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Messages - markusin

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26
Other Games / Re: Pokemon Sword and Shield
« on: February 25, 2020, 11:03:56 am »
For what it’s worth, dealing with IVs and EVs is far easier than ever before. I remember back in Gen 3 using IV calculators and trying to decide how good was good enough. So tedious. In Gen 8 my entire team has perfect IVs (except in their garbage attack stat, where applicable). It look probably about an hour to breed each one, on average. EV training is likewise very fast and I can just level to 50 with all the spare exp candies I have from raids.

Pokemon X and Y let you do EV training very early.

27
Dominion General Discussion / Re: Dominion: Menagerie
« on: February 24, 2020, 09:50:48 am »
So, with Sinister Plot you have to decide at the start of the turn. If +card tokens could be used at any time during your action phase, then before you spend the tokens you can see if the two villages you started with happen to draw smithies, which would make the need for spending the tokens unnecessary. With Sinister Plot you may not be able to take that chance and will have to spend the tokens despite them ultimately not having been necessary.

28
Variants and Fan Cards / Re: ALCHEMY 2
« on: February 19, 2020, 08:53:32 am »
Assistant is begging to be gained to hand, considering that you (under most circumstances) have potion in play on the turn you buy it.

I don't know about Reagent. You have to already have potion to buy yet another option card. Maybe find a way to gain it without actually spending a potion for it, like how Duchess can be gained with Duchy.

Crucible just seems like a more restrictive Apprentice, which is already a part of Alchemy. Apprentice even cares about cards costing potion. Note that because of its potion cost, you don't really get Crucible any faster than you would Apprentice.

29
General Discussion / Re: Random Stuff Part IV
« on: February 07, 2020, 05:35:08 pm »
I was approximately today years old when I discovered that dougz, of Isotropic fame, was also the author of the seminal computer science paper Chicken Chicken Chicken: Chicken Chicken. Also available as one of the best presentations I've ever seen here.

A lab mate had showed the paper to me, and then I was like, wait I recognize that author. I then tried my best to explain how I was a fan of the author's work on Isotropic.

30
Games that lack draw make Academy less favourable compared to Barracks. I guess Barracks also starts working the next turn, whereas you still got to get action cards after getting Academy.

31
Dominion General Discussion / Re: Changeling's on-gain ability
« on: January 24, 2020, 11:09:16 am »
It also counters the Swindler, Embassy and Governor attacks.

On the very rare occasion, it's been known to counter the Ambassador "attack", blocking Ambassador gifting Province to end the game as happened in a particular high profile game.

32
Dominion General Discussion / Re: Changeling's on-gain ability
« on: January 24, 2020, 11:04:44 am »

Are these situations common enough to warrant what amounts to more than half the text on the card?

In short, yes.

I'd go further and say the exchange shenanigans are a more convenient way to get Changelings than actually buying them.

Edit: the other thing is the exchange effect synergizes well with Changeling's on-play effect, allowing you to gain more changelings in an attempt to empty the Changeling pile, since you can exchange the thing you gain with Changeling for another Changeling.

33
Other Games / Re: Slay the Spire
« on: January 17, 2020, 05:43:50 pm »
I must not be cognizant of the nicks and cuts

You typically don't have all your bases covered coming off the heels of Act 1 to get around damage in Act 2 hallway fights. You may however have an efficient means of healing by then.

34
Other Games / Re: Cookie Clicker?
« on: January 17, 2020, 05:18:22 pm »
Also, Antimatter Dimensions is kinda fun; less longevity than Cookie Clicker, but I liked the multiple layers of prestige.

I have completely finished this (all achievements; e4000 EP; etc). You stole over a month of my life.

I guess that's idle games in a nutshell.

Let this be a lesson for all of us.

35
Other Games / Re: Slay the Spire
« on: January 17, 2020, 12:46:11 pm »
There is a new character that just got released on steam.  She has this weird/fun stance switching mechanic, where she changes from very defensive to very offensive.

https://slay-the-spire.fandom.com/wiki/Watcher_Cards

Ah thanks for the heads up. I was waiting for Watcher to get out of Beta before trying her.

