Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - liopoil

Filter to certain boards:

Pages: 1 ... 382 383 [384] 385 386 ... 388
9576
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 13, 2013, 04:05:30 pm »
But Dsell still has a very good town case... while this shouldn't absolve him from suspicion, I think we have better options, such as the four you mentioned. I won't vote for Dsell today either.

9577
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 13, 2013, 03:03:24 pm »
raerae and mcmc are two people.

9578
Variants and Fan Cards / Re: Variant: One last turn....
« on: January 13, 2013, 12:28:00 pm »
In my first game we all just assumed this was the rule and we played this way. It made complete sense.

9579
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 13, 2013, 12:25:31 pm »
Same. Vote:

cuzz or jimmmm? I'll go figure out which one I'd rather lynch.

9580
Dominion General Discussion / Re: Homage to the Best Card
« on: January 13, 2013, 11:41:09 am »
...mining village, treasure map, hermit, urchin, horn of plenty, fool's gold...

All those can do other stuff besides be an one-shot except treasure map...

Edit: death cart

9581
General Discussion / Re: Logic problems
« on: January 13, 2013, 11:35:58 am »
yeah. After they have the hats on they have absolutely no means of communication... so it should be impossible.

9582
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 13, 2013, 10:38:02 am »
guys, let's be honest here. I am not going to read those ridiculously long posts. They are hard enough to read day 2 or 3 or 4 when there is actual context and depth to them. But this early in the game when they are cases based off thin air and fluff and then responses to the fluff with fluff and then responses to those responses with more fluff... There just isn't going to be anything there that is going to interest me. I appreciate the effort (and especially the time that is put into them, I know that it can take a good long while...), but I do not think it is going to get us any closer to finding scum. All it is going to do is make day 1 really hard to read and make getting reads out of it for later days even harder.

Am I the only one that feels this way?

In that case I'm a bit stuck because I'm not sure what else to do. What's the pro-Town thing for us to do now?

I agree with this completely. It's probably why I haven't posted as much as I should. I could post big fluffy posts but it doesn't seem worth it. Yuma's latest post about mini-wagons seems to be the way to go about it. voting history is real, solid evidence. So is things like what happened a the beginning with the eevee-dsell station-town thing. Nothing like that has happened since. I plan on posting much more today.

9583
General Discussion / Re: Logic problems
« on: January 13, 2013, 10:32:50 am »
AHHH! INFINITY!  >:(

Can they talk before announcing at all?

9584
Seems like a lot of builds. is this abnormally high for year one?

All the supply centers are owned except Sweden....  :o

9585
General Discussion / Re: Logic problems
« on: January 12, 2013, 11:44:50 am »
The second person can.

They see a black hat. They know that if they have a black hat as well than the person in the back will see two blacks and will say white. When the person in the back doesn't say white the second person knows that their hat must be white.

9586
Jack Rudd's turn to pick a role?

9587
Austria will stay the same in his army in Rumania retreats to Serbia right?

9588
Non-Mafia Game Threads / Re: Small number - single submission game
« on: January 11, 2013, 07:45:00 pm »
I'll play! :D

9589
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 11, 2013, 07:32:34 pm »
Ahhh! oh noes!

9590
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 11, 2013, 07:31:02 pm »
Also, the wording of Cuzz's post above sets off some of my scumtells.  The "I have reason to be suspected, but you aren't explaining yourself at all.  I'm getting caught for no reason" scumtell to be precise.
Cuzz responds, and I don't like the style of his response, he's pushing back REALLY hard against cases on him (and didn't even get to the main point of the "that isn't the right reason to suspect me" scumtell).  I recall scumCuzz flipping out in Switch mafia, and compare this to fade-into-the-night cuzz in Blitz 7 where he was mislynched as town.
I also disagree with the case Galz just made when he voted for me, but I'd hate to refute it and seem too defensive!
Jokey helplessness; this is another scum trait in my eyes.  Either ignore the case and move on, or give a defense to it.  It's not simply 'giving defenses' that is making Cuzz sound overly defensive and scummy, it's the unwarranted intensity of the defense when a simple one might have sufficed.

