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Dominion General Discussion / Re: What cards do you appreciate the existence of?
« on: July 11, 2013, 04:54:09 pm »
Can't believe I forgot my favorite card in the base set:
Militia.
No really. When you talk about power cards in the base set, people immediately think of Witch and Chapel, and it's not either one of those two, but it's still a good, solid card.
Having had to teach the game to a bunch of people has really made me appreciate this card; it's simple enough to explain readily, it hurts enough to make you feel it, and it doesn't hurt so much to make you hate the game (in the way that e.g. Torturer does). It's the perfect card to include in a teaching game, but it's also good enough to be useful in an actual, competitive engine. Does it have first player advantage? Sure, but so do most attacks. It's not nearly as bad as Torturer or even Cutpurse in a multiplayer game. Plus it has fun synergies like with Council Room.
Militia.
No really. When you talk about power cards in the base set, people immediately think of Witch and Chapel, and it's not either one of those two, but it's still a good, solid card.
Having had to teach the game to a bunch of people has really made me appreciate this card; it's simple enough to explain readily, it hurts enough to make you feel it, and it doesn't hurt so much to make you hate the game (in the way that e.g. Torturer does). It's the perfect card to include in a teaching game, but it's also good enough to be useful in an actual, competitive engine. Does it have first player advantage? Sure, but so do most attacks. It's not nearly as bad as Torturer or even Cutpurse in a multiplayer game. Plus it has fun synergies like with Council Room.