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Messages - pacovf

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26
Non-Mafia Game Threads / Re: Cardle
« on: March 03, 2022, 06:19:10 pm »
Mountebank

27
Non-Mafia Game Threads / Re: Cardle
« on: March 02, 2022, 08:14:45 am »
Legionary

28
Non-Mafia Game Threads / Re: Cardle
« on: February 27, 2022, 07:31:39 pm »
Market:                       Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                           Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:         Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:                     Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel:   Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Plaza:                          Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Mountain Village:        Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ghost:                         Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;


That was the card!

I didn't want to change the second category into Actions/Villagers/Plays because it would have heavily implied it was a command-like card, of which there aren't that many. And Cards/Horses was arguable too, since the card pulled by Ghost never actually reaches your hand. My bad on the fourth category though, I copy-pasted it and didn't notice it included "discard" until fairly late.

29
Non-Mafia Game Threads / Re: Cardle
« on: February 27, 2022, 05:59:23 am »
Market:                       Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                           Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:         Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:                     Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel:   Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Plaza:                          Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Mountain Village:         Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

I should also remind about this:

Kind of an odd one for at least one of the categories, but I don't want to edit them to not give it away too much. Hopefully you agree with my calls after the fact?

In particular, I've been marking one category based on a common interpretation of a "mechanic", but didn't want to add a keyword to the relevant category because it would almost fully give away the card. If you need an extra hint, I can say what category that is. You're honestly pretty close to figuring it out.

30
Dominion General Discussion / Re: Dominion: Allies Teaser
« on: February 25, 2022, 07:41:55 pm »
Soooo... a question that has been rattling in my brain since you announced Guilds wouldn't be the last expansion:

Personally, I would be disappointed if the 15th box is not codenamed D:XV.

31
Non-Mafia Game Threads / Re: Cardle
« on: February 24, 2022, 03:23:09 pm »

Market:                       Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                           Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:         Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:                     Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel:   Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Plaza:                          Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

32
Non-Mafia Game Threads / Re: Cardle
« on: February 24, 2022, 01:42:10 pm »
Shoot, I just realized I made a mistake with the last category, sorry. Let me fix my answers then:


Market:                Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                    Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:  Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:              Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Wandering Minstrel: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

33
Non-Mafia Game Threads / Re: Cardle
« on: February 24, 2022, 01:34:52 pm »

Market:                Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                    Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:  Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:              Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
color];
Wandering Minstrel: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

34
Non-Mafia Game Threads / Re: Cardle
« on: February 24, 2022, 04:03:36 am »
Market:                Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                    Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village:  Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Hostelry:              Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

35
Non-Mafia Game Threads / Re: Cardle
« on: February 22, 2022, 05:06:19 pm »
Market:             Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                 Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Farming Village: Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

36
Non-Mafia Game Threads / Re: Cardle
« on: February 22, 2022, 04:40:25 pm »
Market:             Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;
Ride:                 Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

37
Non-Mafia Game Threads / Re: Cardle
« on: February 22, 2022, 04:25:10 pm »
Market:             Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

38
Non-Mafia Game Threads / Re: Cardle
« on: February 22, 2022, 04:19:27 pm »
Hmmm I'll lead then:

Cost; Actions/Villagers; Buys/Gains; Cards/Horses; Trash/Discard/Exile;

Kind of an odd one for at least one of the categories, but I don't want to edit them to not give it away too much. Hopefully you agree with my calls after the fact?

39
Non-Mafia Game Threads / Re: Cardle
« on: February 22, 2022, 03:55:29 pm »
Margrave

40
Non-Mafia Game Threads / Re: Cardle
« on: February 17, 2022, 03:52:38 pm »
It's orange for actions for the same reason ratcatcher is orange for actions. I'm assuming courtier is doing everything, since it can always do one of the things it can do. It would probably be orange if the correct number of Buy/Gains is 2, since it can't always give a buy and gain a Gold.

Aaah ok that makes sense. Thanks!

41
Non-Mafia Game Threads / Re: Cardle
« on: February 17, 2022, 02:20:19 pm »
I'm similarly confused why Courtier is orange for Actions, but not orange for Buys/Gains and Coin/Coffers, if Werewolf is green for that. Is that intentional?

