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Messages - Titandrake

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2176
Puzzles and Challenges / The Ultimate Legal Fairground
« on: June 25, 2011, 11:32:05 pm »
You are excited. Today, you will build the ultimate Fairground, without that Black Market stuff.

You're not much for fighting in Tournaments either.

However, because you are a minimalist, your goal is to have exactly one copy of each card.

In a solitaire game with Fairground, Colony, and Young Witch, have exactly one copy of each card in supply in as few turns as possible, assuming perfect shuffle luck. (Goal of 10VP Fairground). If I forgot something as a workaround, let me know and I'll work it into the opening.

2177
Variants and Fan Cards / Starting Deck Modifications
« on: June 22, 2011, 01:35:40 am »
What happens when you start with no deck?

Alternatively, your starting deck is 1 copy of each Kingdom supply pile. Not that interesting without the +action, but if there's enough...

I'm sure there's better ideas out there.

2178
Variants and Fan Cards / Re: Really bad card ideas
« on: June 22, 2011, 01:31:52 am »
The Silly Reaction That Isn't One
$3
Action-Duration
You may not play this card.
If you discard this card, you may reveal it. If you do, set it aside. At the beginning of your next turn, +$2

Best Idea Ever
$2
Victory Card
0 VP
When you buy this card, +1 Buy

2179
Game Reports / A regular 5/2 vs 3/4 game
« on: June 21, 2011, 08:59:51 pm »
http://councilroom.com/game?game_id=game-20110620-223009-34538495.html

Bureaucrat, Cellar, Cutpurse, Harvest, King's Court, Native Village, Potion, Steward, Tribute, Vineyard, and Workshop

So, I start out 5/2, with my opponent 4/3. Personally not that happy about it initially. My plan for 4/3 would probably have been steward/silver, although cutpurse was certainly viable as well.

However, it's not actually that bad, because Tribute is in play. Normally, I've found that tribute tends to be a tad hit-or-miss. However, early on is the time where I maximize my chance to get +2 cards, because of the high estate density. Additionally, NV has a psuedo-trash ability to help make up the difference in steward trashing. So, I plan to buy tribute, hope it gives me something good, and then proceed with a steward powered deck.

I go Tribute/NV, while my opponent goes Cutpurse/Steward. Seemed sort of risky, but early on you're not drawing with Steward anyways. Additionally, buying silver would have given me more chance of money (might be negligible)

Going double terminal does pay off, as both of them get played. Meanwhile, Tribute pays off for me and I get a silly early gold.

The game \plays itself, me getting a Steward, more money, and more native village. I was surprised a bit that Kingslayer bought the Harvest. When it consistently gives $3, and there's King's Court and NV to help with not have enough +action, it does seem to work though...

Around turn 16, my deck starts stalling, and i have a 3-0 province lead. Only having 1 gold is messing my deck up. Note that Big Money probably beats both of our decks at this point.

That stalling does lead to big problems, because by turn 20 the provinces are split 3-3, and duchies are split 4-2. Additionally Kingslayer trashed 1 fewer estate, so he or she holds that tiebreaker as well.

On my turn 20, I'm faced with $8 and the 2nd-to-last province. I decide not to buy it. Here's my thought process at that time:
  • If I buy it and Kingslayer buys it, I lose
  • If I don't buy it and Kingslayer buys it, I lose
  • If I manage to buy 2 provinces, Kingslayer has the 4-2 duchy split, and I lose to the estate split.
Too bad that last point is wrong. I still have an issue with province splits, thinking that 5/3 = a 6 VP difference instead of 12 VP. I should have bought the last province, because even if I did tie up duchies by buying the two remaining, Kingslayer would buy estates and keep the estate tiebreak.

So, with faulty logic I buy the Duchy. And it turns out I actually get $8 twice in a row thanks to KC/Tribute shenanigans. Oops. But seeing that I have the chance to tie up duchies, I buy another duchy instead of the province, the exact estate split situation described above comes up, and then I became sad.  :(

In the end, I manage to pull the 5/3 province split thanks to ridiculous luck. I should have noticed it was my only chance earlier, and if I hadn't had the ridiculous luck I would have lost.

So the lesson here is learn to do simple math.

Edited for improved clarity, typos, etc.

2180
Dominion General Discussion / Re: Is Golem worth it ?
« on: June 21, 2011, 12:55:59 am »
Depends on the board set-up. So far I've found it tends to shine when there are strong attacks.

http://councilroom.com/game?game_id=game-20110606-183830-e26bd92e.html

The above isn't a particularly interesting or good game, but it does show dedicated golem out well.

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