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Variants and Fan Cards / Re: What cards should I print from Dominion: Outtakes?
« on: August 04, 2013, 09:03:46 pm »
As I recall, the objection to Dungeon was that it was too similar to Masquerade, and he liked Masquerade better.
I think I missed something about this thread.... is it the Harry Potter / Doctor Who / Power Rangers crossover thread?Has anyone in the Variants and Fan Cards forum made a Doctor Who fan card, sort of like Knights?
Does "in-" in "increase" count as a prefix? I can't think of any other words right now where "in-" is positive. Often "in-" is negative, meaning "not": insensitive, insecure. Slightly different, "in-" sometimes means something like "beyond": invaluable, incredible.Inflammable.
You guys are missing the best part: it's free! You can easily pick one up on a spare buy. For that matter, it's one of the few cards you can easily acquire without either using a buy or spending an action. And like all ruins, losing the split can be devastating to your chances.ruined village is not on the list. its so versatile and usefull in almost every case... i love it
It takes away Village's risk of making cards miss the reshuffle. So it's like Village without the penalty.
And you can draw it with Vagrant. Ruined Village is sounding OP.
Historical accuracy, down to the gritty details, in Dominion? You don't think that's weird? :-pI'm not sure what you're trying to say.
Little known fact: Bertrand Russell was actually a dinosaur.
Apprentice is an even better example, because it's also non-terminal draw, and that's a big aspect of the card.
Example: Apprentice
It fits into (at least) two categories: Trash for Benefit and just Trashers.
It's not hard these days to get the action chain and +buys needed to spam Peddlers.There's an interesting question: how have relative strengths of cards evolved over time?
There goes my hypothesis of a 114-way tie.Hoping there's more to this thread...There is. Had a family wedding over the weekend. Ate most of my last week. Should post next part tonight or tomorrow.
I'd avoid Mint for the first game, if only for the one guy who lucks into a 5-2 opening, and then opens Mint. While Squire makes this not entirely unrecoverable, it can still be a difficult mistake to climb back from.
And having Mint on the board allows you to demonstrate the power of trashing a bunch of coppers to reduce handsize.
Scavenger-Scavenger topdecking 2 Treasure MapsWouldn't that be even harder to line up than 2 Treasure Maps to start with? I guess you could use Scheme...
This is the one i commonly use:OP doesn't have Base, which is the origin of the conundrum. Otherwise you could just use the "First Game" kingdom, which is intentionally designed to show off everything, and does an excellent job of it.
Cellar
Village
Moneylender
Lab
Monument
Cutpurse
Adventurer
Workshop
Mine
Market
It has some of the same cards as the suggested first game set but with several differences:
Cutpurse is a less frustrating attack card than Militia.
Emphasizes trashing coppers, which is much more intuitive with Moneylender/Mine. Then players can see the value of Adventurer
Monument allows for a token strategy.
My suggestion for a diverse set of cards that people I play with, usually new players, find fun (not an easy selection to make...):Not sure I'd put Band of Misfits in here; the choices may seem simple, but they will still slow things down significantly for new players, especially since they'll want to look over all the cards each time the would play it.
Pearl Diver - good to have a simple 2 on board
Sage, Smugglers - an intuitive sifter and an interactive gainer
Monument, Worker's Village - easy source of +buy, although Monument is perhaps questionable
Band of Misfits, Bandit Camp, Mystic, Rabble - cloning cards is fun and simple with these options, Spoils are cute, guessing is fun and Rabble, well, it's +cards and a weak enough attack not to have to introduce Lighthouse etc.
Altar - provides an obvious benefit to trashing
Other cards that almost made it:
Warehouse
Armory, Salvager
Hunting Grounds
How about this kingdom? Worker's Village, Catacombs, Cutpurse, Lighthouse, Armory, Altar, Storeroom, Navigator, Bazaar, Smugglers. No platinum/colony or shelters.
And an Ironic Tiller. And they'd all be bald, although the Tiller would only be ironically bald.So you're saying, we needed a Wig-maker
Or is it something else? Because I don't really see how either of those cards obviates Tournament, especially if they cost more than it.I think the idea is just that having 2 peddler variants (and Tournament, in addition to everything else, is effectively a peddler early in the game) in a small set would seem redundant; people would complain.