with is Explorer.
As for this board, I'd try my hand at opening with Potion/Lookout, getting 2 or 3 Universities. I'd use the University to get a Jester, an Embassy, an Apprentice, and an Explorer, probably in that order. Any Excess terminals or Apprentices received from Jesters or Universities can just be used as fodder for the trashing-like-crazy Apprentices. Embassy, Apprentice, and lookout combined provide really good deck cycling while Jester and Explorer hopefully get my deckup to speed with their card gaining. I'd get a Province at the first opportunity for Explorer's sake since I have powerful draw capabilities. With the ability to gain and immediately top-deck Nomad Camp with University, I have easy access to +buy at the moment where my deck is strong enough to make good use of it. And who knows, Great Hall might even come into the picture at the end. Now does it beat BM+X?
Edit: with 5/2 opening I'd get the Jester and try to get Lookout and Potion on my second shuffle. Beyond that, a lot of my decisions will depend on what happens with the Jester.
My worst board:
$8*: Peddler
$6P: Possession
$5: Wharf
$4: Treasure Map, Noble Brigand
$3: Tunnel
$2P: Scrying Pool
$2: Haven, Lighthouse, Duchess
Most of these cards give me a headache, especially Haven and Scrying Pool when my opponent gets like 8 of them. These cards are ones where I often try to prove something by beating a deck with them without getting said card myself. That hasn't worked so well for these cards.
Given the opportunity to man up and play these cards well, I'd open Haven/Treasure Map. I'll get a couple of Wharfs use them to pick up some $2 cards and peddlers. I'd get a potion at some point too so that I can get Scrying Pool and possibly Possession. If I'm lucky, I can use Haven to time Possession so it's played when Lighthouse defense is not in effect. It's too bad the only card that can discard Tunnel is Noble Brigand and this would be a pretty good board for a Scrying Pool engine if a trasher was present.