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Messages - markusin

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3676
Variants and Fan Cards / Re: Really bad card ideas
« on: August 06, 2013, 07:51:05 pm »
He brings the Feast to life so that everyone can enjoy the free food!

But because Jumanji specifies that the card will antagonize all players, they all contract food poisoning.
So then they take whoever cooked the meal to court, and THAT's how Feast gains a card.

3677
Dominion General Discussion / Re: Homage to the Best Card
« on: August 03, 2013, 08:52:42 pm »

It's kind of ironic that you're doing that yourself.
Would that be ironic, or just hypocritical?

3678
Well, it took me 5 tries to get them all.

3679
Also, did anyone else get thrown off when they tried to write Counting house and it captured Count or when you tried to write Trade Route and it captured Trader? The thing ignores spaces.

3680
I got 181 on my first try. I was doing fine until there was about 5 minutes left, at which point I was guessing 2 cards a minute. The sets that really gave me trouble were Seaside, Hinterlands, and Dark Ages. But I got all the knights, and figured out how mercenary was spelled ("mercenery"? what the hell!). I think I'll try this again very soon.

[Too lazy to actually make meme]

Advisor Art: "Psst... Advisor isn't a dominion card."
Damn, I must have talked to this guy without remembering it, because Advisor was the only Guilds card I missed.

3681
Variants and Fan Cards / Re: The Reverse-Saboteur: It raises questions
« on: August 01, 2013, 06:32:58 pm »
The main difference is Saboteur goes down at least $2, but sometimes down $3 or totally destroys a card. This goes up $2, or maybe $1 or even just gives you another copy of the same card.
Right. With Saboteur, you're guaranteed to be giving them a worse card, if not nothing (3-piling aside for now). With this remodel variant, you might get the exact same card in the end. You're not guaranteed to be getting a better card.

So then it can make sense for it to cost $4. I guess upgrading your own cards is not desired as often as downgrading your opponents cards, due simply to price restrictions.

3682
Variants and Fan Cards / Re: The Reverse-Saboteur: It raises questions
« on: August 01, 2013, 05:53:00 pm »
Isn't Rebuild basically a reverse Saboteur?
One that only aims at the cards where Saboteur harms you the most, adds an action and can go up to 3$ more, but it's pretty much the same, just overpowered.
Well considering that you often go down to Duchy after Province is hit with a saboteur, I guess it is. Except it has an action. But then again, Saboteur can hit Rebuild. Rebuild can't give you more rebuilds.

3683
Variants and Fan Cards / Re: The Reverse-Saboteur: It raises questions
« on: August 01, 2013, 05:32:18 pm »
Reverses of cards don't always need to cost the same as the original.  Think of swindler, that would be pretty horrible for you.  It used to be a card but got taken out because it didn't work that well.
But that makes sense. Generally, you buy the card you want most. It's not all that common that you want a card now but then would want to replace it with another card later. On the other hand, the difference between a card you wanted and a card you didn't want can be pretty huge (say Province-> Peddler or Fool's Gold->Estate).

3684
Variants and Fan Cards / Re: The Reverse-Saboteur: It raises questions
« on: August 01, 2013, 04:49:26 pm »
Well, it could cost $4, it's not strictly better than Remodel (with Remodel you choose what card to trash, with this one it's the first one you reveal).

Of course. My first thought is that this could cost $4. The thing is, Sab costs $5, so logic would suggest that the reverse can cost $5 as well. But the reverse doesn't do well on $5, which suggests that there is something we're missing about Sab's attack. I'm not sure it that's actually the case, or if Sab is just bad at $5. The problem with Sab is that it sucks, except when it's so good that you're glad it sucks most of the time.

3685
Dominion General Discussion / Re: That disappointing moment when...
« on: August 01, 2013, 04:45:31 pm »
You see your turn 3 hand, and you're all set to get that nice juicy $5. BAM! Hit by an Urchin.

