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Messages - markusin

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3101
Game Reports / Re: Did I play so good or...
« on: April 19, 2014, 06:35:15 pm »
There are a lot of cards you can get in this kingdom but nothing is important apart from scrying pool and upgrade. With those the rest come very quickly later. Getting schemes with ironworks is worse than getting schemes from upgrades.
This is what I was thinking, but the question for me is how best to get Upgrades while not getting too behind on engine pieces. I'm thinking CSM should be preferable to Silver at all stages of the game, except possible the opening 2 turns. What are all your thoughts on a Silver opening? My intuition is telling me that it'a not optimal.

3102
General Discussion / Re: Random Stuff
« on: April 19, 2014, 10:33:03 am »
Why do people still labor under the impression that "all of the above" makes for a good selection in multiple-choice questions?

In one question bank, I have 42 questions where "all of the above" is an option. In 36 of them, that is actually the correct answer. So there are 36 questions that are easier to guess than the others.

Multiple response questions are a much better indicator of knowledge retention. Sure, you still have the issue of computerized testing instead of someone evaluating your answers, but it's less likely to be guessed.

I often put in a section with "For these questions, between zero and four of the choices are correct.  Choose all answers that are correct; if none are correct, write 'none'."

This sort of question must be graded as if it were n true/false questions, where n is the number of choices.
I once had a final exam that had multiple correct choices for its multiple choice questions, but because it was being corrected by an old scantron, you either got full marks or no marks on the question. Missing just one of the correct answers or being incorrect about an option being true led to a mark of zero on that question. Combined with the topic of the exam being the professional code, the exam was absolutely brutal.

I got about 68% percent on that exam. The highest mark on the exam was about 75%, and I was in the top six on it. That course was bell curved like you wouldn't believe (average is made to be a C).

3103
Game Reports / Re: Did I play so good or...
« on: April 19, 2014, 10:09:49 am »
Is there time for an Ironworks here? I feel like it's more critical to get the Scrying Pools and Upgrades, while Ironworks might cause the game to end too quickly, as in before the Double Goons turns come in.

3104
Treasuries don't help you get Colonies directly, but they help you get more expensive engine pieces. Colony games typically give engines more time to set up, so Treasury has more time to do its thing.

3105
Cartographer is the only major disagreement I have with part 3. It's too low. If your opponent gets a bunch of them, you can forget all hope of your opponent stalling.

Cartographers get you what you set up for every turn, whether that's 1 Province for BM, seeing your entire deck for engines, or getting to that potion in a Vineyards slog.

3106
Counting House is good at least sometimes. Harvest is just pretty much never worth getting, even though it's less bad in the situations where Counting House is bad.

Harvest as the only source of money with doubletac or scrying pool has to be more common than the times you'll need to have lots of copper...
Harvest is unreliable for this purpose since decks like that tend to draw themselves.
You also have to make sure you draw the second Tac in your hand before you can waste actions generating money with Harvest.

3107
It hurts to see a card you feel is way underrated (in this case Mint) only to discover you yourself ranked it at more or less that position.

3108
Call me crazy, but I've noticed that Counting House works well with Scavenger. If you have both in hand with a village, then you can draw all your Coppers. If you have Scavenger, a village, and another can trip, then you can still draw all your Coppers. Sometimes, you might have loaded up on villages and cantrips in a game with weak trashing.

I used this strategy once (with a Village and Market Square). It was'nt too great, but decent, and fun  ;D
As a main strategy, I don't know. It was something I just noticed mid-game in a slog of sorts where I wanted to spike Provinces. It was a "Hey, this isn't a 9-card kingdom" moment.

3109
Call me crazy, but I've noticed that Counting House works well with Scavenger. If you have both in hand with a village, then you can draw all your Coppers. If you have Scavenger, a village, and another can trip, then you can still draw all your Coppers. Sometimes, you might have loaded up on villages and cantrips in a game with weak trashing.

3110
Advertisements / Re: Custom Cases for Dominion
« on: April 16, 2014, 08:06:12 am »
I cannot ship internationally right now.  But if you are interested, you could use a shipping-forwarding service like shipito.com...
Good call. I was planning to look into something like that, but I just kept forgetting to do so.

Best of luck with your kickstarter!

3111
General Discussion / Re: I just got engaged!
« on: April 16, 2014, 08:04:05 am »
Congrats!

3112
General Discussion / Re: Your first music purchase
« on: April 14, 2014, 10:22:14 pm »
For a long time, I just absorbed what my older brother listened to. His first CD, which he received as a gift, was Metallica's S&M album. That may have set the direction of our musical taste for the rest of our Lives.

The first (edit: and probably last) music CD I decided to get on my own was Deftones' White Pony album. I'd say that album is too depressing for it's own good, even at that time.

3113
Help! / Re: Goons or not?
« on: April 14, 2014, 10:08:52 pm »
Yeah, getting Royal seals on $5 after the second Witch is a good option if you don't want to overterminal. I suppose you can mix in more Goons as you get more Gold and Platinum. Getting Platinum with a 3 card hand is going to be very difficult here, so Goons as an attack is quite solid.

