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Messages - pacovf

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151
Other Games / Re: CIVILIZATION VI
« on: August 31, 2018, 10:56:58 am »
Civ IV is usually considered the best by people that prefer immersion / an experience that feels closer to a civ simulation. V and VI have the better mechanics overall, but itís a bit more game-y. The AI doesnít quite know what to do with 1UpT either, but the combat is still more enjoyable than in IV.

152
Other Games / Re: CIVILIZATION VI
« on: August 30, 2018, 05:57:43 pm »
Civ IV is 75% off on Humble Bundle right now, only $7.50 for the complete version. I just picked up a copy and am looking forward to playing it, I've been told it's the best of the series.

You might need a guide to play it, but itís good. Civfanatics.com has a lot of resources for it.

153
General Discussion / Re: Random Stuff Part IV
« on: August 24, 2018, 10:21:01 am »
I was going to talk about Super Smash Bros Ultimate and how I'm hyped for the game since the inclusion of King K. Rool from the Donkey Kong Country series. Now the topic of Nintendo suddenly seems gross. Dsell, I would appreciate if you took your porn elsewhere.

I am excited for Ridley!

154
General Discussion / Re: Random Stuff Part IV
« on: August 23, 2018, 11:02:34 am »
I assume you are alternating breathing and swallowing? Not actually doing both at the same time? Like, water might be continually flowing into your mouth, but itís only being swallowed intermittently.

155
Variants and Fan Cards / Re: Asper's Cards
« on: August 19, 2018, 06:03:45 pm »
Or lycanthrope.

156
General Discussion / Re: Random Stuff Part IV
« on: August 14, 2018, 07:54:42 pm »
The funny thing is that, if the door that is revealed to have a goat was chosen randomly, then it doesnít make any difference whether you swap doors or not, you have a 50% chance either way. Itís only because the host guarantees that he will open a door with a goat behind it that the odds are skewed in favour of swapping doors.

157
General Discussion / Re: Random Stuff Part IV
« on: August 08, 2018, 12:38:11 pm »
A bit less spoilerific than Awaclus, who gave away the answer:

If you have finished the game, you know that you need to shoot at least twice to beat it. As far as I could tell, the only reason those two yetis are different is so that you can specify which one you are shooting if both follow you to the chopper, but I may be wrong.

As far as the boss, you can beat him without shooting even once. Check the description of his room a bit more closely. There is unfortunately some guess-the-verb involved but nothing too bad.

158
Cheese grater

159
General Discussion / Re: Random Stuff Part IV
« on: August 08, 2018, 10:09:00 am »
guah I made it on the third try with zero shots left  :'(

Do you want tips?

160
The first print run in English will come with a download code for getting a year of this or a similar-sized expansion free on Shuffle IT.

There have been similar promotions between Stef and Altenburger for German versions of the main set and maybe something else.

I assume I won't get an answer to this, but I would be curious to hear how that works financially for ShIT, or if this is just a publicity stunt for them.

161
General Discussion / Re: Random Stuff Part IV
« on: August 07, 2018, 05:16:22 pm »
I actually managed to beat it first try with one shot left. It's not too difficult, but the challenge to try to do it on your first try is what ups the stakes, because you aren't sure whether you still have time to figure out the solution, or if the yeti is about to kill you.

You do need to shoot at least two times    to beat the game. I managed to "perfect" it on my second try, was fun :)

162
General Discussion / Re: TV shows
« on: July 26, 2018, 12:47:59 pm »
I think the series picks up after the first season or so, and for sure the best part is with Gus, but if you absolutely hated the first two episodes, then it might just not be for you. I do find Walterís extended family kind of (really) annoying at first, though only Marie stayed that way throughout the series, and I loathed any scene with her in it.

Still, the most enjoyable part of the show is when Walter is dealing with a criminal underworld he barely understands, yet for some reason he keeps going deeper and deeper into it instead of quitting when heís ahead, and the first season just doesnít show it that much.

163
Variants and Fan Cards / Re: Grey makes a boring card now and then.
« on: July 17, 2018, 03:33:28 pm »
OK. Slight further tweak. How about:

Each other player discards a card and draws a card. If they did not discard an Action or Treasure, they gain a Copper.

That means you can always keep four of the cards in your hand by repeatedly cycling the fifth. Apart from the Copper gaining, that's more benign than discarding down to four.

I think what LFN doesn't like is that the other players will have to keep doing stuff (and making decisions) as you play them, slowing down the game. It's better when attacks either don't stack or don't require decisions.

164
General Discussion / Re: Random Stuff Part IV
« on: July 13, 2018, 09:30:52 pm »
I think you want some mechanic that gives long-term repercussions to tile placement, right now it sounds like where you place a tile is not important, as long as you actually placed it.

Can you place a tile partially covering other tiles? Itís not going to lat flat on the board if some of the spaces itís covering already have a tile on them, while others donít.

I am terrible at bidding games, so nothing to add there.

Blokus is an interesting tile placement game, if you havenít heard of it.

EDIT: if I was making the game, I would do away with the bidding, and do something like:

6x6 board
A common pool of grey tiles, each being 2- or 3-spaces large. Three are available at any time, they get replenished as they are used.
Each player has a private pool of 4-space large tiles in their colour (think Tetris)

Each turn, a player places a grey tile, then they may place one of their own coloured tiles. Tiles can only be placed if all the spaces they cover are the same ďheightĒ. Grey tiles can only cover other grey tiles, or tiles from the active player. Player tiles can cover any colour, but they may not perfectly overlap another playerís tile.

