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Other Games / Re: Tunic
« on: April 15, 2024, 07:48:40 pm »
Well, it has been on my wishlist for a while, but the comparison to Outer Wilds definitely picks my interest. I will bump it up the list
I like how Ocarina of Time really solidified the idea that Gerudo dungeons always come last even when it's not mandatory.
On a related note, I do really love the interactions with the Yiga Clan in this game. Much more interesting than how they were in BOTW; to the point where some of them will actually give you helpful information that would normally come from other random friendly characters, before turning on you and fighting.
Overall I think it's great and a lot of fun, but I don't think it's touching BotW in terms of sheer awe-factor. I'm sure there are some people out there who are playing TotK without having played BotW and it would be really interesting to know how differently the game plays for them. But like, for the most part, I've been here before. It's just about seeing what's different this time around, so I feel motivated to check out the places where I expect a lot of new stuff happening (towns, stables, the sky islands, the depths), but I'm not feeling a real drive to scour every corner of the map to see what's there any more. I think the criticisms from before release that the game was going to be nothing more than $70 DLC are unfair, since there really is a ton going on in terms of story, side quests, etc., but it feels maybe more like BotW 1.5.
I don't play many video games outside the Zelda series--are there other examples of a sequel that's structured as a new story taking place in literally the same map as a previous entry in the series like this?
Well just ran into yet another frustration as a result of a poor game design... spent well over an hour doing a quest in the depths, only to eventually give up out of frustration and look it up. Turns out it's a place we just weren't supposed to be yet, and have to come back later after doing another side quest. Related to the "Mystery in the Depths" sidequest that you get after completing the first dungeon:
While exploring the depths, we randomly came across a statue of a woman, and noticed she was looking directly at another identical statue. We remembered Josha's sidequest which says that there are a series of statues, each looking at the next until the last one is looking at a special building/temple. So we followed from statue to statue, on and on. Found a couple lightroots along the way. Eventually got to a statue and could NOT find the statue it was looking at. Walked in a straight line to where it was looking a really long way. Went back to the statue a couple times to make sure we had the trajectory correct. Made sure the statue wasn't looking at any interesting building nearby... it was in a mine where there were some helpful constructs, but not looking at anything in particular. So it turns out that these statues are for another quest which is only unlocked after doing A Mystery in the Depths. The last statue we found really was the last one, and had we already unlocked this other sidequest, something interesting would have happened at the final location.
We did know (or at least my wife did), that these statues looked different than the ones in Josha's mural, and the one we had found originally as part of the getting the Camera quest. But still, they were a series of statues that clearly were supposed to be leading somewhere.
Related to the complaint multiple of us have had with how they didn't make it obvious when something needed more progression before being possible... a friend of mine just told me that last night he got to the Wind Temple, but hadn't yet talked to Tulin at all. Spend literally hours trying to complete it before finally giving up and looking up a guide, only to find out that it wasn't at all possible. Now has to spend a long time doing the very long path to get back there after finding Tulin.
I am assuming the teleport spot doesnt activate if you get there without Tulin, but even then, there is a shrine most of the way up there. Shouldn't be too bad.
But yes, it's part of the reason I am focusing on the main quest a lot.
You can activate the teleport spot, but it doesn't help because Tulin won't follow you when you teleport. Same is probably true for teleporting to the shrine.
Related to the complaint multiple of us have had with how they didn't make it obvious when something needed more progression before being possible... a friend of mine just told me that last night he got to the Wind Temple, but hadn't yet talked to Tulin at all. Spend literally hours trying to complete it before finally giving up and looking up a guide, only to find out that it wasn't at all possible. Now has to spend a long time doing the very long path to get back there after finding Tulin.
Finished the main Rito questline, got back to Lookout Landing. There's what seems like a short quest there that will draw you into a definitely-not-short bit of exploring. Don't be like me and try to finish it just before going to bed.
Was it the Royal Secret Passage? If so, then we were indeed like you and now it's past 1:30 am and I have work in the morning. Like really, how long could a cave possibly take to explore?