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Messages - liopoil

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9626
Mafia Game Threads / Re: Mafia XXI: Another Dinner Party! (Sign-ups Open)
« on: January 07, 2013, 09:50:52 am »
What's the point of the insane cop? they'd just see the result "town" and realize that the person is mafia! Or do they not know that they are insane?

9627
Mafia Game Threads / Re: Mafia XXI: Another Dinner Party! (Sign-ups Open)
« on: January 07, 2013, 09:36:51 am »
Also assuming based on the second post that the town cop and the sane cop are the same thing?

9628
Mafia Game Threads / Re: Mafia XXI: Another Dinner Party! (Sign-ups Open)
« on: January 07, 2013, 09:33:22 am »
in the OP it says newbies are marked with an asterix but they aren't. I think there are three of us. bozzball, sudgy, and I. Are raerae and mcmc still considered new?

9629
Forum Games / Re: What game would you like to see a PBF of?
« on: January 07, 2013, 08:04:16 am »

9630
Forum Games / Re: What game would you like to see a PBF of?
« on: January 06, 2013, 01:28:47 pm »
Terra Mystica and Dominant Species

I'd liek to try dominant species as well.

Seconded. Or thirded I guess. Probably my favorite game after dominion and chess. Insanely complex.

9631
Mafia Game Threads / Re: Mafia XXI: Another Dinner Party! (Sign-ups Open)
« on: January 06, 2013, 11:53:21 am »
I'll be in if this starts after either the DS9 one ends or I am lynched or nightkilled. I don't want to be in two games just yet :P

9632
Forum Games / Re: What game would you like to see a PBF of?
« on: January 06, 2013, 11:46:48 am »
wait.... 7 wonders has expansions?  :o

9633
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 05, 2013, 08:32:40 pm »
I'm not really seeing the case too well on raerae, or ashersky for that matter.

What do IIOA and PPE stand for?

9634
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 05, 2013, 04:41:19 pm »
I believe Eevee. It doesn't seem to me that Jimmmm's argument is very strong. For this reason I suspect Jimmmm. I'm also thinking that he might not be hated after all. I pretty much agree with everything Glooble as said; so I'm going to join him.

Vote: Jimmmm

9635
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 05, 2013, 08:42:13 am »
To clear up my post awhile back; I am not saying we should necessarily lynch Jimmmm, I'm saying that we should be willing to lynch him on slightly less evidence than other people. I also was not saying that we want him to claim. Right after I said we could get him to claim I added that we don't know if that's better for scum or station. It's just another thing to consider.

9636
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 04, 2013, 11:51:18 pm »
It's been less than five hours! hmmmm.... so, since it's bad if Jimmmm is in the end, hated, and station, then we should be more inclined to lynch him. He could still be scum. we'd also be able to get him to claim, although who knows if that helps scum or station more... I'm not saying we should lynch him, but he is the least risky person to lynch because the consequence of a mislynch is not at bad.

9637
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 04, 2013, 11:43:59 pm »
I don't know why there are a couple big spaces in my last post.

9638
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 04, 2013, 11:36:55 pm »
OH, so could be a role thing he got in his pm  called hated or the sort which makes you die with fewer votes? I see; that's interesting. Eevee;  I have only played the basic mafia IRL, and I did read through a couple of completed games on this site.

9639
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 04, 2013, 11:15:06 pm »
Hi guys! stationed alligned stuffs is interesting. what I get from this is that Dsell is very likely town (station) and eevee is slightly more likely to be scum  than the rest of you. From jimmmmm's post. It seems like he has an important role that will save him from bieng lynched, or at least is planning on claiming to have an important role that will save him from bieng lynched. I would also be against claiming flavour stuff or anything for that matter.

9640
Forum Games / Re: Mafia XIX: Deep Space Nine Mafia (sign-ups open)
« on: January 03, 2013, 09:31:42 pm »
Grujah escaped by 9 minutes XD.

