Thanks for the matches, grobstein! I'm glad that all of our games were pretty competitive, and best of luck against *I would assume* Rabid.
Despite my best efforts, Grobstein will be playing Rabid.
Rabid defeats Hyramgraff 4-1-1
I requested that we play with veto mode.
Game 1:
Rabid 30 - Hyramgraff 21
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-051449-28b50f89.htmlRabid vetoes Scout (poor Scout
) and I veto Smithy because I don't want to play against Smithy-BM. I decide to play more of a Rabble-BM game instead. As with almost every time I decide to play BM, I'm distracted by the shiny actions and then left without much buying power against a Festival/Haven/Rabble engine.
Game 2: Hyramgraff 9 -
Rabid 71http://dominion.isotropic.org/gamelog/201212/08/game-20121208-052905-926d15c1.htmlI veto Masquerade and Rabid vetoes Embargo. This is a colony game with Feast but Mine and Mint as the only $5 cards in the kingdom and Border Village and Peddler as the only +action cards. I open with Feast/Loan instead of a silver, which is likely what causes me to miss $6 until turn 11 while Rabid hits $6 on turn 4. This early lead (plus other poor choices by me) snowballs into Rabid getting all eight Colonies.
Chatting after the game, Rabid notes that it's hard to come from behind without attacks, advice I will start applying the very next game.
Game 3: Hyramgraff 59 -
Rabid 81http://dominion.isotropic.org/gamelog/201212/08/game-20121208-055043-f13fce80.htmlI veto Sea Hag, Rabid vetoes Masquerade, this leaves the kingdom as City, Governor, Hunting Party, Jack of All Trades, Noble Brigand, Pawn, Philosopher's Stone, Spy, University, and Village. And it turns out to be another Colony game.
This is the game that I'm most interested to hear Rabid's thoughts about. From my side, I note that a good engine is possible, but Pawn is the only +buy until the cities are activated (and with University they will be.) I decide to go for Universities while Rabid goes for Jack and then Hunting Parties. I contest the Hunting Parties and we split 5/5 (during the game I thought Rabid had won the split). Next I turn my Universities to gaining Cities, which I pile-drive, and Rabid starts buying Colonies and takes a big lead. After the cities are gone I use my universities on the Noble Brigands.
As I'm playing catch-up the PCR and then the PPR both come into play. Rabid is able to always have just enough of a lead to keep me from ending the game. I manage a triple Province + Duchy turn on turn 17, but it comes at a time when I have three cards left on my deck. Turn 18 becomes triple Duchy + Estate and then on Rabid's turn 19 we both use Governor to trash for a Duchy and end the game.
Game 4:
Hyramgraff 51 - Rabid 45
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-060534-fabb9953.htmlI veto Apprentice because that will leave just Trader for trashing, Rabid vetoes Coppersmith. I attempt to play Highway/Trader/BM and Rabid goes for a Silk Road/Duchy/Estate rush with support from Cache, Fortune Teller and Nomad Camp. It turns into a pretty tense game but I'm able to grab enough provinces and other victory cards to take the lead and hold on to it for a win.
Game 5: Rabid 34 - Hyramgraff 34
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-061907-abd5eed6.htmlRabid vetoes Treasure Map and I veto Vault. I try to play something like double jack with Cartographer support. The Cartographers seem to work well for me and at the end game I take a gamble by violating the PPR. The gamble pays off and I buy the last province and claim a tie, which would have been a win save for Rabid's clutch estate buy in the endgame.
Game 6:
Rabid 51 - Hyramgraff 26
http://dominion.isotropic.org/gamelog/201212/08/game-20121208-062918-ae8586c6.htmlRabid vetoes Militia and I veto Monument because I think I have a better chance if VP tokens aren't involved. None of the kingdom cards cost less than $4 and we both open Silver/Silver. Mine collide in turn 3, which leaves me at a small disadvantage and then I further compound that disadvantage by buying two King's Courts with only three other actions in my deck. The only time I manage to play KC with another action is in turn 11 when I bungle it by playing KC-Trading Post and end up trashing my whole hand.
Thanks to Rabid for the great games and good chat. Considering that I was playing against the #5 seed in the tournament, I'm glad to have claimed a win and a draw.