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Messages - pacovf

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51
General Discussion / Re: A joke thread
« on: July 26, 2020, 08:23:47 pm »
UuuUugghhhh...

52
Other Games / Re: New Paper Mario announced!
« on: July 23, 2020, 08:46:58 pm »
I would like to play it, but the reviews imply that the combat system is a bit hit-or-miss. I'm also very busy at the moment, so not much of a choice either way... Would be happy to hear any opinions on the game though, let me live vicariously through you :p.

53
Dominion General Discussion / Re: White and PoC cards
« on: July 10, 2020, 09:06:17 am »
This is quite a bit more open to interpretation than male/female. I am definitely not going through all card art to check, but off the top of my head, Margrave is clearly Asian to me, Harem has both white and PoC, Spice Merchant is at least as ambiguous as Lookout (but you've said White for the first, PoC for the second). I guess you did this kind of quickly as a springboard for discussion. I doubt that even after a careful second pass, the conclusion will change much.

54
Other Games / Re: New Paper Mario announced!
« on: May 16, 2020, 04:59:35 pm »
Iím excited, and cautiously optimistic. I loved TTYD, and enjoyed SPM, although I didnít 100% either. I hear mostly bad things about the two that came afterwards. Reddit seems mostly concerned about this one not being an RPG either (something about Mario and Luigi taking over that niche in Nintendoís mind), which would hurt because it removes XP as one of the key motivations for fighting enemies. However, the snippets of world and story we saw look promising!

And of course, my usual concern of me only thinking that TTYD is great because I played it when I was much younger, then magnified by nostalgia. In which case this would never be able to measure up against that idealized version of TTYD.

55
Other Games / Re: Hollow Knight
« on: April 24, 2020, 04:41:50 am »
The seer says "None of us can live forever, and so we ask those who survive to remember us. Hold something in your mind and it lives on with you, but forget it and you seal it away forever. That is the only death that matters. [pause] Huh, so they say!"

And just before vanishing, she says "Don't remember us, Wielder. Don't honour us. We do not deserve it... Aahh... I'm sorry... Light... Radiance... I... remember you."

I took this to mean that, while the Radiance infected the dreams of Hallownest's bugs because she was mad about being forgotten, the reason why she was still alive in the first place was because she was never completely forgotten. Because of the seer. I would have taken the first statement as metaphorical, but the way her last words were phrased, I tend to give it more weight.

56
Other Games / Re: Hollow Knight
« on: April 23, 2020, 11:15:03 pm »
I think that it was mainly the fact that the Radiance was the god of the Moth tribe.  The moths probably still worshiped the Radiance and not the Pale King, which he didn't like.

I think, more than not liking it, it's more about their/her worship giving power to the Radiance? I sort of understood it as her saying that if the Moth tribe had truly forgotten the Radiance, she would have disappeared completely.

57
Other Games / Re: Hollow Knight
« on: April 23, 2020, 04:07:43 pm »
So after two years, I bought it on the switch and played through it again because of the quarantine. Took a lot less time to complete the game the second time around (25h to do *everything* except godhome and the successive levels of Grey Prince and White defender). Then it took me 13h to complete the first 4 pantheons (no bindings though). The Hall of Gods allow bosses to be harder than in normal gameplay, since you can instantly retry bosses without the bench run. Itís kinda surprising that bosses that used to feel almost impossible to me (NKG, Watcher Knights, Failed Champion...) now feel trivial.

I still donít think I will do the pantheon of Hallownest, just because of how much of a time commitment it is. Especially if I do bound runs of the other pantheons first...

58
Dominion General Discussion / Re: RIP IRL
« on: April 16, 2020, 01:31:38 pm »
Unless you have an experiment in which the Many Worlds interpretation offers different results from the others, that interpretation is as good or bad as any other. In practice, the results of observing a quantum system are random (with the exception of entanglement and so on).