3114
Dominion League / Re: Signups Season 1
« on: April 14, 2014, 10:29:11 am »
markusin, GMT-4

3115
Dominion Articles / Re: Engine over BM
« on: April 12, 2014, 05:33:20 pm »
Treasures are boring, Actions are fun.

But mostly, with the others said.
There is elegance in the simplicity of treasures, but the best strategy is often the engine played optimally. I'm at the stage where I try to put together even the most unlikely of engines just to see if they can actually be pulled off. I feel like I learn more from a failed engine than going for BM and losing.

3116
Goko Dominion Online / Re: Opinions on the VP counter?
« on: April 12, 2014, 07:30:22 am »
I like the term "Cyborg-Dominion". With (almost) full information of the game, what mostly separates you from a bot is your tactical ability. Otherwise, you might as well pit bots against each other for a given board and simulate for 1000 or so games. That would remove the luck component too.

Okay, so that's clearly a variant, but the more information you have of the game state, the more your play can be programmed. Take from that what you will.

After years of playing Online Dominion, I still don't have a clear opinion of the VP counter. I accept using it when my opponent wants it, but always default to not using it.

3117
GokoDom / Re: Live Streaming for GokoDom III!
« on: April 11, 2014, 09:40:20 am »
I'm playing this round against Monsieur X, Wednesday 20:00 CEST (= 18:00 GMT)

I've never streamed anything before but I'd like to try and this match seems like a perfect candidate.
Where can we catch the stream if you decide to do so?

Stef will be beaming it directly into our hearts and minds.
Alive streaming. Sounds neat!

3118
GokoDom / Re: Live Streaming for GokoDom III!
« on: April 11, 2014, 09:26:49 am »
I'm playing this round against Monsieur X, Wednesday 20:00 CEST (= 18:00 GMT)

I've never streamed anything before but I'd like to try and this match seems like a perfect candidate.
Where can we catch the stream if you decide to do so?

3119
Variants and Fan Cards / Re: Location Cards game variant
« on: April 10, 2014, 07:51:13 pm »
I noticed that Miner's Guild makes Masterpiece and Soothsayer a lot more appealing. It might be okay without a once-per-turn limit, though that would make Silver-flooding strategies very potent. Spend and trash 4 Silvers, buying a Province now and maybe another I need next turn. I do like the idea of giving BM some love, and the benefits extend to a good number of engines as well.

Soup kitchen is basically a free coin every turn in the absence of other coin token cards.

3120
Variants and Fan Cards / Re: Location Cards game variant
« on: April 10, 2014, 07:05:33 pm »
I couldn't help but think of an idea of my own for this. Not sure how good it is, or if it's better than Soup Kitchen.

Miner's Guild (Guilds)
Once per turn, when you play a treasure costing $3 or more, you may trash it. If you do, take a coin token.

Alternatively, this can just give $1 instead of a coin token.

The idea is that it can speed up the game in a meaningful way for both big money decks and engine decks that rely on a few good treasures for an economy boost. At the same time, it cannot trash Coppers for you nor does it add possibilities for the opening buys. Kinda makes feast a sad puppy, but that's not a big concern for me.

3121
#61 ▲4 Saboteur (Intrigue)

Saboteur is now better than all the treasure cards, [...]

#60 ▼5 Royal Seal (Prosperity)

And there's the fourth treasure card: Stash dropped 5 ranks and 5pp. [...]

I can spot two mistakes here...  :P ;D
Sab is better than the bottom 3 $5 cost treasures. I mean, what about Counterfeit and IGG?

3122
Variants and Fan Cards / Re: Location Cards game variant
« on: April 10, 2014, 06:09:28 pm »
Overall, I like the idea and the sample cards you have here. I'd experiment with a Tavern that allows you to end the game after 2 piles are empty. As is, I think it makes the game end too abrupt to make the interesting ways it can change the game be felt very much. It also heavily nerfs any strategy that seeks to trash the starting estates. Maybe that's a good thing?

Tavern only does it's thing if at least 3 supply piles are empty, so it can only ever make the game longer.

Also, I just noticed that you can extend the game with Tavern even if the Province pile is the pile that you emptied, as long as 3 or more supply piles are emptied, I don't know if that was intentional.
Huh? I interpreted it differently. I saw it as "when you empty a supply pile, either [end game immediately] or [ends if at least 3 piles are empty]. The wording could be made clearer it seems.

3123
Maybe you won't shuffle often, but the game also takes much longer. And producing $2 is pretty common for $5 Treasures.
That's why $5 Treasures are bad.

Counterfeit is great.  Horn of Plenty can be really awesome.  IGG can be deadly.  Nothing wrong with $5 Treasures.

None of those ones produce $2 though.
Counterfeit does when it trashes Copper, and IGG produces less than $2 on average.

3124
Variants and Fan Cards / Re: Location Cards game variant
« on: April 10, 2014, 05:56:32 pm »
Overall, I like the idea and the sample cards you have here. I'd experiment with a Tavern that allows you to end the game after 2 piles are empty. As is, I think it makes the game end too abrupt to make the interesting ways it can change the game be felt very much. It also heavily nerfs any strategy that seeks to trash the starting estates. Maybe that's a good thing?

Monastery can use a clarification as to what happens to cards with on-trash effects.

In particular, I really like Harbor and Archives.

3125
Dominion General Discussion / Re: Dominion "all stars" set.
« on: April 10, 2014, 05:27:07 pm »
Overall, I really like both versions. Maybe you can swap Farming Village for another village, or even a pseudo village like Throne Room. I don't really see any notable interactions with Farming Village here.

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