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Messages - markusin

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3376
Dominion General Discussion / Re: Other Silly Custom Kingdoms
« on: January 23, 2014, 03:13:47 pm »
Wow, look at all those kingdoms! Joint Remodel looks interesting. Based on what I've read in the Secret Histories, the compensation is likely key to balancing the card.

A word of caution: Beware of how certain fan cards might interact with other fan cards. Not having any broken interactions with the official cards is part of the criteria for a good fan card, but who knows how they might interact with another fan card. You might be the first to discover many of those crazy (fan card)/(fan card) interactions. Sounds like a fun thing to do actually.

3377
Innovation General Discussion / Re: My First Game of Innovation
« on: January 23, 2014, 02:58:07 pm »
Btw http://innovation.isotropic.org/cardz if you were ever curious!
How was I ever supposed to find that? I've been using this for base and echoes references and this for figures.

Thanks so much for the link!

3378
GokoDom / Re: Re: GokoDom III: Third Theason Thign-up Thread
« on: January 23, 2014, 02:48:22 pm »
where or who would I send/give the cash to
You give your money to Goko while logged in on the Goko Dominion site. It's all handled through the store. Look for the owl icon tab in the store. That tab leads you to the menu where you can choose to purchase Gokoins with real money. The sets and 2 of the promos are purchased with those gokoins.

This mugwort like to play.  All sets.
Mugwort? Have you by any chance played Harvest Moon?

3379
You've probably already read this, but the link in my signature might help you out, Destierro. I use the same sleeves and to get them to fit in the box, you have to store them vertically. It requires a little bit of modifying the box to make it work, but it's a beautiful thing :)

Also check out the Hoppy Box:
http://forum.dominionstrategy.com/index.php?topic=9419.0

I myself am waiting to see if an official storage solution will come out soon before I decide whether or not to make a makeshift Dominion card case out of the Hobby Lobby box. I'm not yet at the point where I have too many expansions to use efficiently with the original boxes. Of course, having a way to store all Dominion cards conveniently would encourage me to get more expansions.

3380
Innovation General Discussion / Re: My First Game of Innovation
« on: January 22, 2014, 07:09:45 pm »
Yeah, those stealing figures from the hand tricks are things I would look for in a game. It's surely easier to get multiple figures in hand than it is to have multiple echoes cards in hand due to the echoes draw rule.

Yeah the early figures seem more situational, and potentially detrimental as well.

3381
Dominion General Discussion / Re: Other types of attack?
« on: January 21, 2014, 11:44:00 pm »
It's pretty easy to build an engine to draw your whole deck and play one particular card each turn. The pin would not be not a rare case at all, it would be fairly common if that card existed.

Engines *already* are pretty powerful; even if the attack you're playing every turn is Militia, it's often worthwhile to build an engine that will play it every turn. This would be oodles worse.
Exactly. You only need 1 of the card to lock your opponent out of VP until you're ready to massively green...except you won't be able to if your opponent also blocks you from gaining VP with an engine of their own. Don't think every game is going to have Moat or Lighthouse a VP-token card. That's 5 kingdom cards out of about 200.

Instead of 'vp cannot be gained next turn,' you could have, 'each other player draws and sets aside the top card of his deck. While that card is set aside, when he would gain a Victory card, he gains X instead. During his cleanup phase, he discards the set-aside card.'

X could be a curse or estate or something else.

The set-aside mechanism helps keep track of this effect in multi-player games.

I'm not sure that this attack would be worth buying, though--because gaining VP cards is almost always optional (edge cases for Swindler, Golem+Baron/Remake/Rebuild, or forced trashing of Hunting Grounds). At worse the opponent just buys a gold/silver instead of Province/Duchy--so not much of an attack unless you can play it every turn--but if you can play a given action every turn, you probably have better actions to choose from than this.
Here's something interesting, but it has the problem referred to above. It did inspire me to suggest something like this:

"Each other player reveals and sets aside the top card of their deck. While a card is set aside this way, when he gains a Victory card, he puts the set aside card into his discard pile."

Maybe insert a sentence at the end stating what happens to the set aside cards at the end of the game, but maybe the card is too wordy the way it's written.

This forces your opponents to put stuff away onto a Native Village mat of sorts, but they can only get the cards back by greening, perhaps prematurely. A good way to punish a player that trashed down too heavily.

3382
GokoDom / Re: GokoDom III: Third Theason Thign-up Thread
« on: January 20, 2014, 11:53:39 pm »
I'm in for my first GokoDom. All sets (minus Stash).

3383
Did anyone else playing little-league baseball (or similar sports) in which after the game the two teams lined up and then walked by each player saying "good game" to each as you sort of hand slapped or hand shake each player on the other team?  To me, that is what saying "gg" is.  A sort of ritualistic hand shake after the game is over.
They also do that in Soccer/Football. And Hockey. Not sure about American Football.

