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Dominion: Guilds Previews / Re: Overpay cards and the best cards lists
« on: June 17, 2013, 06:29:19 pm »
Wouldn't the value of overpaying for stone mason at any given cost depend on the value of the cards in the kingdom at that cost? If we assume we are averaging over all kingdoms, then stone mason comes out at essentially average on every list (since buying stone mason is essentially buying a $2 copy of another card, which comes with a free stonemason, a la duchess; I'm assuming the utility of the stone mason in your deck is cancelled out by having another terminal you don't want). And if a stonemason appears on the $3 list, do we assume it's gaining 2 poor houses, wasting money, or undergoing highway shenanigans?
It's very similar to band of misfits in that way, but band of misfits isn't competing with the cards that it mimics.
More broadly, the cards are already unwieldy to rank; having to rank additional cards (esp. ones where the overpayment effect makes ranking tricky; what is the ranking difference between a doctor that overpays by 2 vs. 3?) adds work without much gain. Sure, it's only 4 cards (times the number of lists each could appear in), but it's exceptionally tricky. Assessing the new Guild cards will already be tough (just look at how badly the Dark Ages cards were judged in the current list), there is no need to break that up further.
It's very similar to band of misfits in that way, but band of misfits isn't competing with the cards that it mimics.
More broadly, the cards are already unwieldy to rank; having to rank additional cards (esp. ones where the overpayment effect makes ranking tricky; what is the ranking difference between a doctor that overpays by 2 vs. 3?) adds work without much gain. Sure, it's only 4 cards (times the number of lists each could appear in), but it's exceptionally tricky. Assessing the new Guild cards will already be tough (just look at how badly the Dark Ages cards were judged in the current list), there is no need to break that up further.