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« on: May 14, 2018, 05:35:35 pm »
1) Prosperity — My first expansion I bought. So it is a sentimental favorite, but my wife and I also love Colonies and Platinums. We use them whenever we can in our games. It was the first to use victory tokens and has several cards that are real game changers in most any kingdom.
2) Cornucopia — I really love 10 of the 13 cards and consider them must buys pretty much any time they appear. 2 of the other 3 are frequently useful. Those are pretty amazing odds.
3) Adventures — Introduced Travelers, Reserve cards, and Events, along with the return of Durations. A great expansion. I understand why many have it as their #1.
4) Dark Ages — Love the trashing theme. Many cards that I love. Introduces Ruins and Shelters. Also takes the use of non-supply piles to a new level.
5) Empires — Introduced Debt and split piles, both are great additions to the game. I also love having more Events and new cards making use of victory tokens. And Landmarks have really taken “alternate victory” to new level.
6) Intrigue-2nd Edition — With the 6 deleted cards and 7 new cards, this expansion really has improved greatly.
7) Seaside — Durations , Durations , Durations - at the time these were a major change to the game and whenever a new expansion was announced, there were always people saying they hoped there were more Durations in the set.
8. Nocturne — I love Night cards and Heirlooms, but haven’t played this enough to rank it higher at this time.
9) Hinterlands — Has a few great cards, but most are average, which is not bad, just not as exciting as some of the new things in other expansions.
10) Guilds — I enjoy the cards that use coffers (as they are now named), and it has a couple of great trashers, and one of the top villages, but the size of the expansion makes coffers and overpay feel very underutilized.
11) Alchemy — OK, but not great. They can’t all be the best expansion.
I didn’t rank the base game, because it’s not an expansion.