3384
Innovation General Discussion / Re: My First Game of Innovation
« on: January 18, 2014, 01:15:23 pm »
I was looking to play a game with Echoes today, but ended up playing a game with both Echoes and Figures. It was rather crazy, especially when the strong Echoes cards are able to do their thing. And then with figures returning other figures, It's really hard to know what's going to happen in advance.

I actually managed to win with a combination of early scoring and karma-activated decrees. Decrees feel like an awesome way to make use of Figures that just aren't what you need right now, especially when you only need 2 of them.

Having my opponent draw figures after I achieve or after sharing a dogma made me scared to do anything. I already don't like wasting time to claim a standard achievement (perhaps one of my weaknesses). It feel like a really good way to get ahead and stay there is to use hand wrecking demand dogmas or return-your-hand dogmas (in the game I played, I shared Pressure Cooker's dogma for great effect) in order to help get rid of opposing figures.

All in all though, Figures seemed to make the game especially dynamic, while not totally making the other cards obsolete due to the fading rule and other barriers.

Edit: but I think Figures is still too overwhelming for me at the moment.

3385
About 1)
I seem to be the weird one that assumes everyone thinks in a way opposite myself. I'm always happy to see me opponent resign, because that means I don't have to play out my turns anymore and can move on to the next game. Whether I play out my last turn to the fullest or just end my turn prematurely and empty the necessary pile really depends on my mood. However, I pretty much never resign because I assume the other player wants to play out the game to the end.

6) I rarely say gg first when I win, but always say it when I lose. I'll only say gg first if it really was a great game. I also come from playing RTS games, where saying "gg" as opposed to "good game" is commonplace.
When my opponent wins and says gg first, I always assume it's in good will, like when SCSN says it.

3386
Innovation General Discussion / Re: My First Game of Innovation
« on: January 16, 2014, 09:30:23 am »
Is there a reason Isotropic doesn't offer the option to play with either the old or the new draw rules for Echoes games? The new draw rules simplify IRL setup, but online play doesn't really lose time on setup.

A good question.

One reason may be that dougz would have to resort to his old interface which displayed the card stacks with slightly "splayed" backs to see how many were left (and with the old rules would reveal the sequence of base and echoes cards). This took too much real estate with all the expansions.

One other reason may be the close connection between programmer and designer, and that the designer may dislike the implementation of house rules.
Oh yeah, I vaguely remember the splayed age card interface. I just figured dougz wanted to implement the rules that IRL players are expecting, which would be the most recent rules.

I tried a couple of games with echoes for kicks. I found it incredibly fun, but challenging at the same time. You always have every echoes card in the game, and the piles just don't deplete the way I'm used to in the base game. My favourite thing about echeos is the forecasting. Among other things, it lets you get an icon boost out of nowhere.

3387
Does your family play mostly money strategies? Then they're right! Trashing Coppers actually is bad for them.
Actually it's still good for them. It's just too slow and not worth it.

It's actually good for them, except that it's bad.

I think he means that a thin money deck is better than a normal money deck, but not enough so to justify spending the time to thin it.
Cue Junk Dealer.

3388
Help! / Re: Help Me Improve My Game
« on: January 14, 2014, 10:03:41 am »
Can trashing be useful when you're not going engine? The short answer is yes. Even Big Money decks like having a little bit of trashing , particularly to trash Estates. What cards provide "a little bit of trashing?" In Base+Intrigue you have Masquerade, Upgrade, and possibly Steward and Moneylender.

You know, Bridge is not a key card in every game it's in. Sometimes, it's not worth getting at all. In the board you provided above though, it can be used to support a Festival/Library/Conspirator deck that uses Steward for trashing and Village and Pawn for  additional reliability.

3389
Advertisements / Re: Custom Cases for Dominion
« on: January 13, 2014, 10:48:07 pm »
Woah! I just starting looking for a Dominion storage solution myself, when I stumbled upon this fantastic case in the workings! Is the kickstarter campaign still running for this? I'd really really like to show my support on this somehow.

3390
News and Announcements / Re: Server issues recently
« on: January 13, 2014, 11:10:37 am »
Has been working smoothly for me today.
Very smooth for me.

3391
Dominion General Discussion / Re: Live streaming Dominion
« on: January 11, 2014, 06:11:31 pm »
So... here's my question: What is the benefit for the viewer of streaming versus just recording and posting game-by-game videos where all the downtime can be edited out? I think the only time I would really want to watch a stream would be of a tournament final.
Indeed. Live streaming can result in lots of players getting to watch how you or your opponent got disconnected/kicked from the game for whatever reason.

A possible advantage of the live stream is that you'll receive more comments and feedback from your viewers than if you just archived your games on Youtube. Not too many people care to comment after the fact, especially now that commenting on Youtube requires Google+.

