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Messages - Eran of Arcadia

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251
I just assumed he was a street kid who was seen as an easy victim by the bald dude, turned out to be tougher than expected, and grew up into a hardened mercenary because of his childhood.

252
Dominion General Discussion / Re: Most instructive cards
« on: November 20, 2013, 09:33:16 am »
Since the first set I played with was Seaside, for me it was Salvager that taught me (at least within a Dominion context) to get over my pack rat tendencies and actually get rid of stuff. Once I could handle trashing cards for benefit, I was able to move on to trashing cards when it did not give me a direct bonus.

253
Of course, there are a million others you could use [for LOST]: Warehouse (Jacob's cabin), Thief (Sawyer), Spy (Juliet), Swindler (Anthony Cooper), a bunch of the villages like Nomad Camp, Border Village, Walled Village...

My choice is "VAAAAAAAAAAAAAULT!"

254
Dominion General Discussion / Re: The Hoppy Box
« on: September 17, 2013, 10:43:50 pm »
If that works for you, great, but that would bother my CDO so it's not for me.

Intentionally got the acronym wrongcorrect so that it would be in alphabetical order?

FFTY  :P

FFTY

255
Procession/Rats.

256
Dominion General Discussion / Re: Greatest Dominion moments 2013
« on: August 19, 2013, 10:09:13 pm »
Lost a game when my opponent used Counting House to pull 16 coppers and buy the last 2 provinces . . .

257
Dominion General Discussion / Re: House Rules?
« on: August 05, 2013, 08:09:58 pm »
I thought "P2 wins on a tie" was already an official rule.

(The only house rule that I use is that in a colonies game, emptying the province pile isn't a win condition.)

258
Dominion General Discussion / Re: What I love about Dominion is...
« on: July 23, 2013, 09:25:53 am »
When a game comes down to some marginal thing. I have lost games because I trashed one of my opening estates, or because I won the knights split but my opponent picked up Dame Josephine, or once even because I had failed to notice how many duchies someone else had bought (this was in a 6 player game where 3 of them, including the winner, had never played before.)

But this is the sort of game where even losing can be fun, more fun than some kinds of victories I have had.

259
Dominion General Discussion / Re: A Kingdom for Beginners
« on: July 22, 2013, 11:16:53 am »
So, we played a couple of games with one of the sets of friends. Not entirely sure how they enjoyed it, but here were (best as I can recall) the 2 kingdoms we used:

Game 1:
Cutpurse
Lighthouse
Armory
Worker's Village
Smugglers
Pearl Diver
Talisman
Bazaar
Market Square (?)
Salvager (?)

Game 2:
Beggar
Warehouse
Storeroom
?

So no, I don't remember all that well . . .

But it seemed to go well. Game 1, we 3-piled before anyone had bought a province (I came in last place by virtue of having trashed an estate.) But they picked up on the rules fairly well. The second game, the presence of beggar, and the fact that 3 of the 4 players were playing it a lot, led to a non-kingdom treasure pile running out for the first time in a game I have played.

So I think that we had a good selection of cards, that introduced the most basic elements without getting too complicated.

260
Dominion General Discussion / A Kingdom for Beginners
« on: July 12, 2013, 08:42:08 pm »
I intend to introduce several different sets of people to this game in the near future, and I have been thinking about what cards would be best for this purpose. Now, as it happens, the only sets I have IRL are Seaside, Prosperity, and Dark Ages. And obviously I want to avoid any that are too complicated, which rules out most of Dark Ages . . . On the plus side, the fact that I have the base card set will make the various treasure and VP cards easier to distinguish.

So what would a good kingdom look like if you don't have any cards from the base game? Whenever I am picking cards, I try to include a trasher, a village, and a +Buy - so Worker's Village seems like a no-brainer in this case, and it's pretty simple. But what should I use for a trasher? An attack? Would alt-VP or treasures make things too complicated?

What do you all think?

261
Quarries seem to make Stonemasons a lot more powerful.

262
Well, we have a tendency to refer to Ironmonger as "whoremonger", does that count?

263
Dominion General Discussion / Re: Homage to the Best Card
« on: June 25, 2013, 07:33:16 pm »
Presumably, if you bought the scout, then you probably want to play it, so leaving it on top is Good Guy Greg. If you got the scout via a Swindler (or Masquerade) then you probably don't want it and it's Scumbag Steve.

