Scout has its uses.
Not sure I agree with this, simulation suggests 0 is almost always the optimal number of Scouts.
Simulation doesn't suggest that it's almost always the optimal number of Scouts. Simulation suggests that if you always have the same number of Scouts, that number should be 0. Scout does have its uses, and in specific situations, those uses can be a reason why you want to buy it, but simulators don't take into account specific situations.
Pirate Ship, overrated as always. I'm not even convinced that it is better than Thief.
I agree it's overrated, definitely worse than Bureaucrat. But I'm convinced that it is better than Thief; it functions as an attack and as a payload for an engine in a single stop card, Thief does the same thing but with extra stop cards.
I'm shocked to see treasure map here. I didn't expect that at all. Lower than navigator? Lower than freaking pirate ship? wow, that's... i don't know. it's so much better than either of those. it's also better than some cards who aren't even in this list, like death cart and talisman. it may become most underrated card of the year in my book...
Well, what's the last time you went for Treasure Maps and your opponent didn't and you won?
Then, take into account that it's mostly useful in situations where you probably were winning anyway. Pirate Ship and Death Cart can turn games you would have lost into victories (usually they don't, but at least it's possible), and Talisman is actually worth buying pretty often (for picking up engine pieces faster in the early game, for example). Navigator is very bad, but... it really just is very bad. But
it's pretty good with Rebuild,
it counters Ghost Ship as long as you have the extra actions available and there's the
Magical Royal Seal/Navigator combo that I still can't explain, but somehow it just works.
EDIT: Also, I think Coppersmith is better than Treasure Map or Navigator.