Robz, can you make the case that I'm scum without using meta-arguments?
Another "Tell me the good reason to suspect me" tell.

On a completely different note, I know Glooble is known for lurking, but would he really lurk to this degree as town? I haven't played with him outside of a random bastard game, so this is not a rhetorical question.
And here when Cuzz starts bringing up lurker Glooble, I see this as deflection.  Galz/Munch/Robz were on Cuzz, I was clearly against him, and the general tone of the thread felt anti-Cuzz.  Then it got majorly distracted by Glooble issues.

Note: I cut out parts of shraeye's post.

The deflection thing is what seems the most scummy to me. I can totally see myself doing something like that as scum.  :P

Yes, cuzz's defense seems to be a bit more urgent, bold, defiant and well, defensive than others. Not only does this seem a it scummy to me, but just in general doing this differently from other people is probably scummy.

Shraeye has been making good arguments. People who make good points get town reads. So I think shraeye is town. Same with glooble.

9591
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 11, 2013, 07:12:57 pm »
I pretty much agree with several of you who voted glooble and then unvoted. He has been helpful when he has posted. His defense has seemed honest. Everyone has been under scrutiny has given a good defense in my eyes actually (glooble, eevee, raerae).

Also as I haven't been posting a ton I'm not going to push for LALL....

I'm going to re-read some of cuzz/jimmmmm/mcmc and post about at least one of them now.

Unrelated:

mom salon is mcmc right?
When is the deadline? I asked this already but didn't get an answer. I can't find it anywhere...

9592
Mafia Game Threads / Re: Mafia XIX: Deep Space Nine Mafia (Day 1)
« on: January 11, 2013, 07:07:30 pm »
Sorry I haven't been posting much. I have been following this closely, and it isn't that I don't have time to post. So yeah, I guess I'm lurking XD. It's that I don't feel like I have a lot to add. My reads are very weak and not much has really happened. Once we've had a night maybe there will be more to talk about. Anyway, I'll post my thoughts on glooble in a second.

9593
 :-[ :-\ :( >:(

....oh snap. I'm so stuck.... luckily I have at least 7 spots.... and when I get 7 there's step two.... so then I can go around... still :(

9594
Non-Mafia Game Threads / Re: Power Grid I (Turn 1, Buying Resources)
« on: January 10, 2013, 09:13:48 pm »
huh? I think my position is better than bozz's.... yeah I'm closer to you guys but I have cheaper connections...

9595
Non-Mafia Game Threads / Re: Power Grid I (Turn 1, Buying Resources)
« on: January 10, 2013, 08:50:26 pm »
Now we get money? I I pay two oil, powering one city for 22 electros...

9596
Non-Mafia Game Threads / Re: Power Grid I (Turn 1, Buying Resources)
« on: January 10, 2013, 08:49:29 pm »
I has the Northeast :)

9597
Power Grid General Discussion / Re: Power Grid strategy
« on: January 10, 2013, 07:35:07 pm »
And we are playing with original power grid rules, but we are pm-ing conditions on bidding to the mod (theorel).

9598
Dominion General Discussion / Re: Quirky Combo
« on: January 10, 2013, 04:07:12 pm »
Once I made a kingdom just to have fun with this combo. it included:

chapel, fortress, forge, king's court, wandering minstrel, among others. It was fun :D

9599
are you sure that the sugar is supposed to be discarded?

I seem to remember 5 each of the small plants.... I could be wrong.

9600
Non-Mafia Game Threads / Re: Power Grid I (Turn 1, Buying Resources)
« on: January 10, 2013, 03:35:34 pm »
I'll build in Philadelphia for 10

Pages: 1 ... 382 383 [384] 385 386 ... 388

Page created in 0.163 seconds with 18 queries.