59
General Discussion / Re: Maths thread.
« on: April 11, 2020, 01:08:27 pm »
Thatís how I understand it as well.

60
Other Games / Re: Outer Wilds
« on: April 05, 2020, 04:12:16 pm »
It`s on PS4, XBox, and PC (Epic Store now, but can wait until June if you want it on Steam). The game recommends you use a gamepad, but it should be playable with mouse and keyboard just fine, some things will even be easier. The main thing the controller is good for is travelling around in 0g, but the basic autopilot and "match velocities" buttons cover 95% of your space-faring needs.

61
Other Games / Outer Wilds
« on: April 05, 2020, 01:21:50 pm »
Iíve just finished this game, and itís sincerely one of the best games Iíve ever played. Itís a game about exploring a toy-sized solar system, discovering the ruins of a long lost ancient race, and a series of mysteries that reveal the close relationship between them and the many strange phenomena happening all over the place.

Itís hard to talk about this game and how good it is without giving anything away, but because the whole point is the exploration and discovery, any ďspoilerĒ I give will take something from your enjoyment of it. The gameplay is unlike anything Iíve played before. The closest might be the Myst games, if you had a focus on exploration instead of obtuse puzzles, but with a similar feel and atmosphere, although more lighthearted and funny. Itís also not a hard game by any means, with a tremendously useful spaceship log that records your discoveries: you always have access to all the info youíve collected, and it also points you in a few directions that might be worthwhile to explore. But just pointing to a random astral body, landing, and walking for a bit will uncover something, the game is dense with content. And information is the only thing you need: there are no unlocks of any kind, and you could technically finish the game within 20 minutes if you knew how to (and in fact you will). The planets and moons are themselves very imaginative even before you find any ruins, and make for unforgettable vistas.

If youíre looking for a unique ~15h experience during these trying times, I canít recommend this game enough. Itís beautiful and clever, and will leave you thinking about it for a while. Itís also cheap for the quality youíre getting. There are a couple snags in a couple puzzles that involve waiting (the ďtime skipĒ feature is a bit clunky), and one or two locations that involve manoeuvring that is a bit more precise than what the controls allow, but those are literally the only complaints I have for a game that would otherwise be perfect.

62
General Discussion / Re: Random Stuff Part IV
« on: February 23, 2020, 03:59:01 pm »
He recruits villagers for you. Which you then use to man your smithies and militias and whatnot. The location he recruits from doesnít like his aggressive recruiting techniques, so they secede from your Dominion.

63
Dominion General Discussion / Re: Interview with Donald X.
« on: February 14, 2020, 01:37:22 pm »
Donald has pointed out multiple times that the fun part of making new cards is coming up with the concept. The testing and tuning is the part that feels like work. By picking up fan cards, heís missing out on the fun part of his job. So heís unlikely to do it.

64
General Discussion / Re: Random Stuff Part IV
« on: February 06, 2020, 07:32:48 pm »
Shame of the low quality of the video. It's just as hilarious now as the first time I saw it, but 240p is not as acceptable anymore :p

65
General Discussion / Re: Maths thread.
« on: January 29, 2020, 12:04:49 am »

And, for hat problem number 1:
Decide ahead of time to always guess odd or always even. Then everyone is guessing the same hat distribution.  This produces a 50% chance of victory, because there's an equal number of even and odd distributions.

I think this is the right idea, but there isnít the same number of odd and even distributions. So we would actually have to check what are the odds of having an odd number of white hats, total, and compare with the odds of having an even number. Then everybody agrees to guess the hat color that leads to a total number of white hats that is odd/even, depending on their previous result.

No, see the exchange earlier with MiX and bitwise. bitwise is correct.

Am dumb. Didnít want to do the summation, didnít realize there was another way to figure the answer to my question. Will have to remember this one.

66
General Discussion / Re: Maths thread.
« on: January 28, 2020, 07:19:50 pm »

And, for hat problem number 1:
Decide ahead of time to always guess odd or always even. Then everyone is guessing the same hat distribution.  This produces a 50% chance of victory, because there's an equal number of even and odd distributions.