36
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 16, 2020, 11:38:56 am »
My guess, based on past sets, is that at least half the cards will be on-theme. Look at the other sets with strong themes: Seaside, Alchemy, Dark Ages, Guilds, Nocturne and the proportions of those that related to the theme.

(Good luck figuring out which cards match the theme of "hinterlands". (-8 )

As for making an animal kingdom, that's already just-about possible: Familiar, Trusty Steed, Rats, Magpie, Wolf Den, Faithful Hound, Goat, Bat, Locusts. You might need to stretch a point and include animal-related things like Wolf Den, Werewolf, Menagerie, Stables, Hunting Party, Hunting Grounds, Wild Hunt, Horse Traders, etc.

Werewolf isn't any less animal related than Bat.


wait do you think a werewolf isn't a person?

The bat is actually the Vampire that transforms into the bat (you can't remove the Bat from the Vampire because Bat is not a kingdom card). Similarly, the Werewolf is a man that takes on a wolf form at night, perhaps depending on the moon. The wolf form is not shown on the card, so it might be an actual wolf or a "wolf-man".

So I say Werewolf isn't any less animal related than bat because both are humanoids transforming into animals.

37
Rules Questions / Re: Cards that move a card twice
« on: January 15, 2020, 06:05:10 pm »
4. A FORTRESS moves trashed card: all other FORTRESSES lose track.

Can you explain this one? Doesn't Fortress only ever track itself? Is there a case where Fortress ever losses track of itself? Trashing multiple Fortresses at once (e.g. with Chapel) should have them all return to your hand no?

I'm using the words in ALL CAPS as types of cards.

2g. FORTRESSES: when-trash abilities that move the trashed card (Fortress, Possession) [Fortress only tracks itself]

So a FORTRESS is a Fortress or a Possession. In this case, Fortress moves itself from trash and Possession loses track, or Possession moves Fortress from trash and Fortress loses track. (Since Fortress only tracks itself, it's not possible that Fortress loses track of another card - including another Fortress - that Possession moves from trash.)

Huh, I must have interpreted Possession and Procession. At any rate I forgot FORTRESS referred to a category.

38
Rules Questions / Re: Cards that move a card twice
« on: January 15, 2020, 05:50:11 pm »
In case anybody's interested and/or has feedback/corrections:

...

4. A FORTRESS moves trashed card: all other FORTRESSES lose track.

...


Can you explain this one? Doesn't Fortress only ever track itself? Is there a case where Fortress ever losses track of itself? Trashing multiple Fortresses at once (e.g. with Chapel) should have them all return to your hand no?

39
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 15, 2020, 05:40:54 pm »
My guess, based on past sets, is that at least half the cards will be on-theme. Look at the other sets with strong themes: Seaside, Alchemy, Dark Ages, Guilds, Nocturne and the proportions of those that related to the theme.

(Good luck figuring out which cards match the theme of "hinterlands". (-8 )

As for making an animal kingdom, that's already just-about possible: Familiar, Trusty Steed, Rats, Magpie, Wolf Den, Faithful Hound, Goat, Bat, Locusts. You might need to stretch a point and include animal-related things like Wolf Den, Werewolf, Menagerie, Stables, Hunting Party, Hunting Grounds, Wild Hunt, Horse Traders, etc.

Werewolf isn't any less animal related than Bat.

Edit: Also, my list had Pooka.

40
Rules Questions / Re: Cards that move a card twice
« on: January 15, 2020, 09:52:28 am »
Throne Room variants kind of belong to the "play and move" category, except that they never actually end up moving the card more than once. They move the card to play, and then attempt to move it to play again. If the card is already in play, nothing happens. If it isn't, Throne Room loses track.

Indeed, you can throne a Crown, and then the first Crown play does something that gains a Mandarin and topdecks the Crown. This will cause the Throne Room to lose track of Crown and the Throne Room won't be able to move Crown back into play on the second play of Crown.

41
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 14, 2020, 10:18:26 am »
"Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie."

I took this to be just a reference to earlier sets, not a clue about this one. After all, there can't be a Rats or Goat card in this one.