264
Dominion General Discussion / Re: Homage to the Best Card
« on: June 24, 2013, 10:55:02 pm »
Heck, there are people here who have referred to Donald as 515 in the past, just because of that.

We should take this a step further: reverse the tendency people sometimes have to refer to their home city or region by its area code, and call him "Des Moines".

265
Dominion General Discussion / Re: The value of a pure cantrip
« on: June 16, 2013, 06:49:24 pm »
For a little while, I had more respect than total posts.

Ah well, it was nice while it lasted.

266
Dominion General Discussion / Re: The value of a pure cantrip
« on: June 16, 2013, 04:19:26 pm »
(Also, if it's in your hand, you don't need to play it.)

I figured that was almost certainly true, but couldn't think of any cases you wouldn't want to at some point on your turn.

267
Dominion General Discussion / The value of a pure cantrip
« on: June 16, 2013, 04:00:17 pm »
I have been wondering, what would be the value of a card that is no more than +1 card, +1 action?

I don't mean, what would it cost. At $2 it is strictly worse than Pearl Diver and Pawn, and worse than Vagrant in all but a few edge cases (involving Taxman and the like). And I don't mean, when do you play it. Obviously, if it's in your hand, you need to play it.

But when would it be better to draw it, then play it to draw the next card, than it would be to not have it and simply draw the next card directly? I can think of 3 cases:

1. To help activate Conspirator.
2. To make Peddler cheaper.
3. With Throne Room/King's Court/Procession.

Are there any other combos that would benefit?

268
[pedant]

In the movie Inception, the term "inception" referred not to the nested dream-within-a-dream structure, but to the act of implanting an idea within the mind of the dreamer.

[/pedant]

Although I guess this is acceptable common usage, and most of you probably realize that. So never mind.

269
Dominion General Discussion / Re: Disappointment
« on: June 02, 2013, 05:29:39 pm »
If you'd like to rehash the same tired arguments and beat the same dead horses for the benefit of the newbies, I am all ears.

270
I don't have it yet, but I'm going to take the randomizer deck and use that as the Black Market deck, and when someone buys a card, I'll set it aside and pull the one card from the appropriate expansion and they gain that instead of the randomizer.

That's exactly what we do.

271
It doesn't even look all that much like a human skull - it seemed a bit like an Australopithecus or early Homo to me.

272
I generally play 2 or 3 games a week, in 2p games with my wife. In fact, given our disparate tastes in media, Dominion is the one activity we most enjoy doing together. I really prefer having a larger group (4 is ideal, 6 is too unwieldy) but it is very difficult to set that up and I haven't done it more than a handful of times.

273
I keep them all in the boxes they came in - I have Seaside, DA, and Prosperity, as well as the Base Card Set, which I put in the Seaside box. I also have the Seaside and Prosperity mats carefully arranged and put those at the top of the Seaside box. Since I generally play at home, traveling is not an issue (although I can take 3 big boxes to play with friends if need be) and my wife and I take turns picking all 10 kingdom cards rather than doing any randomizing. I have vague hopes of someday sleeving the cards and getting a better storage box, but for now it works.

274
Dominion General Discussion / Re: What is your favorite Promo card?
« on: May 05, 2013, 10:48:55 am »
Black Market. It's a pain to set up IRL, but the randomness of it all keeps things interesting.

275
Dominion General Discussion / Re: Greatest Dominion moments 2013
« on: April 27, 2013, 08:24:44 pm »
So I read on the wiki about a great combo with 4 fortresses and 4 bishops and nothing else (besides cantrips). So I decided to try it out (in real life, in a two player game against my wife, as that is pretty much the only way I play) and learned 3 things:

1. If you can get it to work (for instance, because your opponent has no ideas what you are doing) then it is amazing. I ended up with way more points than I had ever seen before, despite having no green cards at all, and if I had been smarter about how I played my cards or had not been so quick to run out the piles, it could have been a whole lot more.
2. If you are playing a 2 player game for fun, a combo like that is actually pretty boring once you have set it up.
3. If you are playing a 2 player game for fun and you do a combo like that to run away with the game, you end up pissing off your wife.

Yay!

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