Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - liopoil

Filter to certain boards:

Pages: 1 [2]
26
Rules: http://boardgamegeek.com/filepage/78941/rulebook-3rd-printing

TA to place an action pawn.

Food chain order:
Voltgloss - insects (green) 1 free species anywhere on earth at end of speciation. 16VP.
Hyramgraff - arachnids (red) Can eliminate one species it shares a tile with at beginning of competition. 11VP.
Liopoil - amphibians (teal) Starts with 3 sea elements 13VP.
TwistedArcher - birds (yellow) Species can migrate 2 spaces instead of one. 6VP.
Theorel - reptiles (black) Has a permanent AP in the last regression space. 14VP.
Watno - mammals (white) Can save one species from extinction each round. 26VP.

Turn order:
Voltgloss - insects (green) 2 grass, 1 sun, 3 AP, gene pool=20, eliminated=2
Hyramgraff - arachnids (red) 3 grub, 1 grass, 4 AP, gene pool=26, eliminated=4
Liopoil - amphibians (teal) 3 water, 1 grass 3 AP, gene pool=21, eliminated=2
TwistedArcher - birds (yellow) 2 seed, 1 meat, 3 AP, gene pool=26, eliminated=3
Theorel - reptiles (black) 2 sun, 1 seed, 3 AP, gene pool=23, eliminated=1
Watno - mammals (white) 2 meat, 1 sun, 3 AP, gene pool=26, eliminated=0

Survival card: Voltgloss

Gameboard (last updated at the start of Round 3):



AP placement area (last updated at the start of Round 3):



Dominance cards:
Biodiversity: 1VP per tile shared with 1+ opposing species.
Mass Exodus: Select a tile. Move all species there onto adjacent tiles.
Parasitism: You an each player below you in the food chain gain an action pawn.
Aquatic: Place an element of your choice onto any sea or wetland tile. Place up to 4 species from your gene pool on that tile.
Blight: Select a tile. Remove all but one element disk from that tile.

Other info:

Bonus points for various things: (note that there's a pattern: the amount of points given per extra thing increases by 2, then 3, 4...)
Quantity: 1  2  3  4    5    6    7   8    9+
Points:    1  3  6  10  15  21  28  36  45

Tile scoring:

Sea: 9-5-3-2
Wetland: 8-4-2-1
Savannah: 7-4-2
Jungle: 6-3-2
Forest: 5-3-2
Desert: 4-2
Mountain: 3-2
Tundra: 1

27
Mafia Game Threads / ZMXIII: Monty Python Mafia! TOWN WINS!
« on: April 28, 2013, 06:59:55 pm »
Welcome to ZMXIII: Month Python Witch Mafia!

This game is for exactly 8 players. Player list:

1. Eevee: Town-aligned Sir Bedevere Witch Hunter Turned into a newt after Day 2
2. Mcmcsalot: Mafia-Aligned Witch Lynched Day 3
3. Robz888
4. Galzria
5. Insomniac: Vanilla Townie Lynched Day 1
6. TwistedArcher: Mafia-Aligned Witch Lynched Day 2
7. Ashersky
8. Xeiron

Replacements: Yuma

Co-mods: shraeye, EFHW.

All flavor in this game is based on this scene from Monty Python and the holy grail. I think it is well suited for a mafia game. Flavor has no real bearing on the game so you do not need to watch the scene, but I recommend it.


Mafia Ruleset Changes in RED
Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at all times in their Quicktopic.
3. If you have a role with an action your choices are due to me before the lynch. If I do not receive your choice via PM (or in your Quicktopic) before the lynch you will forfeit your actions.  In case of multiple submissions, the last valid one before the lynch will be used.
4. Roles with actions will not be able to submit an action during the confirmation stage
5. Any player with an action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.

Voting, Deadlines, and Player Death:
1.Whomever has the most votes currently on them at lynch deadline is lynched. In case of tie there will be no lynch.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will have 30 HOUR deadlines.  If a player or No Lynch does not have a simple majority at deadline, the player with most votes currently on them will be lynched, and the game will go into the next day.
8. Once you are killed (either via lynch or kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, color text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Rule violations will be dealt with according to their severity, up to and including a Modkill.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game. Most or all of you have taken the Civility pledge, if you haven't I suggest you do.

Helpful Links:


28
Rules Link: http://riograndegames.com/uploads/Game/Game_4_gameRules.pdf

Final Scores:

Qvist Kuildeous Qvist: 46VP
Liopoil: 43VP
Jack Rudd: 41VP
Glooble EFHW: 37VP
Michaeljb Kirian: 29VP

--------------------------

Game Over
             
EFHW: (Captain) 4 Doubloons, San Juan (1), 32VP+City Hall, (18 Captain)
4 Sugar Tiles (4/4), 2 Indigo Tiles (2/2), Tobacco Tile (1/1), Quarry(1/1). 8/12 spots filled.
Small Sugar Mill (1/1), Sugar Mill (3/3), Small Indigo Plant (1/1), Small Market (1/1), Small Warehouse (1/1), University (1/1), City Hall (1/1), Hospice (1/1).

