Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Awaclus

Filter to certain boards:

Pages: 1 ... 585 586 [587] 588 589 ... 717
14651
(no one bring up possession ok)
You just did.

14652
Game Reports / Re: Opening Advice
« on: October 17, 2014, 04:15:20 pm »
I only did a Prince of Mercenary in that game because it was already lost and I was basically like "gee whiz, I could just resign or try to have at least a tiny bit of fun by playing with Prince!"
Been there, done that. My Bureaucrat pin was 60% complete before I lost.

14653
Game Reports / Re: Engine vs BM embassy
« on: October 17, 2014, 02:26:00 pm »
I think the engine wants both Mint and Forge, to clear out the junk super fast and then gain Golds and turn them and Hamlets into Provinces or do other endgame tricks with Forge.

Also, basically whoever has the best draws will win the game if one goes for the engine and the other goes for BM, and hitting or not hitting $5 with the opening Haggler certainly plays the main role in this.

14654
Game Reports / Re: Engine vs BM embassy
« on: October 17, 2014, 01:28:32 pm »
anybody want to play this right now?
Sure, if you have the cards. I'll be in Outpost.

14655
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 17, 2014, 11:09:36 am »
BM+Cultist isn't that good if there's a splitter in the kingdom, and even if there isn't and BM+Cultist is the dominant strategy, it's definitely not "simple". You have to know when you want Gold over Cultist, and that depends on everything and very often is a non-trivial decision.

Which is why I said many/most kingdoms, but not all. As for simplicity, I believe that Cultist-BM deck (and BM+X decks in general) where your main concern if whether to buy another Cultist or Gold pale in complexity compared to engine-making or even certain types or slogs, where much more choices are available and room for mistake is way bigger.
Building engines is extremely straightforward. Trash your bad cards, gain splitters and +cards and that's it. There are some decisions involved, but they are hardly relevant. The difficult decisions in engine games are choosing between continuing to make your engine stronger, adding a payload into your deck and greening. You also have to do essentially the same choices in Cultist+BM games (where making your engine stronger = buying a Cultist, adding a payload = buying a Gold and greening = greening), but there are more factors involved because of the Ruins, and because you're not going to get into a state where you can buy all of your payload in one turn and end the game in a couple of your next turns, you are also more likely to have to make a decision like that more often than in a typical engine game.

Slogs, on the other hand, are extremely complex to play. Being less complex than a slog is being slower than Usain Bolt — it doesn't necessarily mean you're slower than the average person.

14656
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 17, 2014, 10:17:55 am »
Cultist is also one of way overpowered cards, IMHO. Consider Laboratory and Witch, both strong $5 cards from base set. Now consider Cultist, which (pseudo)combines their abilities, and then adds on trash benefit. It suffers from the same problem as Rebuild (also rightfully on the list) - it's so powerful that simple BM+Cultist is dominant strategy on many, if not most, boards it appears in (and so is Rebuild or Rebuild+X). This significantly reduces variety and enjoyability in Cultist-containing kingdoms.
BM+Cultist isn't that good if there's a splitter in the kingdom, and even if there isn't and BM+Cultist is the dominant strategy, it's definitely not "simple". You have to know when you want Gold over Cultist, and that depends on everything and very often is a non-trivial decision.

14657
Variants and Fan Cards / Re: Are these broken?
« on: October 17, 2014, 09:53:31 am »
And also worlds better than +4 cards, bottomdeck a card. I think that without the Action-gaining, Printing Press would be comparable to Journeyman and Catacombs, definitely weaker than Torturer.

Journeyman and Catacombs are pretty good cards. I would also say bottomdecking is usually worse than discarding, although it has its nice uses for enabling combos.

Yeah, that's what I was saying.

14658
Variants and Fan Cards / Re: Are these broken?
« on: October 17, 2014, 08:55:14 am »
+4 cards, discard a card is worlds better than +3 cards
And also worlds better than +4 cards, bottomdeck a card. I think that without the Action-gaining, Printing Press would be comparable to Journeyman and Catacombs, definitely weaker than Torturer.

14659
Variants and Fan Cards / Re: Are these broken?
« on: October 17, 2014, 08:33:22 am »
Your hand size will be the same as if you used smithy.
That's also true for Journeyman, but Journeyman doesn't gain you free Actions.