9641
Forum Games / Re: Mafia XIX: Deep Space Nine Mafia (sign-ups open)
« on: January 03, 2013, 09:13:52 pm »
/in!

9642
Forum Games / Re: Mafia XX - Masons and Monks (open for signups)
« on: January 03, 2013, 09:12:51 pm »
Okay you guys convinced me. I'll go sign up.

9643
Forum Games / Re: Mafia XX - Masons and Monks (open for signups)
« on: January 03, 2013, 07:28:42 pm »
A newbie game would be great!  :D I'll wait to sign up to see if one of those is going to happen. I looked at the game you suggested and it seems to have lots of roles and a setup which isn't known to the players. I'd probably rather play this one.

9644
Forum Games / Re: Mafia XX - Masons and Monks (open for signups)
« on: January 03, 2013, 06:14:02 pm »
So I've never played mafia before.  (well, I have IRL before but not seriously; only the basic-est version with one cop, one doctor, Mafia and towns)I've looked at some of this forum's finished games though and it looks pretty cool and I'd like to try it. Do you guys think this would be a good game to start with? If not what game should I join instead?

9645
Non-Mafia Game Threads / Re: Puerto Rico I (signups, 5/5 - STARTING)
« on: January 03, 2013, 08:32:37 am »
I thought everything in this game depended on the stupidity of your right neighbor. ;D

It's true XD.

But Jack is also badly placed because he is the last person who still gets indigo. Idk how much that actually matters in the long run though.

9646
Non-Mafia Game Threads / Re: Puerto Rico I (signups, 5/5 - STARTING)
« on: January 02, 2013, 04:05:40 pm »
I agree. The buildings are incredibly well balanced. what buildings are a good a idea to buy depend on the kingdom on your position.

9647
Non-Mafia Game Threads / Re: Puerto Rico I (signups, 5/5 - STARTING)
« on: January 02, 2013, 08:26:16 am »
oh cool! I'm last.... at least I get corn! :D we just post our moves in this thread when it's our move? or should we pm you?

9648
Puzzles and Challenges / Re: Most money possible with no cards in play
« on: December 31, 2012, 05:59:03 pm »
 About the BM deck; yes I realized that right after I posted, changed that now. I used a somewhat silly rule, "all cards in BM deck must have a purpose that isn't raising the value of p-stones"

not quite I think. We are going to be playing the HOPs many times each. We will still make sure to gain the last cards of all piles. The last HOP can be gained with feast. You are not taking into account the value of playing treasures multiple times. We can even play the banks, topdeck them and draw again. They won't be worth nearly as much as they will be at the end, where we will still counterfeit them all, but still a fair bit. Lastly, right after topdecking the treasures we will play all the pstones, then re-draw them[/.spoiler]

9649
Puzzles and Challenges / Re: Most money possible with no cards in play
« on: December 31, 2012, 05:23:38 pm »
Madmen, spoils, and Mercenaries can start the turn empty, as they are not in the supply.

9650
Puzzles and Challenges / Re: Most money possible with no cards in play
« on: December 31, 2012, 05:06:00 pm »
very nice. I originally thought you would only need a 15 card BM deck, but now I see you can use many more. From now on the BM deck can have as many cards in it as you like, as long as they all have a use. Otherwise you could put all the cards in there just to raise Pstone a little bit. will edit OP. some possible improvements:

play all the counterfeits on each other first. This gives you the same number of bank plays, but you can play two banks with all 10 counterfeits in play, and none with only one. You also get more total counterfeit plays for 19 coins instead of 10.

you don't mention it, but I assume young witch is in the BM, and fool's gold is the bane.

HOP-mandarin is better. If you put cultist in the supply and watchtower in the BM you can play a bunch of treasures, gain a mandarin, then re-draw treasures by gaining cultists and trashing them with watchtower. I'm not sure how to do this optimally, but you can do this multiple times by topdecking several HOPs and drawing them with cultists. This is only limited by the 30 cards that cultist can draw, plus venture.

I think you forgot to subtract for buying mint. Or did you take a mandarin?

The base treasures are limited by the number that you would play with normally, (60 copper, 40 silver, etc.)

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