Also, when you try do to some crazy thing with Rats, being careful to constantly use your TFB cards on them. Then you reach turn 8 and notice that your Rats can't keep up with your TFB cards.

I've smuggled Rats because I was running out of them...

Reminds me of the early days of Dark Ages when I would passed a Rats with Masquerade. Seems kind of silly, except when my opponent would misplay the Rats I gave them.

3686
Dominion General Discussion / Re: That disappointing moment when...
« on: August 01, 2013, 04:41:29 pm »
You see your turn 3 hand, and you're all set to get that nice juicy $5. BAM! Hit by an Urchin.

Edit: With 5 coopers in hand of course.
Also, when you try do to some crazy thing with Rats, being careful to constantly use your TFB cards on them. Then you reach turn 8 and notice that your Rats can't keep up with your TFB cards.

3687
Variants and Fan Cards / The Reverse-Saboteur: It raises questions
« on: August 01, 2013, 04:33:37 pm »
So there is this idea that Saboteur is like an anti-remodel and the downgrade of 2 for your opponent is about the same as an upgrade of 2 for one of your own cards. However, Saboteur is not quite the reverse of Remodel as we know it. The reverse of Saboteur would look more like this:


Recreate - Action

Reveal cards from the top of your deck until revealing one costing $1 or more. Trash it and gain a card costing up to $2 more than it.


The key here is that you're not sacrificing a card from your hand to get the remodel effect. Lookout and loan also have the benefit of trashing a card outside of your hand and maybe providing some cycling at the same time.

A thought occurs when looking at this remodel variant though. If it were to cost $5, it would look much worse than Rebuild. It has no +action, no name-a-card thing, nothing. It's too bad, because this card looks like it could be fun.

Is it really that much worse than Rebuild? this card could be good in a gold centric deck and help put things together faster, but it's unreliable. If it is terrible, than what does that mean for Saboteur? Is Saboteur that much worse than Rebuild as well? Um... yeah probably, except perhaps when Saboteur is battling Rebuild itself. Kind of like the Spy-Admiral interaction in Stratego.

So I feel like Saboteur is better than this reverse-Sab thing for some reason. The Reverse-Sab is unreliable and can hurt your deck if it hits the wrong thing, though it probably adds uncertainty more than anything else. Sab on the other hand adds uncertainty to your opponent's deck, not your own. In particular, it can trash the remodel variant card of your opponent, which may be the key difference between the two.

 What are your thoughts on this?

3688
Dominion General Discussion / Re: The Vanillage.
« on: July 31, 2013, 07:01:02 pm »
Does "in-" in "increase" count as a prefix?  I can't think of any other words right now where "in-" is positive.  Often "in-" is negative, meaning "not": insensitive, insecure.  Slightly different, "in-" sometimes means something like "beyond": invaluable, incredible.
Inflammable.

Insert obligatory Simpsons quote here.
Inflammable means flammable? What a country!

3689
The seer of the scrying pool had a rough day. The visions of her own kingdom were obscured by images of incoming treasure.

As the visions started approaching the neighboring kingdom, she noticed a group of horse traders and was distraught when she realized that they knew they were being watched, fleeing as quickly as they could. Almost immediately after she started wrapping her head around how they could have known such a think, she saw a poor beggar. She felt so bad for him, that she sent her messengers to bring the beggar some treasure. When she finally tried focusing on the castle of the rival kingdom, the castle's moat blurred her focus too much for her to know what actions could be taken to slow them down.

She doesn't know the full story though. That beggar was hired by the rival king to panhandle for him. To top it all off, the horse traders that had fled town bumped into the messengers bringing the treasure to the beggar and lent some of their horses to help carry the treasure even faster.

3690
Dominion General Discussion / Re: The Vanillage.
« on: July 30, 2013, 11:31:01 pm »
Plenty of gaming communities use "Vanilla" to refer to an unmodified version of a game.

