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1
Just read the message about "slow playing" on Dominion Online.
I am pretty low ranked on Dominion Online and never experienced slow playing,
nor have I ever used it.
I would not even go through the trouble to find out how long it takes to receive an auto-resign.
Also, I dont mind slow playing because I can always browse the internet and get the notification sound
when it is my move.
I was often pushed by my impatient opponents to play faster.
Most of the time I respond something like "some decisions take time".
When I watched YouTube videos of better players (for example MicQsenoch) playing Dominion League
I always had the feeling they played rather carefully and not very fast, because
playing too fast will result in mistakes.
The personal blacklist is ok.
I like the idea of a visible clock. It adds transparency removes subjective statements about
playing speed.
Why not offer several different time controls before the start of the game.
For example I play lots of online chess with 15 minutes and 10 seconds increment for every turn (15|10).
But (5|0)  (Blitz) is also very popular.
Since Dominion is not chess these time controls have to be adapted.
But after reading announcement on Dominion Online, I expect you will get lots of requests to ban players
because of slow playing.
Of course these cases will be assessed by persons who are fair and experienced. However, I think its lots of work
to deal with those cases. Why not using the clock?

2
Dominion League / Re: Season 19 - Results
« on: February 02, 2017, 04:44:37 pm »
D3

love 4 : 2 Joseph2302

3
Variants and Fan Cards / Re: Dominion: Highlands
« on: February 02, 2017, 01:56:23 pm »
Always love new cards. Thanks for the ideas and the nice artwork :)

4
Dominion Online at Shuffle iT / Re: A user report feature?
« on: January 23, 2017, 07:13:01 pm »

Anyone know if there's a user report feature? For the first time on the new client today I had someone slow-play me (wait the maximum wait time between each click of a button in order to attempt to bore me into resigning) when they were too far behind to have a reasonable chance of winning.

There is a mechanism to make people resign due to inactivity. I am not sure about the details of the mechanism (how long one has to wait in order to make someone resign, will the mechanism trigger if the dominion online window is active and the user keeps moving his mouse?).
In my opinion a fair solution would be seperate clock times visible for both players (just like in chess). Players may play Dominion with equal amount of time on their clock (for example on chess.com there is a wide range of clock times 5 min, 10 min, 30 min , 45 min, ...). For me 20-40 minutes for each player sounds reasonable. A noise to notify you when your turn starts would enable you to browse other websites in case you get bored because your opponent thinks to long. However, I heard that in some situation in a game of dominion you need some time to think about your decisions. So, I am opposed to the idea that an opponent should decide whether you think too long during your turn. A third party (clock) should judge that situation.

edit: Ah, I missed that you already talk about the auto-resign. Still I think a player involved in the game should not decide, if his opponent takes too much time to think during their turns. A judge/clock should do that.

5
Dominion League / Re: Season 19 - Signups
« on: January 02, 2017, 03:16:27 am »
Username: love

Timezone: Europe/Berlin

6
Variants and Fan Cards / Re: Fan Card Mock-Ups 2.0
« on: November 29, 2016, 12:00:07 am »
It is really addicting to look at new ideas and art of fan cards^^
Is there are chance that they become playable online or printed
as real sets one day?

7
Help! / turn 9; opp: 1 Ghostship, 2 Journeyman me: nothing :(
« on: November 26, 2016, 09:51:07 am »
Hi,

kingdom:



Code: [Select]
Horse Traders, Remodel, Worker's Village, Bazaar, Catacombs, Explorer, Ghost Ship, Journeyman, Adventurer, Farmland

the log:
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161125/log.0.1480060420046.txt

As announced in the title, at the start of my 9th turn, I still can not buy any key card for $5.
I looked a bit in the log and the only thing I could find was:
turn 4 maybe silver instead of workers village?
wizards turn 6: I should put copper/silver or silver/workers village on top of the library, to maybe buy a card for $5 in my next 5 card turn.

what do you think?
Thanks for help.

8
Help! / Is it important to risk to buy the penultimate province/colony?
« on: November 07, 2016, 04:30:10 am »
There is a strategy article about the penultimate province and I have to admit that I read it long time ago and I dont remember it very well^^
I just remember that I should not buy the penultimate province when my opponent can win by buying the last province.
Are there exceptions?

kingdom:


Code: [Select]
Chapel, Develop, Guide, Oasis, Watchtower, Woodcutter, Quarry, Spy, Giant, Fairgrounds
game log:
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161102/log.0.1478088478434.txt

go to turn 18 he has 4 colonies, I have 2.
Is it possible to get an edge in this situation if you look at the log?
For example in another game, there were only 2 provinces left and I looked in the log and said to myself:
 "If 2 of his 3 Gold are in the discard pile and he does not trigger a shuffle, then I risk to buy the penultimate province"
It worked. with my rule I bought a duchy on two consecutive turns and on the two following turns I bought a province each.

My question is: If you get in this situation (like in the linked log) is it over or should I have a closer look on my opponents deck and discard pile?