What would be great is if you can single out a few really interesting or awesome games from your archive, edit them somehow, and then put them on your Youtube channel. Sort of a "greatest hits" collection that can get saved from the Twitch archive clearing you mentioned.

3392
Innovation General Discussion / Re: My First Game of Innovation
« on: January 10, 2014, 06:00:11 pm »
Hi Ksasaki,

Thanks for the welcome! At this point I'm more or less familiar with the Base Set, but I'm no pro at it by any means.

I'd be happy to try a few games with echoes against you though. So far, my experience with echoes has been a few solitaire games and whatever I read here on the forum.

Echoes and Figures both look very interesting, but I haven't looked at NPLH yet. People seem to be really annoyed with the direction of the beta right now.

I'd like to ask something: it seems that certain cards like Industrialization, Watermill, and Almanac are pretty broken with the new draw rules for Echoes proposed in Figures. Is there a reason Isotropic doesn't offer the option to play with either the old or the new draw rules for Echoes games? The new draw rules simplify IRL setup, but online play doesn't really lose time on setup.

3393
Dominion General Discussion / Re: New Player!
« on: January 10, 2014, 02:40:49 pm »
Balance your terminal actions (ones with no +actions) with your villages (cards with +2 actions, and possibly more). Oftentimes, I see new players buying a bunch of terminals that they wind up drawing together and can't play, or on the other end, buy a bunch of villages when they have no use for the extra actions. Villages and terminals should be around 1:1 in your deck, with a couple extra villages perhaps if they're terminals that draw cards (drawing dead is a waste of both a card in your hand, as well as that action play for the shuffle you're in).

I can't agree with this advice. Except in the vaguest sense of "balance your deck composition". It is almost always better to have a deck with too many terminals, than too few. So one should aim for a couple extra terminals, not a couple extra villages. In a treasure+terminals kind of deck, you should not be afraid of some terminal collision, you should be afraid of having a turn where you don't play your terminal.

I think the worst trap that new players tend to fall into is too many nonterminal actions. Which are generally much weaker than terminals, but feel safer and allow the "chaining" of actions that can feel quite nice, but is often just spinning wheels. But this mistake happens to all players at all levels, and most people could improve their overall game by buying more terminals.
Expanding on this a bit:

When villages are on the board, you need to ask "How important is it to play more than 1 terminal a turn?".

Sometimes your strategy will require that you play lots of terminals each turn, for example when you want to draw your entire deck with Smithies. Given that these sorts of decks take time to build, you want to be sure that you have a large enough source of +actions to draw the cards you need to be able to have awesome turns (perhaps one where you buy multiple Provinces to catch up against a player buying mostly money and VP cards).

But sometimes, you might play game where the maybe the only terminals are Chancellor, Militia, and Moneylender. None of those cards really need to be played more than once a turn. It is good, however, to be able to play one of those cards every turn (specifically, the Militia). If you can't draw most of your cards with Laboratory or something, then you should consider "Over terminal"ing a bit to ensure that a powerful card is played almost every turn (do expect collisions though). If you need to space those cards out a bit, then just buy some Silver or Gold.

If you can draw pretty much your whole deck with cards that give +action +cards like Laboratory, then you don't need more than a couple of copies of the terminal you want to play every turn. The extra copy is for when your deck starts to get clogged with VP cards.

So on a point you made: is it possible to buy more than 1 province a turn?  That would require 16 gold and 2 buys!  That's quite a hand if you could get it.  Is it possible?  What are collisions though?
Collisions are, in a broad sense, when you have multiple action cards in the same hand. Often, we really mean "terminal Collision" (what I meant to say). Have two actions that you'd like to play but can only play one due to lack of available actions? Terminal collision. Ex: 2 Militia's in the same hand with no way to play both.

There are, however, certain cards you want to "Collide". Treasure Map from Seaside is an example of a card you want to collide with itself.

Now, is it possible to buy 2 Provinces in a single turn? Yes it is, but it's not all that common using only cards in the base set. It's possible with the "First Game" set in the instructions, and there's a great article about how you can do that.

Can someone link the "Building the first game engine" article. It's awkward for me to do with the mobile I'm using right now.

3394
Dominion General Discussion / Re: New Player!
« on: January 10, 2014, 02:28:24 pm »
Balance your terminal actions (ones with no +actions) with your villages (cards with +2 actions, and possibly more). Oftentimes, I see new players buying a bunch of terminals that they wind up drawing together and can't play, or on the other end, buy a bunch of villages when they have no use for the extra actions. Villages and terminals should be around 1:1 in your deck, with a couple extra villages perhaps if they're terminals that draw cards (drawing dead is a waste of both a card in your hand, as well as that action play for the shuffle you're in).