I think this is the right idea, but there isnít the same number of odd and even distributions. So we would actually have to check what are the odds of having an odd number of white hats, total, and compare with the odds of having an even number. Then everybody agrees to guess the hat color that leads to a total number of white hats that is odd/even, depending on their previous result.

67
General Discussion / Re: Maths thread.
« on: January 22, 2020, 04:27:17 pm »
The last person in the 1st round can also be the first person in the 2nd round, shaving one chance for guessing off the total. Similarly for the passage between the 2nd round and the 3rd round. Not sure about the passage between 3rd and 4th, that one is a bit confusing.

68
Wharf tends to speed up IRL games, in my experience.

69
Other Games / Re: Slay the Spire
« on: January 08, 2020, 01:24:18 pm »
Few card games are. Can you even think of any example? Iíve been following the development of Griftlands, which is pretty similar to Slay the Spire. Itís also really good, but the card wording is quite a few steps behind Slay the Spire in clarity and consistency. I have a feeling this might be inversely correlated with team size (assuming the people working on it are logic-minded to begin with).

70
General Discussion / Re: STAR WARS
« on: January 02, 2020, 02:40:53 pm »
I feel like thereís a difference. The emperor wanted to prove to Luke that he would succumb to the dark side. Luke wanted to prove to the emperor that he could turn Vader to the light side, by choosing not to fight (although he did momentarily give in to his anger).

In IX, Palpatine doesnít want to prove anything, he wants to transfer his spirit to a new body, Reyís. Neither does Rey want to prove anything, she just wants to stop him. When Palpatine says that killing him will turn her into the host of all Sith and Rey refuses to strike him down, itís not to prove a point or as part of a plan to defeat him, itís to save Ben. Then Palpatine just drops his previous plan, through no conscious action of the protagonists. It feels cheap in a way that Lukeís choice did not.

EDIT: so many typos due to writing on phone...

71
General Discussion / Re: STAR WARS
« on: January 01, 2020, 05:02:08 pm »
I think I was saddened the most was the squandering of some great ideas. Rey having to choose between letting the Final Order kill the Resistance, or killing Palpatine and becoming a Sith... that was quite the conundrum. Then, of course, it doesnít matter, and Rey beats Palpatine by... using two lightsabers.

72
General Discussion / Re: STAR WARS
« on: December 31, 2019, 05:46:26 am »
saw the new one and uh that certainly was a star war.

episode X is gonna be nuts now that sarlacc gets to dual-wield lightsabers

i also enjoyed when the ewoks blew up a star destroyer

This was funny :p

I went to IX with low expectations, yet I was still disappointed. My current opinion is that VIII was the better of the bunch.

73
General Discussion / Re: roguelike games
« on: December 31, 2019, 03:17:27 am »
Cadence of Hyrule got a new character, and Dungeon mode (essentially CotN-style gameplay). Iím finding Dungeon mode to be hella difficult, but maybe Iím just very out of practice.

74
General Discussion / Re: Maths thread.
« on: December 13, 2019, 04:53:32 am »
What a 95% confidence interval means is this:  "if our poll's proportion of Yes (53.6%, for example) was also the actual proportion of Yes in the entire group of voters, AND we re-ran the poll and built a new CI of the same size; well then 95% of those intervals would also include the value 53.6%"

Which is a weird definition.

So I constantly forget and then relearn the rigorous definition of a confidence interval, but I think this one is equivalent to the one that says: "All values outside the 95% CI have less than a 5% chance to give a poll result this 'extreme' (as in, far from the real value) or more." Which is a bit more intuitive for me.

In other words, the CI is not so much keeping the "possible" real values, as it is rejecting all values for which the poll results would be very unlikely.

...Hopefully I'm not just saying something that is obvious for everyone.

75
General Discussion / Re: Maths thread.
« on: December 10, 2019, 07:28:25 pm »
Sorry, I should have started my post by saying that I do not work in this domain. A quick check seems to point that the margin of error is defined as half the width of the confidence interval of the measure, accounting only for statistics and any intentional deviation from random sampling done by the pollsters.

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