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Messages - hyramgraff

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226
I will spend 3 power to bridge R7 and U9.

227
I will pass and take the priest bonus card and the 2 coins that come with it.

Dsell's turn.

228
I will upgrade V7 to a temple and take the 1 fire & 3 coin favor tile.  The engineers get a free power.

Dsell's turn.

229
I build a temple at T11, meaning that hyramgraff can take a power.
This should be the only unresolved power gain. Note that Dsell will get a cult advance if you take it.

I will reject the power gain.

230
I will use my stronghold action to terraform J11 and build a dwelling.  The witches may (yet again) take 3 power for 2 VP.

231
I will upgrade V7 to a trading house.  The engineers gain a free power.

232
I seem to be back up to 11 power tokens but I should only have 8.

233
I will pass and take the six coin bonus card.

234
Upgrade Q5 to Temple. Kingmake the Giants.

I just remembered that you're supposed to take a favor tile when you build a temple.  Your choice won't affect my move, but someone else might want to wait until you've made your choice.

235
I will use my stronghold's special action to terraform K17, build a dwelling and get 2VP.

236
I will generally give you 1 power for 0 VP if possible and not coming from Cultists. (Go and give me the edge case where you wouldn't want that)

Bowl one is empty and you want to burn a specific amount of power tokens.  I still haven't come up with a reason for why you need to burn n tokens and not n-1 tokens.

237

I think this is correct. Does Hyrmagraff have the opportunity for one more power from Kuildeous's last turn:

Quote
Kuildeous upgrades Dwelling -> Trading House at Q5 (cost reduced due to proximity to R7)
- Does Hyrmagraff get the option to gain Power from this upgrade (from R7?)

?

My conditional order is that I will gain 1 power for 0 VP unless it comes from the cultists (Dsell).  So yes, I gained 1 power from that upgrade.

238
hyramgraff also has the choice to gain a power from you for free VPs, giving you a cult advance.

I will gain the one power from the upgrade at T11.

239
I will build a dwelling at U9 and gain 2VP.  The cultists may gain a free power.

240
Was that last dwelling at E1 or E11?

Either way I will take the power action for 7 coins.

241
Sorry for the delay.  I've now sent in my orders.

242
Holy Crap I might get to play soon!?!?!

Not knowing the bridge rules REALLY screwed me up. Oh well, live and learn.

My impression of this game is that it's similar to Settlers of Catan because a good setup is crucial.  I'm hoping that resource gains will follow the same pattern of an exponential growth.

243
Well what I want to do and what I can do are two different things.

I pass and take the 1 worker and 3 power bonus card.

Time for round two!

244
I will use my stronghold special action to terraform U9.  I'm out of workers so I can't build a dwelling there yet.

245
I will upgrade my trading house to a stronghold.  The witches may gain three power for 2 VP.

246
I will upgrade my dwelling at K13 to a trading post.  The witches (Kuildeous) may take three power.

Dsell's turn.

247
A stronghold already?  That was fast.

I build a dwelling at I17 and gain 2 VP.

Dsell's turn.

248
Quick question that probably isn't important:

What are those scoring tiles in rows 10 and 11?

They are the two extra scoring tiles that aren't in use this game.  Not sure why they're still in the spreadsheet though.

249
I build a dwelling at R7 and gain 2 VP.

And yes, I will always take 1 power for 0 vp unless it's the cultists.

250
Looking at the spreadsheet, I should have six tokens in power bowl 1, not two.

I see you having 6 in bowl I and 2 in bowl II, which is right.

I refreshed the page and it now shows up correctly.

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