I can't agree with this advice. Except in the vaguest sense of "balance your deck composition". It is almost always better to have a deck with too many terminals, than too few. So one should aim for a couple extra terminals, not a couple extra villages. In a treasure+terminals kind of deck, you should not be afraid of some terminal collision, you should be afraid of having a turn where you don't play your terminal.

I think the worst trap that new players tend to fall into is too many nonterminal actions. Which are generally much weaker than terminals, but feel safer and allow the "chaining" of actions that can feel quite nice, but is often just spinning wheels. But this mistake happens to all players at all levels, and most people could improve their overall game by buying more terminals.
Expanding on this a bit:

When villages are on the board, you need to ask "How important is it to play more than 1 terminal a turn?".

Sometimes your strategy will require that you play lots of terminals each turn, for example when you want to draw your entire deck with Smithies. Given that these sorts of decks take time to build, you want to be sure that you have a large enough source of +actions to draw the cards you need to be able to have awesome turns (perhaps one where you buy multiple Provinces to catch up against a player buying mostly money and VP cards).

But sometimes, you might play game where the maybe the only terminals are Chancellor, Militia, and Moneylender. None of those cards really need to be played more than once a turn. It is good, however, to be able to play one of those cards every turn (specifically, the Militia). If you can't draw most of your cards with Laboratory or something, then you should consider "Over terminal"ing a bit to ensure that a powerful card is played almost every turn (do expect collisions though). If you need to space those cards out a bit, then just buy some Silver or Gold.

If you can draw pretty much your whole deck with cards that give +action +cards like Laboratory, then you don't need more than a couple of copies of the terminal you want to play every turn. The extra copy is for when your deck starts to get clogged with VP cards.

3395
Goko Dominion Online / Re: Petition for the return of Isotropic
« on: January 10, 2014, 07:02:14 am »
Do you really think there's no cost in potentially pissing off the people you count on to make your favorite games happen? Particularly after DXV's departure from the forum due to... well, this.

Of course there is. In fact I even specifically brought up that point as reasons why both a "sit in" and the issuing of unilateral demands are terrible ideas.

But on the scale of Things That Might Piss People Off, "Writing a civilly worded suggestion of a potential win-win compromise that acknowledges the situation without placing any blame" is pretty darn low. Case in point, I have had productive, back-and-forth, civil conversations with both DXV and Goko, neither of whom were pissed off or offended at my approach.
Right, but the compromise hinges on Goko/RGG admitting that the current online Dominion is very weak. It would be very embarrassing for them to make such an admission.

I guess no one really cares about that though, when given just how weak online Dominion has become.

3396
Goko Dominion Online / Re: Petition for the return of Isotropic
« on: January 09, 2014, 10:37:57 pm »
Does anyone else think that Goko might get insulted if they were told that reducing their average traffic is a good thing? It's a very counter-intuitive claim, and something that seems like it's making fun of Goko. Having too much traffic actually be an issue is just a really sad situation that should never have come about in the first place that you'd normally pretend never existed.

3397
Goko Dominion Online / Re: Petition for the return of Isotropic
« on: January 09, 2014, 06:54:18 pm »
But, WanderingWinder, I thought we were all you. Do you really need a reminder PM to tell yourself to stop posting in this thread?
Perhaps WanderingWinder wants to be reminded that he should stop posting here no matter which one of us he logs in as.

3398
Goko Dominion Online / Re: Petition for the return of Isotropic
« on: January 09, 2014, 05:34:39 pm »
Well anyway, as many pointed out, further discussion is off topic, so maybe I'll make a post in the other forum. (I didn't know what RSP stood for until Theory linked it to the board.)  I find it interesting, though.
Yes, I might check out this RSP section sometime. I also didn't know what it stood for until I tried the link.

3399
Goko Dominion Online / Re: Petition for the return of Isotropic
« on: January 09, 2014, 03:29:27 pm »
Someone explain to me how a private server for people who already paid for Goko constitutes ripping anyone off.
But even if this sort of thing could happen, is it really in Goko's interest to have the people who purchased all the sets leave off to play on some other site, where they can't play games with people who haven't purchased the sets but would be willing to if their Goko experience was good?

My answer is yes, because the Goko servers currently can't handle all those players playing on their site without slowdowns. I wish I was joking.

3400
Goko Dominion Online / Re: Petition for the return of Isotropic
« on: January 09, 2014, 02:19:25 pm »
As the license holders, can't Goko sue for lost profits? They could win or lose such a lawsuit.  Either way, being sued is not something anyone hosting online Dominion should have to face, especially not dougZ. I would think the threshold for when someone can be sued for an online version of Dominion is when it can be argued that the lost profit potential is considerably larger than the cost of the lawsuit.

Hosting A server from some safe haven, well then you just come off as very malicious to the official online Dominion platform and all it's supporters.

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