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Dominion General Discussion / Feodum
« on: May 17, 2016, 06:01:57 am »
Just a remark that the adventures cards double the size of the set of "insane silver gainers;" the elite club is now: Trader, Treasure Hunter, Masterpiece, Raid. As a consequence, Feodum almost doubles in how important it is. Which brings me to, when is Feodum good without these cards, and which of these cards is the best helper?
Guess: depends on the kingdom, but in general:
Masterpiece > Raid ~ Trader > Treasure Hunter
Trader is going to be better than Raid if there are cantrip buys or things like Peddler; Raid will be better on boards where its attack is important (almost a tautology-- which boards are those?). Masterpiece is clearly a cut above the others (hence the name); Treasure Hunter is certainly the fastest silver-gainer in a mirror, but in a non-mirror the opponent can trivially stop it it by not gaining too many cards; haven't played this out yet enough to see how it works.
Guess: depends on the kingdom, but in general:
Masterpiece > Raid ~ Trader > Treasure Hunter
Trader is going to be better than Raid if there are cantrip buys or things like Peddler; Raid will be better on boards where its attack is important (almost a tautology-- which boards are those?). Masterpiece is clearly a cut above the others (hence the name); Treasure Hunter is certainly the fastest silver-gainer in a mirror, but in a non-mirror the opponent can trivially stop it it by not gaining too many cards; haven't played this out yet enough to see how it works.