Super Street Fighter IV: Arcade Edition ver.2012 (haha the name is long, we know) is the tournament standard, and people refer to regular old Street Fighter IV as "vanilla SFIV." The Super Smash Bros. Brawl modding community refers to the unmodded game as "vBrawl", which is short for "vanilla Brawl".

Minecraft as well, as an example (I play minecraft a lot, so that's why I've heard of it before).  And me and my friends have joked around that something that somehow has all mods installed is "chocolate".
The term Vanilla is also used among the Doom community to refer to the original Doom executables and things that can run on the original engine. There's also a source port called Chocolate Doom.

3691
Dominion General Discussion / Re: WW's Power Rankings
« on: July 29, 2013, 08:23:00 pm »
53.   Stonemason
This may be the hardest card to rank. The play effect is probably down around Secret Chamber - often slightly useful but not worth a terminal, occasionally quite good. But the overpay is pretty tremendous. You would think it would best for 7 (i.e. overpaying by 5), and it does seem pretty good there, but the real power is... on 4, I think. The big point about this card is that it enables crazy 3-pile endings, almost from out of nowhere sometimes. And both effects work together on that.
On 4? Well, depends on how spammable the 2's you're getting are. But you know, those 5's can also be turned into the 2's you want to run out later. The 5's will probably be doing good work for you before then. You don't get a very large stonemason trashing tree with 2's. On the other hand, buying stonemason for 4 seems quite reasonable compared to buying it for 5 or 6, where the opportunity cost starts getting really large.

I find the on play and the on-buy effect play into each other to some extent. You get an early gold, buy a stonemason with 7 to get two 5's, then use stonemason to turn the gold into two more 5's. It's a card I like seeing way up here.

3692
Goko Dominion Online / Re: 50 people rooms should help us find games
« on: July 29, 2013, 08:07:54 pm »
Hold the phone! Can someone help me clear this up? Is $('.fs-player-list li') a Javascript array? It seems to me like that recalculating runs in O(N) time, since it apparently has to find the largest index key to determine the length.

My real question is, if it is an array, doesn't the O(N) updating of the length property get calculated whenever the size increases anyway, thereby resulting in O(N^2) time no no matter what you do? The post I quoted seems to suggest that not asking for the length property prevents this counting from happening. That doesn't sound right.

$('.fs-player-list li') traverses the DOM and returns an array containing all the elements matching the selector (ie, list items in the player list).

I'm pretty sure simply storing the count and incrementing/decrementing by 1 when someone enters/leaves would work, and would definitely be faster than recounting every time.
Ah, That makes sense. I suppose it would be possible to store some count variable, since the size should only increase/decrease by 1 each time. That could lead to a whole bunch of tracking issues though. At any rate, it shouldn't matter much for room sizes of 50, but then is that the reason why the max size is 50 in the first place.

What I really want to see is some indicator for whose currently playing a game and who isn't.

3693
Goko Dominion Online / Re: 50 people rooms should help us find games
« on: July 29, 2013, 07:41:23 pm »
So, seeing this thread reminded me of something nutki said in one of the last messages I received from him...

(btw, because of this line goko code is already n^2)

> open Chrome
> go to playdominion.com
> open up the developer tools
> click on the sources tab
> open lib/FS.MeetingRoom.Dominion.js
> line 6018 is the start of a function, onPlayerListChange; this is called every time a player enters the lobby (and maybe leaves too?)
> line 6061: "var currentRomPlayers = $('.fs-player-list li').length,"
> this means the number of players in the current lobby is counted every time a player is added
> that counting is O(N), where N is the number of players
> simply displaying the the player list turns out to be O(N^2)

Perhaps this is the real issue?
Hold the phone! Can someone help me clear this up? Is $('.fs-player-list li') a Javascript array? It seems to me like that recalculating runs in O(N) time, since it apparently has to find the largest index key to determine the length.

