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Non-Mafia Game Threads / PBF Dominant Species, Round 3, Planning Phase, TA' turn
« on: May 06, 2013, 05:10:34 pm »
Rules: http://boardgamegeek.com/filepage/78941/rulebook-3rd-printing
TA to place an action pawn.
Food chain order:
Voltgloss - insects (green) 1 free species anywhere on earth at end of speciation. 16VP.
Hyramgraff - arachnids (red) Can eliminate one species it shares a tile with at beginning of competition. 11VP.
Liopoil - amphibians (teal) Starts with 3 sea elements 13VP.
TwistedArcher - birds (yellow) Species can migrate 2 spaces instead of one. 6VP.
Theorel - reptiles (black) Has a permanent AP in the last regression space. 14VP.
Watno - mammals (white) Can save one species from extinction each round. 26VP.
Turn order:
Voltgloss - insects (green) 2 grass, 1 sun, 3 AP, gene pool=20, eliminated=2
Hyramgraff - arachnids (red) 3 grub, 1 grass, 4 AP, gene pool=26, eliminated=4
Liopoil - amphibians (teal) 3 water, 1 grass 3 AP, gene pool=21, eliminated=2
TwistedArcher - birds (yellow) 2 seed, 1 meat, 3 AP, gene pool=26, eliminated=3
Theorel - reptiles (black) 2 sun, 1 seed, 3 AP, gene pool=23, eliminated=1
Watno - mammals (white) 2 meat, 1 sun, 3 AP, gene pool=26, eliminated=0
Survival card: Voltgloss
Gameboard (last updated at the start of Round 3):
AP placement area (last updated at the start of Round 3):
Dominance cards:
Biodiversity: 1VP per tile shared with 1+ opposing species.
Mass Exodus: Select a tile. Move all species there onto adjacent tiles.
Parasitism: You an each player below you in the food chain gain an action pawn.
Aquatic: Place an element of your choice onto any sea or wetland tile. Place up to 4 species from your gene pool on that tile.
Blight: Select a tile. Remove all but one element disk from that tile.
Other info:
Bonus points for various things: (note that there's a pattern: the amount of points given per extra thing increases by 2, then 3, 4...)
Quantity: 1 2 3 4 5 6 7 8 9+
Points: 1 3 6 10 15 21 28 36 45
Tile scoring:
Sea: 9-5-3-2
Wetland: 8-4-2-1
Savannah: 7-4-2
Jungle: 6-3-2
Forest: 5-3-2
Desert: 4-2
Mountain: 3-2
Tundra: 1
TA to place an action pawn.
Food chain order:
Voltgloss - insects (green) 1 free species anywhere on earth at end of speciation. 16VP.
Hyramgraff - arachnids (red) Can eliminate one species it shares a tile with at beginning of competition. 11VP.
Liopoil - amphibians (teal) Starts with 3 sea elements 13VP.
TwistedArcher - birds (yellow) Species can migrate 2 spaces instead of one. 6VP.
Theorel - reptiles (black) Has a permanent AP in the last regression space. 14VP.
Watno - mammals (white) Can save one species from extinction each round. 26VP.
Turn order:
Voltgloss - insects (green) 2 grass, 1 sun, 3 AP, gene pool=20, eliminated=2
Hyramgraff - arachnids (red) 3 grub, 1 grass, 4 AP, gene pool=26, eliminated=4
Liopoil - amphibians (teal) 3 water, 1 grass 3 AP, gene pool=21, eliminated=2
TwistedArcher - birds (yellow) 2 seed, 1 meat, 3 AP, gene pool=26, eliminated=3
Theorel - reptiles (black) 2 sun, 1 seed, 3 AP, gene pool=23, eliminated=1
Watno - mammals (white) 2 meat, 1 sun, 3 AP, gene pool=26, eliminated=0
Survival card: Voltgloss
Gameboard (last updated at the start of Round 3):
AP placement area (last updated at the start of Round 3):
Dominance cards:
Biodiversity: 1VP per tile shared with 1+ opposing species.
Mass Exodus: Select a tile. Move all species there onto adjacent tiles.
Parasitism: You an each player below you in the food chain gain an action pawn.
Aquatic: Place an element of your choice onto any sea or wetland tile. Place up to 4 species from your gene pool on that tile.
Blight: Select a tile. Remove all but one element disk from that tile.
Other info:
Bonus points for various things: (note that there's a pattern: the amount of points given per extra thing increases by 2, then 3, 4...)
Quantity: 1 2 3 4 5 6 7 8 9+
Points: 1 3 6 10 15 21 28 36 45
Tile scoring:
Sea: 9-5-3-2
Wetland: 8-4-2-1
Savannah: 7-4-2
Jungle: 6-3-2
Forest: 5-3-2
Desert: 4-2
Mountain: 3-2
Tundra: 1