I mean, if your hand starts with 2 Rats in it, your Menagerie isn't going to activate. Meanwhile your Advisor is going to increase the odds you have duplicate cards, if your opponent is keeping track of what cards they gave you from previous Advisors. Sounds like a poor start to me.
Have one of the rats eat the Advisor. That might help.

42
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: January 14, 2020, 08:26:37 am »
It seems to me like the intention was to have Band of Misfits stay out at least until the clean-up phase of the turn it was played. Why not just make that the rule? The whole thing about Mining Village not being able to move itself when played by BoM as justification for not discarding BoM mid-turn seems iffy, because Mining Village would have left play if it was actually in play, just like the duration cards would have stayed in play for a turn if they were actually brought into play.

Edit: No, it actually seems like the intention is to have BoM check to see if it should be discarded only during a cleanup phase. Like, during cleanup, it checks if the card it played would have been discarded during this cleanup or if it would have already been discarded.

43
Rules Questions / Re: Help to check logic re: Lantern and Inheritance
« on: January 13, 2020, 08:16:21 am »
What Donald said.

People looking at the document will most probably just play with the new Lantern in any case. But if they have old Inheritance (or BoM or Overlord), it's a bit harder to play with the new version since the wordings are so different.

Yeah I think it's quite likely that players will have old Band of Misfits, and which version of BoM you use determines whether or not it's affected by Horn.

44
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 10, 2020, 07:17:39 pm »
I argued for the set to be called Bestiary, but apparently that was too close to Bestiality for some peoples' tastes

I personally think they made the right call on that one.

Really?  If you see the word "Bestiary" and think of "Bestiality", you've got a pretty sick mind.

If your player base might complain about Witch being too occult why take chances. It's more about misreading it from far. Of course, I wouldn't expect any kids to make such a connection.

45
Other Games / Re: Pokemon Sword and Shield
« on: January 09, 2020, 11:52:52 am »
So an expansion pass, huh? That beats buying slightly updated games, but it still feels pricey.

So that was their master plan.

46
Other Games / Re: Slay the Spire
« on: January 09, 2020, 10:30:26 am »
My play pattern for StS has been alternating between binging it for 6+ hours or something and then not touching it for a long time. I don't have much interest in the ascensions. Like Dominion, I think StS is deep but also dry in that you run out of "puzzle pieces" to find rather quickly and then it's all about your mastery of the game.

The issue I have with StS is that it has the frustrating parts of Dominion, such as the catastrophic low rolls or a bad decision you make only being apparent like 10 rounds later, and is so punishing when things don't go your way. Like, if I lose a game of Dominion due to terrible luck, I at least know that a human opponent got the taste of victory and usually the game will not have lasted longer than 30 minutes. Losing on a StS run due to a mistake or RNG could cost you an hour-long run and then you are alone in your defeat because the computer won and not some friend or "worthy opponent".

So ultimately, I expect to continue playing Slay the Spire sporadically as my whims dictate, but I don't enjoy the experience enough to want to grind out all the ascensions. "Grind" really feels like the correct term to describe the ascensions.

47
Rules Questions / Re: Cellar may have just broke
« on: January 08, 2020, 10:02:14 am »
Allow negative numbers to be chosen while we're at it. Choose -5, putting 5 cards from your discard pile into your hand, then topdeck 5 cards.

Of all the bad Dominion rules interpretations that we've seen come up as a result of various fan card wordings; I think the idea that somehow drawing -1 card is the same as topdecking or discarding 1 card is the worst.

I would have expected more people to complain about -1 discard meaning put a card from your discard into your hand.

48
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 08, 2020, 09:59:38 am »
I argued for the set to be called Bestiary, but apparently that was too close to Bestiality for some peoples' tastes

I personally think they made the right call on that one.

49
Rules Questions / Re: Cellar may have just broke
« on: January 07, 2020, 05:43:03 pm »
Allow negative numbers to be chosen while we're at it. Choose -5, putting 5 cards from your discard pile into your hand, then topdeck 5 cards.

50
Variants and Fan Cards / Re: Price these cards...ongoing challenge.
« on: December 27, 2019, 10:04:07 am »
You can save some rules headache with "when another player gains an action, they trash it". However, this still let's one take advantage of trash-for-benefit, on-gain effects, and lose track shenanigans.

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