My real question is, if it is an array, doesn't the O(N) updating of the length property get calculated whenever the size increases anyway, thereby resulting in O(N^2) time no no matter what you do? The post I quoted seems to suggest that not asking for the length property prevents this counting from happening. That doesn't sound right.

3694
Dominion General Discussion / Re: The Vanillage.
« on: July 29, 2013, 06:05:49 pm »
I dislike it mainly because I find the figurative use of "vanilla" as "standard" or "generic" annoying. Vanilla is a distinct and unique flavor.
ah but in the world of ice cream and yogurt, vanilla provides the foundation or "base" as some might say for creating more flavors. So when you want to make fish flavored ice cream, you add fish to vanilla ice cream, just like adding fish to village turns it orange, gives it coins and takes away its cards...

Does fish ice cream really use vanilla ice cream as its base?  I'd imagine they'd use plain ice cream or something more savory.

Also, since when does flavored yogurt begin with vanilla yogurt as a base?  Maybe I'm just out of the loop since I haven't consumed animal products in many years, but that is certainly not the trend among coconut yogurt and almond yogurt.
But almond ice cream and coconut ice cream do tend to have vanilla flavouring added. Never tried the yogurt's though

3695
Dominion General Discussion / Re: The Vanillage.
« on: July 29, 2013, 07:54:49 am »
I am now starting a movement to call the Vanilla Village the Vanillage.  Who's with me?

Which one? Worker's Village?

The original one, it's called the Vanilla Village sometimes, because it's the first.

I don't understand. Why should Plaza be called Vanillage?

Plaza has text instructions on it and therefore is not vanilla. Sudgy was talking about Bazaar.

Oh! I thought he was talking about the most Vanilla Village of them all, Ruined Village.
Don't be silly. How is that more vanilla than the village whose shattered remains we see on Ruined village. The one we call "Walled".

Of course, Sudgy isn't talking about that one. He's talking about the first village of them all. The one that came before all the others. The Native village.

3696
Maybe a dumb question, but why is the number of games so different from the number of games listed in the goko stats (when you click on avatars in the lobby)? Does the latter include casual or adventures or are some pro games excluded from these rankings?

The latter includes casual and adventures, plus games against bots.
Yes it even includes adventure games and bot games. At first I though that was kind of silly, but then I figured that every game adds to a player's experience, whether the opponent was a bot or not. It would be more deceptive to see someone who played 100+ bot games appeared as someone with less than 10 games played on their profile.

3697
Variants and Fan Cards / Re: A really bad variant idea
« on: July 28, 2013, 11:43:44 am »
so does this mean you can't open silver anymore? That would turn BMU into a silly game where you try to 3-pile on Duchies, Copper, and Curse, or maybe Estate.

This variant ultra nerfs a lot of attack. Notables ones include Sea Hag, Swindler, Soothsayer, Torturer, Witch, and worst of all Young Witch.

What are some attacks that get buffed? Ambassador and Cultist!

What happens to the knights is also pretty weird. Half of them are really easy to pick up, and the other half are next to unbuyable.

3698
I didn't know you could buy the last 2 promos with just gokoins. Thanks for the hjeads up. Got Black Market about a minute ago.

3699
Dominion General Discussion / Re: Homage to the Best Card
« on: July 26, 2013, 09:53:19 pm »
Sage doesn't skip over advisor. He has faith in his advice.

But then...



That ungrateful scumbag!

3700
Variants and Fan Cards / Re: Really bad card ideas
« on: July 26, 2013, 05:26:54 pm »
"Each player (including you) reveals a card from his hand. The player to his left chooses whether he discards the revealed card or trashes it."

Yes, it has the "The Romans befriended the Gauls, but they slew them" problem. So what, lern 2 context

This doesn't do what the card wants to do (wrong direction) and the context problem can be avoided. A legitimate solutions would be:

"Each player (including you) reveals a card from his hand and either trashes or discards it (the player to his right decides)."
That would do the trick. I didn't mean to pick the opposite direction as contraband and such. I'm just used to seeing "left" on the cards

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