Kirian:  (Prospector) 4 Doubloons, 29VP, (16 Captain).
3 Indigo Tiles (3/3),  2 Tobacco Tiles (2/2), 2 Corn Tiles (0/2), 2 Sugar Tiles (2/2), 2 Quarries (2/2). 11/12 spots filled.
Indigo Plant (2/3), Tobacco Storage (2/3), Sugar Mill (2/3), Hacienda (0/1), Office (1/1), Wharf (1/1).

Liopoil: (Governor, trader) 2 Doubloons, 31VP+Fortress+Guild Hall (9 Captain).
3 Tobacco Tiles (3/3), 2 Indigo Tiles (2/2), Corn Tile (1/1), Coffee Tile (1/1), Quarry (1/1). 8/12 spots filled.
Tobacco Storage (3/3), Small Indigo Plant (1/1), Indigo Plant (1/3), Office (0/1), Large Market (0/1), Small Market (0/1), Fortress (1/1), Guild Hall (1/1), Coffee Roaster (1/2).

Jack Rudd: (Builder) 1 Doubloons, San Juan (3), 38VP + Customs House, (14 Captain).
Sugar Tile (1/1), Coffee Tile (1/1), Tobacco Tile (1/1), Indigo Tile(1/1), 2 Corn Tiles(2/2), 2 Quarries (2/2). 8/12 spots filled.
Small Sugar Mill (1/1), Coffee Roaster (2/2), Tobacco Storage (3/3), Small Indigo Plant (1/1), University (1/1), Hospice (1/1), Factory (1/1), Construction hut (1/1), Harbor (1/1), Customs House (1/1).

Qvist: (Mayor) 2 Doubloons, 39VP + Residence (21 Captain).
3 Coffee Tiles(2/3), 4 Indigo Tiles (1/4), 3 Corn Tiles (3/3), 2 Quarries (2/2). 12/12 spots filled.
Coffee Roaster (2/2), Indigo plant (1/3), Large Market (1/1), Large Warehouse (1/1), Hacienda (1/1), Construction hut(1/1), Wharf, (1/1), Residence (1/1).


Roles:(#of doubloons)

Captain(0): EFHW
Trader(0): liopoil
Settler(1):
Mayor(0): Qvist
Builder(0): Jack Rudd
Craftsman(0):
Prospector1(-0-): Kirian
Prospector2(1):

Cargo Ships:

6: 1 sugar
7: 2 indigo
8: 1 corn

Goods in Supply:

8 Coffee
8 Tobacco
9 Corn
9 Sugar
9 Indigo

Plantation Tiles in Supply: 1 Coffee, 2 Tobacco, 1 Corn, 2 Sugar, 0 Indigo
Plantation Tiles in Market: Coffee, Coffee, Tobacco, Sugar, Sugar, Corn

Endgame Conditions and other info:

Buildings Spaces Filled: 11 (Liopoil and Jack Rudd)
VP Chips Remaining: 46
Colonists Remaining: 0 and needed 2 more.
Colonists on Colonist Ship: 10
Trading House: Tobacco, Sugar, Coffee
Quarries Remaining: 0

1 Point Buildings:(Cost)

1 Small Indigo Plant(1)
2 Small Sugar Mills(2)
0 Small Markets(1)
0 Haciendas(2)
0 Construction Huts(2)

1 Small Warehouse(3)

2 Point Buildings:(Cost)

0 Indigo Plants(3)
2 Sugar Mills(4)
0 Hospice(4)
0 Offices (5)
0 Large Markets (5)

1 Large Warehouse(6)

3 point buildings:(cost)

0 Tobacco Storages(5)
0 Coffee Roaster (6)
1 Factory(7)
0 Universities (8)
1 Harbor(8)
0 Wharves(9)

4 Point Buildings:(cost) VP effect if occupied at end of game

0 Guild Hall(10) 1 VP per small production plant, 2 VP per big one
0 Residences(10) 4VP+1VP for each occupied island spot above 9.
0 Fortresses(10) 1VP per 3 colonists
0 Customs House(10) 1 VP per 4 captain points
0 City Halls(10) 1 VP per non-production building

4 point buildings use two building spaces.

29
Puzzles and Challenges / Most money possible with no cards in play
« on: December 30, 2012, 02:23:32 pm »
In a solitaire game, what is the most money you can have in one turn at some point during your buy phase, without having any cards in play. You can choose the kingdom, and assume perfect shuffle luck. The BM deck can have as many cards in it as you like, but they all must be there to serve a purpose (putting more cards in supply, playing in big turn, for use in previous turns to make deck state possible.) NOT to make Pstone worth more.  No possession, though I'm not sure how you would use it. At the beginning of your turn you choose what your deck state is, as long as it is legal based on the kingdom. Dark ages cards are allowed.

I have a specific Kingdom in mind which I think is nearly optimal a good baseline. It is posted in spoilers near the bottom of page one.

Feel free to post your answers on this thread, but use spoiler tags please. Challenge has no fixed end date.

Hint to get started; Mint/Mandarin and Madman...

Pages: 1 [2]

Page created in 0.073 seconds with 16 queries.