14660
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 17, 2014, 08:10:48 am »
I would rather take Scout than Thief on must boards too, but that's not what matters. The powerlevel of a card isn't based on how often it's better than nothing, it's based on how often it's the best card at it's price level. The utility of Thief is negative in the majority of games, which means that, even if Scout only looked at 2 cards, you'd likely take it over thief on the majority of boards (at least early), because the utility of Scout is (almost) never negative. But thief is sometimes really good, and that makes it better than Scout.
I assume that with the "utility of Scout", you mean just the ability, and not the whole thing including the fact that it takes up a card slot in your hand?

14661
General Discussion / Re: Random Stuff Part II
« on: October 16, 2014, 09:08:21 pm »
I've survived all these years without a flu shot, too.



I've gotten the flu a few times, though.

14662
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 16, 2014, 08:45:51 pm »
Well, I like the fact that there's a card that can screw up my opponent's plan even when he has seven million Lighthouses in his deck. Might have something to do with the fact that I'm not particularly fond of Lighthouse. Maybe it doesn't have to be Masquerade, it could be another card instead, but it's certainly nice that it exists and it also fits well with the +2 cards and the trashing.

Awaclus's Design Rankings
206. Lighthouse
...
What are the other cards? I'm dying to know!

14663
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 16, 2014, 08:17:07 pm »
Well, I like the fact that there's a card that can screw up my opponent's plan even when he has seven million Lighthouses in his deck. Might have something to do with the fact that I'm not particularly fond of Lighthouse. Maybe it doesn't have to be Masquerade, it could be another card instead, but it's certainly nice that it exists and it also fits well with the +2 cards and the trashing.

14664
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 16, 2014, 05:27:43 pm »
I don't know if I should come in and say something sensible, or stay outside and go get me some popcorn.
Yes, you should.

14665
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 16, 2014, 04:30:31 pm »
Duchess

Duchess was a key part of my strategy in this game because of its interaction with Native Village.

14666
General Discussion / Re: Random Stuff Part II
« on: October 16, 2014, 03:08:56 pm »
I know some people on here make videos, and things like this are annoying to google, does anybody know a good-enough free video editor?  I don't need to do much, I'm just doing a cover of a song and it has multiple voices and I want all voices on screen at once.
AviSynth. It's brilliant, although it might be a bit difficult to use if you're not familiar with programming (which, if I'm remembering correctly, shouldn't be a problem).

14667
General Discussion / Re: Random Stuff Part II
« on: October 16, 2014, 12:10:48 pm »
I just download the albums.

Also, I use MPC-HC because it's by far the best for videos and it also works for music so I haven't gotten another media player for that.

14668
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 16, 2014, 12:03:51 pm »
@Awaclus : This is not "silverspawn's favorite cards" it's a design ranking, and I'm pretty sure I can give my opinion on that.

From the OP, I get the picture that this is more or less "silverspawn's favorite cards".

14669
Technically Mint doesn't reduce your handsize on buy, but it practically reduces it every time you draw it by being in your hand instead of a good card. The same is true for Doctor.

14670
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 16, 2014, 10:23:01 am »
Masquerade is just fine... What's so bad about having to pass cards ? It really only makes you feel bad when comined with discarding attacks, which is a thing but it's not like it happens every game Masquerade is on the board, not even close.

I mean it certainly shouldn't be high on this list, but second to last ?
How do you know what cards should be high on silverspawn's list?

Masq would probably be in my top 10 if I did a design rankings list.

14671
The first version sounds like it could be one of the strongest cards in the game, but not necessarily broken. The second version sounds way too powerful.

14672
Variants and Fan Cards / Re: Are these broken?
« on: October 16, 2014, 09:49:18 am »
what about only allowing to discard a Taboo card when you don't buy any cards >$3 in a turn?
Or simply when you don't buy anything at all.

14673
Game Reports / Re: Opening Advice
« on: October 16, 2014, 06:38:05 am »
How does Prince play into this? Outpost generally makes a good prince enabler.
The only Princeable card you might want to Prince is Urchin, and Princing it probably isn't worth it.

14674
Variants and Fan Cards / Re: Are these broken?
« on: October 16, 2014, 06:35:14 am »
Right now Printing Press just looks like better embassy to me.
It doesn't have the on-gain attack though.

14675
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: October 16, 2014, 06:29:17 am »
It's funny how Sludge Belcher single-handedly ended Argent Commander.  Our 5 drops aren't 4 health any more ...

Which makes drake that much stronger.

Which drake?  Azure?  Why does it make it stronger?
Because Argent Commander has been ended by Sludge Belcher.

Pages: 1 ... 585 586 [587] 588 589 ... 717

Page created in 2.037 seconds with 19 queries.