9
Help! / What is the stronger plan here?
« on: October 27, 2016, 08:48:11 pm »
Hi,

the board looked like this

the log:
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161024/log.0.1477297660763.txt

scroll down the log after my 16th turn and look at the decks.
Its true he has 3 Provinces and I have 0, but my idea was to get like 4 provinces + 1 duchy with horn of plenty. Could I have won from that point?
Somehow I believe Horn of Plenty should work here. Do you think it does? Thanks for help

10
Goko Dominion Online / Re: Both decks displayed at any time?
« on: October 25, 2016, 08:07:33 am »
Thank you for your help :)

11
Goko Dominion Online / Both decks displayed at any time?
« on: October 24, 2016, 11:12:44 pm »
I played some games and caught myself consulting the log too often for counting cards.
Was a deck representation like in the dominion log prettyfier of goko salvager ever be discussed
to be added to current dominion online?
Would be great :)

12
Dominion General Discussion / Standalone
« on: September 25, 2016, 01:44:03 am »
Are standalone dominion sets (Base, Intrigue) sold more often than expansions?
Why are there not more Expansions shipped with the base material (Copper,..., Gold, Estates, ..., Provinces)?

13
2016 DominionStrategy Championships / Re: Signups 2016 f.ds Championship
« on: August 25, 2016, 05:43:29 am »
/in

14
Other Games / Does anyone like Coup?
« on: May 22, 2016, 04:19:30 am »
Hi,

does someone enjoy Coup the card game?
There is an online implementation here (even with AI)
But it is difficult to find people to play it.
If you like Coup as well check it out on
http://coup.thebrown.net

15
2015 / Re: Schedule & Results
« on: October 13, 2015, 01:31:50 pm »
love - maos : 4 - 3

16
2015 / Re: Week 1 : Losers' Bracket Signup
« on: September 29, 2015, 12:30:57 pm »
/in

17
2015 / Re: Signups
« on: September 12, 2015, 11:38:36 am »
/in

18
Game Reports / Re: Not even mad.
« on: March 21, 2015, 12:16:21 pm »
I also played the board. In my opinion I played the engine with KC but I lost to Big Money :(
http://www.gokosalvager.com/static/logprettifier.html?20150321/log.51279b11e4b03ef870c8e38e.1426954229361.txt

19
Help! / Help me to understand a decision
« on: March 20, 2015, 05:42:22 am »
Hi,

I looked at the game of Mic Qsenoch vs Wandering Winder.

http://www.gokosalvager.com/static/logprettifier.html?20150316/log.51201cbee4b04e88c8da4f9a.1426551105776.txt

On turn 4 of Mic I ask myself Sage or Conspirator? I like Conspirator and he choosed Sage. Now I want to understand why.
Here are some reasons I came up with for both cards.

Reasons for Conspirator:
-Conspirator is the only $4 cost card in the kingdom and therefore is less vulnerable to Swindler
-Shelters delay the first appearance of terminal collision
-I think an engine with Conspirators is possible because there is trashing (Steward) and Starter cards (Sage) for Conspiartor.
-The Conspirator strategy article on DS Wiki says that it is wise to get Conspirators early and to be not to afraid of collision

Reasons for Sage:
-Replaying Swindler and Steward more frequently.

Please add reasons and disagree with statements that you consider as incorrect. Thank you for help.

P.S. I believe Horn of Plenty is viable strategy here as well. Do you agree?

20
Game Reports / Re: What is the fastest way to Kings Court?
« on: March 12, 2015, 02:02:57 pm »
Oh shit, i missed Rats/Watchtower^^Thanks for the assessment. I learned another lesson

21
Game Reports / What is the fastest way to Kings Court?
« on: March 12, 2015, 12:03:41 pm »
Hi,

I played on this kingdom



Code: [Select]
Watchtower, Rats, Worker's Village, City, Duke, Ghost Ship, Margrave, Altar, Fairgrounds, King's Court
I have several questions and as always I appreciate your answers:

Is it crucial to get Kings Court before your opponent?

Do you think that Silver/Workers Village is the correct opening for 4/3?

log: https://gokosalvager.com/static/logprettifier.html?20150312/log.51279b11e4b03ef870c8e38e.1426159351653.txt

On turn 3 and 4 we both have buys for $5 and $3. Is Silver<Watchtower or Watchtower<Silver?

On turn 5 I asked myself is it better to buy City or Margrave? City addresses collision of actions while Margrave could lead to a Gold and therefore to a faster Kings Court.

The reason I am so concerned with the early turns is, as you all know, that the cards bought early will be played most often. Hence, they have the biggest impact on the game. Also the power of early trashing can be explained like that. A trashed card will be missing on every future reshuffle. I know this is all obvious for you but I enjoy writing it down.

22
Game Reports / Re: Do you know boards that produce long games?
« on: March 11, 2015, 02:13:00 am »
Thanks for the answers  :)

23
Game Reports / Re: Do you know boards that produce long games?
« on: March 09, 2015, 11:45:28 am »
Thank you for the kingdom :) I will try it right away^^

24
Hi,

I love Dominion and I want to meet people in person who share my passion. Are there any events in 2015 inside Europe?
Organizing an event myself also crossed my mind. Has anyone experience with organizing such an event? Has anyone already attend at a Dominion event and can estimate how many persons are interested in participating at such an event?
I think offline events can increase the popularity of Dominion.

25
I have mixed feelings about the new expansion.
Before I heard the announcement of Adventures I thought maybe Dominion will stay the way it is and can become a real classic that is able to compete with chess one day in terms of popularity. And I also think that the current set of Dominion cards offers lots of secrets (for instance about game technics) that still have to be discovered.
However, I am really looking forward to play with the new cards and to experience their relations to old cards.

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