42
Non-Mafia Game Threads / Re: Cardle
« on: February 17, 2022, 12:59:07 pm »
Courtier :p

43
Other Games / Re: Outer Wilds
« on: December 11, 2021, 07:13:21 am »
Necro: They released a DLC for Outer Wilds a few months ago, Echoes of the Eye. It honestly could have been a standalone expansion, it's roughly half as much content as the base game. If you liked the base game, then I definitely recommend it. It's almost as good as the base game, which means it's still fantastic...

...although with one snag. Towards the end, the DLC ramps up the "spook" factor up to eleven. It's objectively not *scary*, but to me it felt extremely anxiety-inducing anyway, where the "spook" factor of the base game was well within my tolerance. I ended up looking up online how to beat those sections because they were sapping all the fun for me. Unfortunately, while there are legitimate ways to avoid those sections if you're observant/patient, I got stuff spoiled that I shouldn't have known and didn't need to know, marring my enjoyment of the final act. So if you play the DLC and want some non-spoilery tips, ask here. There is also an option in the menu that significantly drops the difficulty of the relevant sections, so you can just brute force them instead.

44
Other Games / Re: Hollow Knight
« on: December 07, 2021, 09:00:38 pm »
Oh, I had forgotten that Zote is in the 3rd pantheon, I thought that was in the 4th (though in hindsight I'm glad it wasn't). Yeah, that automatically makes it a hard pantheon too. I'm... not a huge fan of that fight.

45
Other Games / Re: Hollow Knight
« on: December 01, 2021, 06:55:40 pm »
For what it's worth, that's what the Hall of Gods is good for. Just practice the bosses you struggle with until you can beat them in Ascended, they'll feel easy in the pantheon afterwards. I found that to be less frustrating than grinding the pantheon itself.

By the way, did you find the uh secret "pantheon"?

EDIT: Oh, just saw they were complaining about the *colosseum*, not the pantheons. Yeah, the third one is a bit frustrating in that sense, and probably why most people just end up "cheesing" it.

46
Rules Questions / Re: Coffers Rules Change
« on: November 26, 2021, 02:57:45 pm »
"While in play" is confusing in a way that "this turn" is not. That's what it comes down to.

I am amused by this. If I remember correctly, "while in play" was introduced because "this turn" was confusing (as in, harder to track). See Highway vs Bridge. Life twists and turns :p

47
Other Games / Re: Hollow Knight
« on: November 25, 2021, 04:17:01 am »
The pantheons unlock 4 new bosses and remixes of many others. First three pantheons are honestly not too bad (but unlikely to beat them first try just due to how they’re structured), so I would say try those and see. Fourth is hard but unlocks arguably the best boss in the game. Fifth is an insane time commitment, but it’s not like you have to do it to enjoy the others.

48
Other Games / Re: Hollow Knight
« on: November 12, 2021, 08:25:01 am »
I have to assume LFN's comment about the shard was a bait to get you to fall into the Deepnest. One of the most memorable parts of the game for me was getting there a bit early (before crystal mines) and unprepared (nail 2 at most), and having to do a really, really long treck back to civilization (through the tram to the ancient basin, then Kingdom edge and finally eastern City of Tears before the next stag station, if you don't think to go to the distant village)

49
Other Games / Re: Metroid Dread
« on: November 05, 2021, 09:55:58 pm »
No, I meant that before Hollow Knight, new games in the genre were compared to Super Metroid and Symphony of the Night, which were tough games to match but still achievable. Now new games have to be compared to Hollow Knight too, which is incredibly ambitious, extremely well realized, ridiculously cheap, and somehow developed by only a three-man team... You just can't measure up. I don't even think Silksong will be able to, but I am willing to be pleasantly surprised.

50
Other Games / Re: Metroid Dread
« on: November 05, 2021, 07:27:59 pm »
Yeah, sorry, I realize now that was phrased weird. It was meant to say that if you haven't played Hollow Knight yet and you like Metroidvanias, you really really should (unless you hate hard bosses I guess?). It's just on a completely different level, and for better or worse it's going to be a while before we can talk about a new entry in the genre without mentioning it. It would be better "value" than Dread even if it cost the same.

More reasonable comparisons are with stuff like Ori (Dread is better but considerably more expensive). I don't regret paying 60 bucks for it either, but it's a fact that there are cheaper recent alternatives out there, and I believe that part of the reason why those alternatives are cheaper is because Hollow Knight exists and set the bar where it did.

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