Game ends when a player cannot place a grey tile during their turn or grey tile pool is exhausted. Players get one point per space covered by a tile in their colour.

165
Was horatio83 not the same person?

Using a proxy isnít rocket science.

I think it had more to do with the patterns the previous accounts had, and that werenít exhibited by Horatio83. But meh.

166
Was horatio83 not the same person?

No. Awaclus kept pushing that, but I think theory disproved it with some IP technomagic.

167
at this point we really should just rename RSP to Religion Sex Politics and Grammar because Iím sure Iím not the only person off put by 20+ posts of descriptivism vs prescriptivism, and every one of these garbage tangents ends up there anyway

Didnít you know? RSP stands for Rhetoric, Semantics and Punctuation.

(Also, before this thread got to page 2, you should already have got an idea of whether reading this thread was going to produce happiness)

168
I am confused by what this thread is becoming.

169
Other Games / Re: Slay the Spire
« on: June 15, 2018, 06:14:56 pm »
I've played v0.7. It's definitely fun and worth a try. One thing it does nicely is to keep play moving along. It doesn't drag much.

The Yahtzee-style dice manipulation in particular is quite fun, but after I got used to that, I feel like the rest of the game isn't as interesting. In combat, it feels like you're usually trying to do the same thing every turn. Slay the Spire solves that with systems like showing enemy intents and combat with multiple enemies. I think that enemy intents might work even better in DD than they do in StS, because in DD you almost always have access to all your abilities every turn. (I haven't played much StS, though, mostly because of pacing.) Here's an article about the StS intents: https://www.rockpapershotgun.com/2018/02/19/why-revealing-all-is-the-secret-of-slay-the-spires-success/.

Pacing?



I've been playing some Slay the Spire. It's good, but does not necessarily scratch the rogue-like itch that much, kind of like FTL. Also kind of like FTL, a run takes one to two hours, so it's not nearly as much of a time commitment as, say, a DCSS run.

It does have fairly granular difficulty levels, which is good, because the basic difficulty is on the easier side. You might still die a bunch as you get used to the mechanics. There's currently three characters (with maybe more coming after launch as DLC?) which play very differently. I think some balance still has to be ironed out, but for an early access game it's already excellent.

I'm actually not enamored with the intent system. It's mostly there to make the existing defense system viable (pay energy for cards to block damage, with block expiring at the end of the turn), and I think StS would have been a better game with a different defense system altogether. Cards like Barricade, Blur, or heavy Ice sphere channeling somewhat break the game. But overall it gets the job done.

Something that I was a bit worried about at the beginning was the artstyle, but it's grown on me. The whole thing feels somewhat oniric and original. The newer assets look a lot better than the older ones, and the main characters have no animation (besides idling), but eh.

170
Other Games / Re: Dicey Dungeons
« on: June 15, 2018, 12:47:08 am »
Tried the warrior, was fun, has some good ideas.

...although now I have "Womanizer" stuck in my head.

171
Variants and Fan Cards / Re: Asper's Cards
« on: May 28, 2018, 06:15:07 pm »
Any way to get a hold of the rules? I donít have tabletop simulator. I probably wonít be able to playtest it, but can give some thoughts.

172
General Discussion / Re: Random Stuff Part IV
« on: May 24, 2018, 05:40:46 pm »
...principal component analysis?

173
General Discussion / Re: Random Stuff Part IV
« on: May 23, 2018, 01:39:42 am »
Itís funny when you are randomly browsing the internet and you recognize someone. Our favourite mod got comment of the week in a pretty well-known blog (donít want to give more details in case thatís doxxing).

174
General Discussion / Re: Random Stuff Part IV
« on: May 20, 2018, 09:39:37 pm »
As an instructor, I never heard the word tutor used for the speaker of record at an educational meeting. "Tutor" usually refers to somebody who works with a student one on one.

That said, if the question is "what should I call this person verbally to get their attention," then the answer is that if they do not have a PhD, you either say "professor" or "Mr./Mrs./MS. Name."

It depends where you are. Here in the UK, most people doing teaching are not correctly called professors, because "professor" is only the very top tier of the academic hierarchy, with readers, lecturers and research fellows below that (while still holding a PhD). If you address all of them "professor", you may just sound like you're trying to suck up, or are generally ignorant/unobservant. (https://en.wikipedia.org/wiki/List_of_academic_ranks)

I'm assuming silver wanted to know for  fanfic-writing purposes, and I'm relatively sure that he leans towards US English for that, but on the off-chance his interest is academic, I figure it's worth covering all bases :-)

In my experience teaching undergrads and talking to people in confusing academic or administrative roles, whenever someone addresses us as ďprofessorĒ, we just assume they are confused (which, to be honest, even actual professors donít get it right). If they keep addressing us as ďprofessorĒ after youíve repeatedly signed your emails as, say, ďKevinĒ, THEN we assume they are sucking up.

We would only make fun of a student if they started an email as ďhey professor JimĒ or some such.

175
Game Reports / Re: the funniest game in the whole entire world
« on: May 12, 2018, 05:22:36 pm »
I am afraid this is unreadable. Could you describe what happened?

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